gaming

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realitista, w The Worst Game Console Ever Made...

Wow I think he’s right.

DarkErmac,
@DarkErmac@kbin.social avatar

Sadly, LJN Video Art still exists. At least this pretends to be fun.

manager123321, w I understand cosmetic DLCs, but cosmetic "battle passes" are bad

Exploring Go High Level:

What’s the Enthusiasm About?

Hello there! Are you familiar with Go High Level? If not, let's break it down. Imagine managing multiple apps for marketing. Sounds busy. That's where Go High Level comes in. It's like that friend who has a solution for everything. Whether you are working on creating an outstanding sales funnel or sending out an email campaign, this platform has your back. The best part? They let you test drive everything with a 14-day free trial. It's like trying out a new car but for your business. And if you ever need assistance, their support team is just a click away. Pretty exciting, huh?

So, How Much Does It Cost?

Alright, let's talk about the financial side. Go High Level offers 3 main plans. The Agency Starter Plan is perfect if you're just starting or have a small business. It's loaded with all the essential tools, and it's quite cost-effective. But if you're looking to scale up, the Agency Unlimited Plan is your best choice. It's like the VIP pass at a concert, giving you access to everything without any limitations. Not sure about committing? Remember that 14-day free trial I mentioned? It's a great way to give it a try without any obligations. Lastly, they offer a Pro plan that includes "SaaS mode," where you can white label the product under your brand. Fantastic!

Why Everyone's Raving About It:

In a world full of sophisticated digital tools, Go High Level is like that all-in-one Swiss Army knife. There's no need to switch between apps because it has everything under one roof. Whether you're a newcomer or an experienced marketer, it's super user-friendly. It's not just about launching impressive campaigns; they ensure you understand their performance with top-notch analytics. There's even a white-label feature for marketing agencies, so you can add your brand and impress your clients.

ampersandrew, w I understand cosmetic DLCs, but cosmetic "battle passes" are bad
@ampersandrew@kbin.social avatar

The business these days is that keeping people online provides value to other players who are considering being online. A big online population means new players have reasons to jump in and play. How do they make sure there's a large population? They create psychological hooks to make sure you keep coming back, rather than making a multiplayer game that's satisfying, that you could play with friends whenever you wanted with small group sizes and your own servers. Because the business is to monetize that pool of players over and over again rather than to keep making new experiences via new games every couple of years.

It is a bad deal. I got into a game called Fantasy Strike. It's a fighting game that boils the genre down to basics and gets you right into the fun. I loved it. It didn't sell a ton of copies. So they updated it to be free-to-play; everything gameplay-related in the game was free (with an asterisk...more on that later) and they monetized it with a bunch of the live service trappings and nonsense that bothered you enough to make this post. Limited time purchases for cosmetics, subscriptions, etc. The thing that made me stop playing it was that they added a replay viewer where, much like in Street Fighter 5 and 6, you can just watch anyone else's replays, including your own, but that replay viewer was locked behind a subscription fee. You know, the feature that people use to get better at the game and see what they did wrong. Monthly subscription. It's a horrendous deal and made me put the game down. You don't get to charge me a recurring fee for something that lives on my own hard drive and gets calculated by my own computer. Likewise, these live service games are all things that could be run without their servers, with private servers or LAN, but they want you to keep seeing these opportunities to buy these ephemeral cosmetics where both they and the game itself are designed to self-destruct once the game stops making money.

Avalanched, w Xbox boss says current-gen console prices ‘won’t come down’ like they used to | VGC
@Avalanched@kbin.social avatar

On launch they sold these at a loss right?

RaineV1, w Tormented Souls II announced for PS5, Xbox Series, and PC

Tormented Souls is probably the best example out there of modernizing classic style survival horror. I hope the second one is just as good.

Rpmkp, w Starfield will serve as the "starting gun" for additional first-party releases, Xbox says

They certainly took their time. Maybe they learned something from Sony’s continued success with 1p releases.

Squid777, w I understand cosmetic DLCs, but cosmetic "battle passes" are bad
@Squid777@kbin.social avatar

I say this as someone who doesn't like MTX, but I've never understood how optional cosmetics ever factor into whether a game is "complete". The only way they could be seen as an important part of the game is if you play games to play dressup. Which I get if you're playing a fashion designer style game or a game thats almost purely social, but in the majority of games they don't fucking matter at all. How do people get so bent out of shape about them?

