Huh… I must have gotten my copy before that happened. And lol at the reason. Who the hell held the copyright to the 'cycles personalities? From what I remember, they were all the same anyway, just different colored.
Edit: Oh shit, it was Pixar. And reading the case, and the evidence, it was a bullshit suit and the judge was an idiot. 🤦♂️
It’s mostly the non-humanoid bosses that take a few tries just to understand their attack patterns. The humanoid dudes got spongey, but I haven’t died to them yet. There’s also the RNG upgrade bits that can make it easier or harder. I got lucky and have basically infinite ammo and I gain back health as I deal damage with those. It just doesn’t help when you die because the Eldritch horror you have to look up at to make sure you’re not slapped is also breaking the floor below you and you fall through into the void. lol
This is a good game. I need to finish it but God damn the difficulty spikes hard at certain points. It was basically not even challenging until I got to like the 3rd or 4th boss and then it became harder than Dark Souls. The references and humor are off the chain, though. They not only have analogues to popular SCPs, they reference their own games like Alan Wake and Max Payne in both story and game mechanics and it’s awesome.
Also: I feel bad for the dude who had to keep his eyes on that fridge. So close to being rescued…
Starfield was just making me want a better space game so I reinstalled Elite and am getting back into it. I had bought Horizons and Odyssey as they came out, but I haven’t really sat down and played since about a year after Power Play released. The game is so so vastly different now, it’s like an entirely new one.
I’m doing exobiology for some capital and then I wanna go do stuff with thargoids. I wanna befriend an alien.
It was more advanced than Doom, but not quite Quake levels of 3D. You had verticality and rooms over rooms (or at least it was faked really well), but the enemies and such were still sprites. The level design actually does hold up pretty nicely, considering it wasn’t just random mazes, but more based on the “reality” of the setting. Tho I don’t think it holds up as well as JK2, personally.
Has there even been video or screenshots of BG&E2 to prove it has even been in development at all? I thought it was simply a joke or a rumor since I haven’t seen anything even being shown off.
That sounds fun to me considering I liked the original Zoo Tycoon and nothing modern scratches that itch.
Was it at least done well, though? I’ve never really looked through the DLCs. I figured most of them were just visual content additions like new styled buildings and what not.
Counter-Strike 1.6, Counter-Strike: Source, Counter-Strike: Condition Zero, and Counter-Strike: Global Offensive all had to be paid for. Only the original mod (1.5 and under) and Global Offensive/CS2 have been available freely (and in GO’s case, it came later just like TF2 and RL).
I was livid about 1.6 going retail back in the day. I had been playing the same game for free, as a mod, for at least 2 years prior to that.