Battledield now throwing an error because Valorant is already sitting in kernel memory. Time to buy your EA Battlefield PC but don’t forget your Valorant PC
Seeking a technical solution to a non-technical problem. Rather than having one set of company-hosted servers that they then struggle to police, just let everyone host their own, and they can be responsible for banning anyone that doesn’t follow the community rules.
Things were better when private servers had actual mods and admins, they acted more like pubs where you could go see the regulars, actually form a community.
So, again, Kernel level AC can be, and routinely is defeated, all the time.
This is easy to verify with a simple websearch and maybe 30 minutes of time, I don’t want to directly link to where you can purchase working cheats/hacks/methods that can defeat Kernel AC, because I do not want such things to proliferate.
But you appear to be claiming the competetive scene for CS has introduced a Kernel level AC.
I cannot find this, this does not appear to be true, but I could be wrong, could you please source this claim?
I cannot find a competetive CS community or league or tournament that has… somehow rolled their own custom version of CS, overlayed with some other AC, on top of VAC.
Frankly, I don’t see how this would be possible without somehow forking CS, and then either stripping out or modifying VAC… as … two AC systems working at the same time are nearly 100% guaranteed to fight each other, and class the actions of the other AC… as cheats and hacks.
Its essentially analagous to how, 15 to 20 years ago, if you had McAfee and Norton and whatever other realtime, always active, system level anti virus software running, simultaneously… they would fight eachother, treat the other AV system as a virus, as malware.
…
All I can find is CS communities discussing the problem broadly, mixed with a lot of speculation that a recent VAC overhaul now does include Kernel AC… despite there being no actual evidence for this, beyond the collective bias and fallacious logic that if an AC becomes more effective, the only possible explanation is that it must be because of Kernel access.
What Valve actually did, was hook up AI to greatly enhance its serverside cheat detection capabilities and accuracy… one of the rare actually good use cases of AI as it relates to cybersec.
It seems to have improved their, again, server side heuristic detection abilities… without needing Kernel level access.
…
So yeah, please source your claim.
Unlike my easily verifiable ‘claim’ that I do not wsnt to cite for cybersec reasons, your claim should not have that problem at all.
The analogy makes a lot of sense to me. Once you have an "easy button", it's hard to not use it. It's sort of like when you're at work and see the "quick workaround" effectively become the standard process....
I’ve recently been obsessed with a streamer called AboutOliver. He played Minecraft for the first time about a year and a half ago, played his entire first season with no wiki or external knowledge, got a little tour of the community server (which he 99% forgot at the time Season 2 rolled around) and is now on Episode 75-ish of season 2. Still no wiki, no guides. He has figured out some crazy things about the game (which I won’t spoil), but is also completely clueless about some super basic features.
It’s been incredibly inspiring to just watch him figure things out, because he is exceptionally inquisitive and methodical by default (I think he’s a phd candidate in Astrophysics irl?). Made me realize the point of a game shouldn’t be to produce the optimal output, but that struggling and finding things out is exactly the point. Incidentally, that mindset also noticeably boosted my performance at work because I’m now one of the few people who will happily continue to tackle a programming problem over and over again, even if there are no helpful guides on it.
Long story short, here’s a link to watch the supercut of Olivers Season 1 Playthrough: youtu.be/ljemxyWvg8E
The total season 1 supercut is about 6 hours iirc
Im curious if its possible to enter a game competition or something as a casual player? I want to someday atleast try one but im not sure what game to get better at or what sites to use to enter some without making myself look like a fool? I also dont want to pay because thats sort of like gambling at the start....
Yeah, it’s definitely possible. Online brackets are free sometimes, but don’t expect to never pay anything. Most events have a nominal fee to create a prize pool.
First thing first, figure out what you want to compete in. You probably already have a list in mind of some games you like to play casually or spectate, right?
Then, you need to find the community for the game(s) you’re interested in. I think it’s usually going to be found in a Discord server these days. For example, if you’re looking to get into a fighting game, this page might be a good start: wiki.supercombo.gg/w/…/Discords One you find community, they can help find events to enter, give advice, share resources to learn from, and of course practice with and/or against you.
For some games, even better if you can find an online community that’s specific to both your game and your region. You can start from the general community, ask around there, and hopefully drill down to something closer.
