Starfield's second update fixes infinite money puddles, but not flying cities.
I've read several comments here and elsewhere that Bethesda's Starfield is "a mile-wide but deep as a puddle", or variations on that theme. Said commenters might be tickled to know that there is, in fact, a puddle in the game's Akila City that contains infinite loot: by dint of peering into it, you'll magically gain access to a nearby store's inventory. Strip the shelves, then wait a day or two, and you'll be able to do so again, forever and ever. Or at least, that was the case till this week's Starfield patch, a small update consisting of exactly ten bulletpoints, including one that tackles "an issue that allowed for a vendor's full inventory to be accessible". Boo! Time to go looking for another convenient in-game metaphor, I guess. Perhaps there's something incredibly clever you can say about all the flying cities.
moim zdaniem jedna z najbardziej niedocenionych kapel #sludge na #DIY scenie!! COUNTERBLAST zostawia w tyle dziesiątki bandów i staje na równi z takimi dokonaniami, jak "A Sun That Never Sets", czy "The Eye of Every Storm", NEUROSIS... sludge-perła! 🔥
EXTINCTION OF MANKIND - Baptised In Shit (LP 1995) 🇬🇧
legendarny już LP, klasyka grania po linii AMEBIX / MISERY. mroczny, ciężki DIY #punk z #crust brudem i klimatycznymi zwolnieniami... jedna z bardziej wartościowych kapel grających taką muzę na scenie HC/punk / crust...
Czy jest możliwe, żeby tak zaszyfrować wiadomość, żeby w zależności jakiego klucza użyję, uzyskam inną wiadomość?
I nie chodzi o to, że np. początek wiadomości jest zaszyfrowany jednym kluczem, środek drugim, a końcówka trzecim, żeby trzy różne klucze odsłoniły tylko jeden fragment.
Celem jest, żeby osoba która próbuje odszyfrować wiadomość metodą siłową, nawet jak uzyska wiadomość inną niż szum, to i tak nie wie, czy jest to właściwa wiadomość.
When a new price is set for a subscription product that the user has been purchased, the user would have the right to criticize the price and consider whether or not to continue using the product.
This is especially true in the case of #Unity, which was used as a foundation for users to develop their own games, and once the game was completed, the users had the right to copy and distribute that game. However, #Unity's new price is not a matter of price, but of taking away some of the copy and distribution rights from the user. Therefore, users must carefully consider whether or not to continue using #Unity.