Kaldo,
@Kaldo@kbin.social avatar

The only way they could be seen as an important part of the game is if you play games to play dressup.

You really shouldn't be but I feel you'd be surprised how many people, especially MMORPG players, care about this. I personally play GW2 a lot and since there's no gear treadmill unlocking cosmetics is one of the main goals you can actually do there, to show off your accomplishments or hard work. Ofc it's not the only thing keeping players engaged but it is a major part of it.

Besides, if it didn't matter to players then it wouldn't be monetized as much in the first place. So whenever I see this argument "well its just cosmetics so it doesnt matter:", I get kinda frustrated because obviously it matters, obviously it works which is why it's still a thing to monetize so much.

Squid777,
@Squid777@kbin.social avatar

I'm not arguing it doesn't matter, I'm arguing it shouldn't matter.

Raji_Lev, w Epic is now offering 100% of the revenue to exclusive games for the first 6 months, up from 88%
@Raji_Lev@kbin.social avatar

Yeah, not a developer or otherwise someone who works in the gaming industry at all, but a deal like that would definitely remind me about what mom always said about deals that sound too good to be true.

CIWS-30, w Starfield Official Live Action Trailer

This trailer... was okay? I don't know why, but it kind of felt like a more modern version of Communist space propaganda. Very by the numbers, predictable, and a little corny. The game'll probably be alright (most likely just Fallout 4 with more sci fi + vehicles in Space with less trashy looking environments) but this trailer's not getting me very excited.

I'll probably wait a few months for the bugs and issues to get ironed out and give it a shot on Xbox Game Pass. Plus, the longer I wait, the more mods get made, and the mods are what really make Bethesda games good.

fartsparkles, w Microsoft is planning to sell the streaming rights for Activision Blizzard games to Ubisoft

That makes sense. Isn’t like Microsoft have Xbox Cloud Gaming or anything…

poke,

It’s very likely part of the promises they made to get the merger approved in some regions.

conciselyverbose,

To clarify, the British complaint about the streaming market is almost guaranteed to be the cause of this, but nothing in that article claims exclusive streaming rights. Ubisoft will be guaranteed a right to stream the games (on seemingly any platform but maybe mobile), but the language used any time the article quotes the blog post seems to imply that they'll still be able to also offer them themselves or license them elsewhere. Their point of emphasis is that it prevents Microsoft from exclusivity of streaming rights, not that Microsoft still doesn't have them or can't also license them to others. (It also mentions Microsoft abiding by other existing rights deals).

Toby-Lykins725,
@Toby-Lykins725@kbin.social avatar

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Caligvla, w Paralives' latest sneak peek details death and autonomy
@Caligvla@lemmy.dbzer0.com avatar

I’m excited for my grandchildren’s children to be able to play this game in 100 years.

HidingCat,

You mean along with Star Citizen?

CIWS-30, w Geforce Now game streaming is like magic – and it puts Xbox’s cloud effort to shame

Geforce Now has been good the few times I've tried it (note that I have Cable internet with a direct ethernet connection to my computer and I don't use wi-fi) but there's just barely enough latency that those who are latency sensitive can notice it.

Fine for slower paced games, but potentially an issue for faster paced ones depending on how hard they are.

Syo, w Overwatch 2 director opens up about having the worst-reviewed game on Steam: 'Being review-bombed isn't a fun experience'
@Syo@kbin.social avatar

If you're the game director and had so little sway to the producers /publishers, then you're nothing but a "yes man" figure head. Maybe go back to dev, the executive role isn't for you.

Otherwise, the only excuse is you initiated all these changes and you are completely out of touch with your customers.

NotTheOnlyGamer, w SEGA has successfully acquired Rovio
@NotTheOnlyGamer@kbin.social avatar

I wonder what this means for Sega now. I hope it's not predicting a pivot to mobile-first.

somas,
@somas@kbin.social avatar

@NotTheOnlyGamer

The arcade scene today is full of mobile IP reimagined as quarter munchers

Gordon_Freeman, w Bomb Rush Cyberfunk, The Jet Set Radio Successor, Is Out Now And Already Has A Discount
@Gordon_Freeman@kbin.social avatar

We already had like 343289754357863948 JSR spiritual succesors already

Just kidding, but the press repeated that headline so much since the game was announced back in 2020 that it feels like every year we got multiple spiritual succesors to JSR, and it was the same when Hover was announced and eventually the releasded in 2017

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