This isn’t a reply to your question directly but I’ll suggest getting into a community league instead and test some waters.
I play Dota 2 mainly which has no pay to win mechanics and all characters are free but the game is difficult to get into. That being said there are many communities who host local tournaments/in-house league which are rank locked and you can make friends and find players to play with.
Most games have something similar on discord servers and then you can get into an actual competitive stage eventually!
You fell in love with a game and it's characters, sunk hundreds, maybe even thousands of hours into it. It became a comforting, immensely satisfying part of your daily life. Then you heard a sequel was coming and got really hyped but when it came out it was utter rubbish......
For me it started to go downhill with BF1, although it was still a good game, it already started trying to be a movie and not the „put C4 onto jeep, plop into jeep, drive jeep to enemy, plop out if jeep, boom“ kinda jamboree that I loved. Now it was all about getting spammed with immersive animations that just broke the flow for me. At least hardcore servers were still very enjoyable for me.
Then BFV came around and with it more animation spam on top of absolute terrible visual clarity where you had to stand still for a couple seconds and scan a room to really be sure no one‘s lying on their back in a corner (obviously you‘re long dead by then). Oftentimes I got shot by a camper and even in the killcam I couldn‘t even see the guy. As if that‘s not enough, they introduced clown skins that made you wonder if that person‘s on your side or not. Now it’s not x uniform soldiers against x uniform soldiers anymore, there‘s superheroes and supervillains running around. I hardly even played this one.
Then BF2042 came and it‘s just Apex Legends hamfisted into a BF frame as far as I‘m concerned. I didn‘t even get this until they trashed it for 2 bucks and played for like 2 hours since.
BF3 was peak, BF4 was good, BF1 was alright, then a whole lotta disappointment. I‘ll never forget the 24/7 Back to Karkand Rush server in BF3, community servers rock. Good times, sad greed made it go to shit.
There are many great games out there that had to shutdown because they couldn’t fund their servers (for smaller player bases, 100 US$/mo. should be ok). I know someone personally that wanted to downsize the server because of costs, but that would mean fewer max players in the server, which would mean snowballing is gone and...
So like a grant organization? They exist: indie-fund.com
I don’t see how community servers help your case, though. Those don’t help things like security vulnerabilities.
I also don’t know what you mean about delisting being stolen money. Delisting just means it stops being sold. You can still download and play the game.
I’m sure you’ll know by now that some time ago I did a full interview-ish effort with the dev team behind RomM. RomM - three our of five of the team gave me answers on their history of the project, emulation as a whole, self-hosting, ROMs and building what they did....
Inhuman. I can't believe how they would fire everybody without telling them what's going on, just shutting off all their accounts and leaving them hanging.
Been playing on twow for about a month now, it scratches the vanilla itch better than classic did, folks seem reasonably friendly and it’s nice to have a community on the server vs modern WoW of never seeing the same person twice
As the title suggests, over the last couple of days there’s been an influx of doomer comments over the SKG petition. While it’s fine to disagree, I’m finding it suspicious that there weren’t comments like this posted a week or 2 ago
he obligations have to be considered during development.
They should be, but my understanding is that there’s only a penalty if they kill a game without an EOL solution, and what their EOL plans are don’t need to be complete or even stay the same during development. The wording is really flexible here and allows companies a lot of room to explore different options.
If a company can’t redistribute the server code, their options include (and there are probably more):
write and release a functional replacement
document the API spec for a functional replacement and help the community develop it as the EOL approaches
cut out the server bits, or have them gracefully fall back (e.g. for something like Dark Souls, drop the MP feature)
find a replacement that allows redistribution and make the necessary changes before EOL
That’s certainly easier to do at the start, but my understanding is that the obligation only kicks in once the servers are shut down.
And yes, it’s not “free”, but it’s basically free for an indie shop that likely built the server from scratch or used something FOSS. And that describes PS.
Especially, Trackmania nations forever (the old stadium one) online features do work on Nadeo servers but are not relying on it for everything. The nadeo servers are still up, but if they ever go down the whole community has already tons of solutions to keep the gamme running. Games should not be relying on the master servers for every single thing and allow local and LAN servers too
Today’s game is some more Zomboid. We played some more of our save where we’re camped out in the Military Apartment. We even got another Friend on (Who we call Chef). He owned the game but never got to give it much of a try until now, so we decided to rectify that (plus he also helped us board up windows and burn corpses)....
