They are about as hardcore of protecting their properties, up to and including the quality of the product, as Nintendo was in the 80’s after they brought the industry back from the dead after Atari fucked it up. Or… They used to be. All of the recent live action remakes have given me some doubts.
That’s kinda lame. The original one came with that. They wanna charge you extra for a plastic circle (and maybe the screw)? They’re already reducing the amount of plastic needed by reducing the size of the console. Pass that savings onto the customer and give us the fucking plastic circle!
I already mod the hell out of Stellaris to have all the cool Star Trek races (at least, the portraits and styles and ships to create them with the already robust civ creation system) and treat it like a Star Trek 4X, so I don’t know if I want to really get this or not.
“This is the way it’s always been done” is also the same rhetoric bigots use to justify racism. Just because Bethesda has always sucked ass doesn’t mean anyone likes it or wants them to continue to suck ass.
I’ve only taken advantage of this once. When I had VR, I got some utility program because it advertised being able to do something I was trying to do (I don’t remember what exactly), but it didn’t actually do that thing. I requested a refund after like 20 minutes of using it and it was pretty much instantly refunded.
Damn good policy, as long as you check out what you buy pretty quick to make sure it’s what you want, IMO.
Having only really heard the name tossed around a couple times, I don’t know much about them but the trailer for this new one piqued my interest. Is it an action adventure game or more like a point and click style puzzle game?
Yeah I don’t know why they can’t make space travel to work similar to NMS
Because the Creation Engine is a pile of shit stacked on top of another pile of shit known as Gamebryo. The only way it even is able to handle high speed vehicles for the space combat is by having much smaller external cells with absolutely nothing in them.
What they could have done, though, is make the planets fully walkable. For some reason, those are also not seamless. You eventually hit invisible walls in any sector you land at. The engine is very capable of handling that, though. Especially if it’s just empty terrain.
Have you tried Bridge Commander or the not actually star trek, but still totally star trek game Artemis?
They’re basically that. Randomly generated scenarios where you, and a few friends, command a Starfleet vessel to solve dilemmas or just exist in the world. The fun is mostly in the MP aspect (though Bridge Commander can be played solo), and the missions are pretty samey and mostly explained through text briefings. But it really feels like being on the bridge of the Enterprise.