The game will actually use all of the CPU cores without mods now. The lack of SMT support has been fixed, that sounds like optimisation to me. Currently, the game is struggling to use more than half the available CPU power available on some systems.
You can still artificially limit the CPU to only half your cores, of course (by setting the task affinity for the game process)
Before release CP2077 2.0 and PL please check conditions of your cooling systems in PC. We use all what you have, so workload on CPU 90% on 8 core is expected. To save your time please run Cinebench or similar and check stability of your systems
In other words: CPU load will increase, overclockers with unstable clocks will be more likely so see crashes.
No need to check your cooling, CPUs will be plenty stable unless you messed with your clock speed without significant stability testing.
One of the really fun details about this fiasco is a few years back, after they had made a big PR fuck up like this, Unity stated they would make their Terms of Service version-bound. If you had Unity 2019 and continued to use it forever, you would only have to abide by the ToS for that version. Put simply, they could not retroactively apply new changes to you.
...Guess which segment got quietly removed last year!
I would think their public statements would significantly hurt the ability to do this, even if developers "agreed" to the terms without that clause.
I straight up don't think they could legally do it either way. But if they made public statements specifically addressing this particular thing, it has to significantly weaken their case.
That's the part I don't get. If I bought it in 2020 or whenever that was in the license, how can they decide to violate the license on the software you bought?
It's one thing of you go into the agreement knowing about the fees, but enforcing them retroactively against your own license agreement sounds like you're asking for a lawsuit.
Put simply, they could not retroactively apply new changes to you.
Sounds like they could though?
Jokes aside, this is another in a recent string of "let's pretend our ToS are legally binding documents as fool-proof as the law" actions by major companies because ... well, who's stopping them?
your customers retroactively owe you money just because you unilaterally said so?
John Riccitiello is Unity's CEO, you may remember him from being EA's CEO or for being the guy who said the devs who don't monetize (you know adding microtransactions, loot boxes and all that greedy stuff) their videogames are "fucking idiots". I think that explains all
Only monetized games have to pay. If they stop selling the game, they shouldn't be affected anymore.
Also
Does the Unity Runtime Fee apply to pirated copies of games?
We are happy to work with any developer who has been the victim of piracy so that they are not unfairly hurt by unwanted installs. (source)
As far as I understand (someone correct me if I'm wrong) games that are free / non-commercial and have zero revenue are not affected at all by this, they still don't have to pay anything regardless of the number of installs.
If the game is no longer being sold (and thus no longer commercial / having revenue), then I expect that even under those new rules Unity would also not charge the dev.
“Will games made with Unity phone-home to track installs?
We will refine how we collect install data over time with a goal of accurately understanding the number of times the Unity runtime is distributed. Any install data will be collected in accordance with our Privacy Policy and applicable privacy laws.”
Sounds like they’re gonna add tracking data to the game, so probably pirated installs won’t count
“Will games made with Unity phone-home to track installs?
We will refine how we collect install data over time with a goal of accurately understanding the number of times the Unity runtime is distributed. Any install data will be collected in accordance with our Privacy Policy and applicable privacy laws.” They already do, and fuck you for asking.
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