The server I mentioned in an earlier post seemed to be functioning well, so I added the info needed to show it in the games server list. This is the current description of the server:...
I’m a member of a Discord server like that. It’s named Past Gen. This is the server’s own introduction:
Welcome to Past Gen Gaming! We’re a community of generally older, but mainly patient and relaxed gamers. There is no age requirement to join us, just the mindset. We won’t tolerate elitism, toxicity, nor any form of hatred. A lot of us don’t have a lot of free time, so when we do, we like it to be a good time. So sit back, relax, and let’s play some games together.
Just let me know if you’d like an invitation link. If so, I would DM it to you instead of posting it publicly.
Me too! Did in person LAN events and managed servers for Multiplay. No game will ever come close to the engaged community. Fusion X was my clan from start to end.
I haven’t played in ~a year, but afaik yes! The benefits of selfhosted servers. I think there were 3-4 servers going strong on the weekends. Unfortunately, a lot of those players were the… worst kind. Hyper competitive, 10k hours, surrender the second something goes wrong types. (Edit- this might have been because my own ELO was super high, so different levels might vary)
Still amazing to see any activity this long!
My understanding of the situation was one of the creators/founders/idk said they don’t want to do anything more with guns. Hence why subnautica has no “real” weapons and no NS3. This was a long time ago with some old tweet(?). I don’t know if a community-funded thing would get support from the original creators.
Opted for large scaled systems. It’s more than just simple software. There is a ton of infrastructure and proprietary solutioning that goes into it. That’s likely used for other games as well.
Doesn’t mean it can’t be released, just that it might be difficult to reproduce. It would still be much, much easier to reverse engineer that than to reverse engineer everything from the client and network communication captures.
It may not even be possible to release the software because it is not just software and the resources to prepare it for releasing may not be available.
In other words, so you don’t know, and vague assumptions on a closed box because closed boxes allow you to make them.
Most MMOs usually have multiple instances running, each which need to be maintained separately. That means they have usually gone through the process of encapsulating the server functionality in a way that can be reproduced and recreated into new instances. They have to be maintained at the same time, so they need to be relatively standard. At one point those supposedly absent resources to duplicate the instance of a server have likely existed, and just need to be packaged for public release. Proprietary portions can simply be excluded - an incomplete release is preferable to an absent one. Can’t release databases, they can release schemas, etc. Incomplete > absent.
You largely seem to be giving MMO companies the excuse that if their server solution could theoretically be proprietary and convoluted enough, even if it really isn’t, that they not be subject to the Stop Killing Games initiative. MMOs, unlike single player games, have a far more notable sociable and persistence factor to them, a bigger cultural footprint within those communities, that makes the Stop Killing Games Initiative particularly applicable to them. There’s one simply way not to be subject to its demands - don’t kill the games.
“You pass a law that states cars can’t have greenhouse gasses by 2035”
Apples and oranges. Demanding cars transition to clean fuel alternatives is not the same as demanding game manufacturers design and implement systems that must be fully functional in an offline state. This would be akin to demanding nuclear reactors be retrofitted to use fusion by 2035. Despite it not being sustainable or commercially possible.
“Release server binaries”
How do you enforce that? Legally compel a company to publish the server binaries with every copy of the game? Are developers expected to eat the cost when copies are pirated and use third party servers? I love things like FiveM or private servers for dead MMORPGs but those are usually created as a niche for specific communities. Is every game expected to have third party servers? Sounds magical but under capitalism, that’s an insane demand.
“The ability to patch games has been around since forever”
I’m not talking about the ability because yes it’s always technically been possible, I’m talking in 9/10 cases you’d get a physical copy of a game and that was it. Unchanging. It shipped and it’s done. You owned the disk, the data on that disk, and had full control over it aside from redistribution for profit. Actual updates that were delivered over the internet came around the same time as Steam and DRM programs.
I genuinely don’t see how we can fully own our games while developers retain the legal ability to modify them. The law as it exists gives the consumer protections around owned property like that.
“You’re arguing with strawmen”
I am deriving statements from insinuations you yourself are making. Consumer protections prevent companies from altering things they sell you. It’s your property after the sale. It’s possible you’re unaware of that but it’s an extremely strong reason why the industry made the switch. It wasn’t just for giggles or greed.
