Forget HL3; where’s HL2: Episode 3? I wanna know what the fuck happened to that garden gnome I carried all the way from the beginning to the rocket at the end.
Destiny, Deep Rock Galactic and Overwatch are complex?
I play Dwarf Fortress. And I got into it before the Steam version gave it a functional UI. Maybe I’m just spoiled. I’ve been gaming since I was 3 or 4, so like 90% of what most games require is already ingrained in me. That last 10% is the stuff unique to a particular game; and recently I’m finding these unique things to be the only things not taught in a tutorial. And that is pretty annoying that they will teach the basic controls, which even a non gamer could figure out in mere seconds, but not a mechanic unique to that specific game that no other game has done before.
Cartoon logic point and click adventure games like Sam & Max or Monkey Island. There are still a lot of adventure games similar to that style being made, but they’re all fairly realistic in the puzzles. I want the stupid, non-sense logic used in cartoons to make the puzzles harder but also funnier.
Literally all of these things have existed this way my entire life, but the article is making it seem like this is all brand new shit. They’re not trying. They’ve succeeded years ago.
Sekiro is the only game that I know of that gives you, the player, the ability to experience what it’s like to grow a second health bar after being defeated.