“That server software can run on any computer just as well”
Okay explain to me what happens when Final Fantasy XI reaches end of life and all services that authenticate and host player data shut down? Who hosts that? Are developers who want massive open worlds going to be expected, by law, to program a world that plays itself? Bots for NPCs, taking the roles of players, pushing events automatically? I am begging for answers because it keeps feeling like I’m the only one trying to figure out what’s going to happen to the games I play regularly.
Most online only games are online only because they focus on players interacting with other players on a grand scale. They’re a social experience. Demands that it be playable offline defeats the purpose of it existing and we went over the server binaries thing. Nobody is going to jump at the chance to reset their progress for most of these games just for the shot to play it for however long this specific server is alive.
I hope I’m wrong but this entire thing seems like a well intentioned, misguided bomb intent to be dropped in the middle of the industry.
Demanding cars transition to clean fuel alternatives is not the same as demanding game manufacturers design and implement systems that must be fully functional in an offline state. This would be akin to demanding nuclear reactors be retrofitted to use fusion by 2035. Despite it not being sustainable or commercially possible.
Are you even listening to yourself? I’m pretty sure it’s harder to redesign a car’s engine and fuel system than it is to have counter strike call myshittyhomeserver.com instead of valvesmoneygenerator.com - and just the thought that you think it’s about as complex to disable some stupid drm system (which has been done numerous times before by kids with too much time on their hands) as it is to design a fusion reactor is just insane.
But again: they do not have to be fully functional in an offline state. Just release the server if that’s what’s needed. You already sold me the game, you stopped providing the one part that you wanted to provide, now just give me that. Done.
How do you enforce that? Legally compel a company to publish the server binaries with every copy of the game?
No! No no no! It’s after the game reached its eol! The idea is that the companies keep doing what they do, but once they’re done they have some roadmap to leave the game in a functional state. Once they’re done!
I’m talking in 9/10 cases you’d get a physical copy of a game and that was it.
Actual updates that were delivered over the internet came around the same time as Steam and DRM programs.
Bullshit. For games that ran from their ROMs (like snes-era) that was true because there was literally no way to modify them. But ever since they were used on media with write access, they got patched. You should just download a patch, point it to the directory where you installed the game and be done. If your connection sucked you’d buy a magazine that had patches on its CD or something.
Also, steam doesn’t guarantee updates either. If a developer doesn’t want to update their game, that’s it. If a developer wants to update their game, great, that works without any such system as well. Can you force people to apply updates if the game isn’t online? No. Does all of this have anything to do with the initiative? Not at all. This isn’t about patching games that are still supported. This is about what happens long after the last patch was released.
Okay explain to me what happens when Final Fantasy XI reaches end of life and all services that authenticate and host player data shut down? Who hosts that?
That’s not the question! If a developer decided to release server binaries after they shut down the service, at least I could host it. I could just run it locally, the community could come together to run an instance or whatever. This is about having such options, not about forcing publishers to keep hosting their stuff.
Are developers who want massive open worlds going to be expected, by law, to program a world that plays itself? Bots for NPCs, taking the roles of players, pushing events automatically? I am begging for answers because it keeps feeling like I’m the only one trying to figure out what’s going to happen to the games I play regularly.
None of that is demanded! Nothing! And I have no idea where you’re pulling those ideas from!
Massively multiplayer online worlds don’t have to be populated by bots. Multiplayer games don’t have to be redesigned. If a player opened a game to see a barren land, filled with no players and only dead npcs, that’s fine. But hey, they could occasionally stroll through the forest that they met their spouse in or something. Just like looking at a painting in a museum with your friends is different from looking at it at home, this would be the case here, too. But at least you can still enjoy your painting, unlike the game that’s been remotely disabled.
Most online only games are online only because they focus on players interacting with other players on a grand scale. They’re a social experience. Demands that it be playable offline defeats the purpose of it existing and we went over the server binaries thing. Nobody is going to jump at the chance to reset their progress for most of these games just for the shot to play it for however long this specific server is alive.
This is true. Except it might not be nobody. We’re talking about culture. Just like thousands of songs have been written to be forgotten, occasionally there are pieces that become culturally relevant. Sometimes even after the author dies. Imagine Franz Kafka writing his stories just to have Max Brod not publish them but lock them behind a shitty service that shut down after he wasn’t profitable enough, immediately burning all copies that were sold so far.
This is not about keeping the original experience. This is about museums being able to show people works of art fifty years from now. This is about me showing my childhood memories to my kids. Would they see my old friend dragonhaxxor9999 run into battle with me? Certainly not. But would they get an idea and would I be nostalgic about it? Certainly. And why would the profitability of some stupid service be a reason not to have that? Just let me fucking run the software I paid money for! I own those bits! Have my processor execute them if I want to!
Begun the kernel wars have angielski
Battledield now throwing an error because Valorant is already sitting in kernel memory. Time to buy your EA Battlefield PC but don’t forget your Valorant PC
Battlefield 6 cheats day 1 of early access. Depite kernel level anti cheat, forced secure boot TPM 2.0 (youtu.be) angielski
This happened to me in Roller Coaster Tycoon and The Sims. angielski
The analogy makes a lot of sense to me. Once you have an "easy button", it's hard to not use it. It's sort of like when you're at work and see the "quick workaround" effectively become the standard process....
How can i casual gamer enter a game online competition? angielski
Im curious if its possible to enter a game competition or something as a casual player? I want to someday atleast try one but im not sure what game to get better at or what sites to use to enter some without making myself look like a fool? I also dont want to pay because thats sort of like gambling at the start....
What game sequel ruined a beloved franchise or character for you? angielski
You fell in love with a game and it's characters, sunk hundreds, maybe even thousands of hours into it. It became a comforting, immensely satisfying part of your daily life. Then you heard a sequel was coming and got really hyped but when it came out it was utter rubbish......
Developer Interview: my Q&A with the creator of EmuReady angielski
I’ve been lucky in my incessant poking at the developers of all kinds of gaming projects, programs and sites recently....
I feel these companies stole my money by delisting game, and I'm sure others feel the same. Nobody is sure if the EU will get the law passed. So it got me thinking -- why not revive games together? angielski
There are many great games out there that had to shutdown because they couldn’t fund their servers (for smaller player bases, 100 US$/mo. should be ok). I know someone personally that wanted to downsize the server because of costs, but that would mean fewer max players in the server, which would mean snowballing is gone and...
Developer Interview: my Q&A with the devs behind RomM's new release angielski
I’m sure you’ll know by now that some time ago I did a full interview-ish effort with the dev team behind RomM. RomM - three our of five of the team gave me answers on their history of the project, emulation as a whole, self-hosting, ROMs and building what they did....
Developer Interview: My Q&A with the creator of Minigalaxy angielski
Hello, everyone!...
Elder Scrolls Online devs detail “inhumane” Microsoft layoffs as Xbox expects the “carcass of workers” to “keep shipping award-winning games” (www.videogamer.com) angielski
Inhuman. I can't believe how they would fire everybody without telling them what's going on, just shutting off all their accounts and leaving them hanging.
What are the best free mmorpgs for a beginner? angielski
Not sure if this goes here or not?...
Does anyone else find it suspicious that there wasn't any criticism on here about Stop Killing Games until after it hit 1.4M signatures? angielski
As the title suggests, over the last couple of days there’s been an influx of doomer comments over the SKG petition. While it’s fine to disagree, I’m finding it suspicious that there weren’t comments like this posted a week or 2 ago
deleted_by_author
Day 368 of posting a Daily Screenshot from the games I've been playing angielski
Today’s game is some more Zomboid. We played some more of our save where we’re camped out in the Military Apartment. We even got another Friend on (Who we call Chef). He owned the game but never got to give it much of a try until now, so we decided to rectify that (plus he also helped us board up windows and burn corpses)....
"Beehive", an unnofficial, unsanctioned, unassociated Mineclonia server with seed "beehaw" is up! (beehaw.org)
The server I mentioned in an earlier post seemed to be functioning well, so I added the info needed to show it in the games server list. This is the current description of the server:...
Looking for cozy / wholesome gaming communities angielski
Looking for discord servers with good vibes, anything around cozy, coop, wholesome gaming....
Pop it in your calendars angielski
The signatures are still coming and it's already making an impact angielski
The UK Stop Killing Games petition has reached 100.000 signatures angielski
cross-posted from: sh.itjust.works/post/41402388...