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woelkchen, w Heretic's Fork - Launch Trailer
@woelkchen@lemmy.world avatar

Tower defense game, nothing to do with classic Heretic.

NewPerspective, w Unity bosses sold stock days before development fees announcement, raising eyebrows

It’s almost like they knew it was a shitty decision…

Bbbbbbbbbbb, w PlayStation Plus Game Catalog for September: NieR Replicant ver.1.22474487139…, 13 Sentinels: Aegis Rim, Sid Meier’s Civilization VI

Gotta play replicant

ChickenAndRice,

Make sure to get all the endings

Hazzard, w Starfield getting DLSS support, FOV slider, HDR calibration, and more

Oh, good! I honestly kinda expected Bethesda to do nothing about the missing PC options, especially DLSS. The platform clearly hasn’t been their priority.

platypode, w After years of 'good enough' PC ports, Armored Core 6 is the first game in FromSoftware's history truly born for mouse and keyboard
@platypode@sh.itjust.works avatar

The game just has two too many buttons. I played it on both, and it feels much better on controller. Holding down both triggers to unload twin Gatling guns right into the spider’s pinecone ass is just satisfying in a way that mouse and keyboard isn’t. That being said, the fact that you need six easy-access buttons and constant camera control makes it really awkward/borderline unplayable unless you have a controller with back paddles.

Pxtl, w After years of 'good enough' PC ports, Armored Core 6 is the first game in FromSoftware's history truly born for mouse and keyboard
@Pxtl@lemmy.ca avatar

Yeah, I’m loving AC6, but the design decisions that make the game so much better on the KB+M are actually kind of baffling from a console-first company like FROM. I played the hell out of the AC1 games back in the day and while that series’ aiming controls were a joke, the fact that you cycled through your ranged weapons instead of having all 3 accessible at the same time, combined with the fact that the game used only one button for “boost” which covered both jumping and dodging, meant the weapons and boosting actions fit nicely on the 4 face-buttons. Now, AC1’s weapons were very flawed in that there was often minimal reason to cycle through them - they didn’t generally have cooldowns or meters so putting a weapon away wasn’t super useful. Best strategy was a 1-weapon mech, generally. But still, the simpler controls were a lot more pleasant on a game controller.

And author is quite right about how rotation rate has grossly changed the game’s strategy and feel. For example, if somebody got behind you in old AC, the strategy was to get to cover while you ponderously rotate, or to burn energy like a fiend boosting backwards to get them into your cone of fire.

Not that I dislike AC6 - I love the game - but I hope this renewed interest in the AC series will lead us to a simplified spin-off or copycat 3rd-party game that properly fits onto the controller.

I just think there was some good gameplay lost.

But yeah, I’m playing it on KB+mouse, and I’m a PC gamer primarily.

Belgdore,

Have you played daemon x machina?

Pxtl,
@Pxtl@lemmy.ca avatar

Yes. Hated it. The flying mechanics were joyless, the plot was tedious, the weaker enemy units were harmless filler, and there were too many overly-scripted fights.

mfbatz, w Steam's Oldest User Accounts Turn 20, Valve Celebrates With Special Digital Badges - IGN

17 years ago as of August 23rd! Wow.

Aganim, w Steam's Oldest User Accounts Turn 20, Valve Celebrates With Special Digital Badges - IGN

Damn, getting old. 19 years of service, hitting 20 at the start of February. 😄

ColdWater, w Why Unity's New Install Fees Are Spurring Massive Backlash Among Game Developers - IGN
@ColdWater@lemmy.ca avatar

Games that use Unity are cringe

lowleveldata, w Resident Evil Village and the Resident Evil 4 remake are coming to the iPhone 15 Pro. Apple's iPhone 15 Pro has an A17 Pro chip that enables hardware-based ray tracing for games.

Is iPhone the new console? Do people even pay for mobile games?

nanoUFO,
@nanoUFO@sh.itjust.works avatar

Mobile games probably aren’t interested in this and everyone else would rather play on consoles or PC i’m guessing.

stagen, w Steam's Oldest User Accounts Turn 20, Valve Celebrates With Special Digital Badges - IGN
@stagen@feddit.dk avatar

Still have 5 more years to go for my 20th.

Still makes me feel old though.

hydroel, w Resident Evil 4 Remake, RE Village, And Assassin’s Creed Mirage Announced For iPhone 15 Pro

Do you think these will actually run on the device, or is Apple betting on streaming here? I don’t see how they would capitalize on developers being able to develop for iPhone, while they dropped game support on Mac years ago.

geosoco,

It's likely running native as they've been touting the ray tracing of their new gpu. They've pushed a number of games in the past to show off hardware updates or features, so that's probably what this is about.

Also, they didn't drop support for mac, they just focused on their own gaming API. They continue to get new games published.

hydroel,

You’re probably right! I wonder how well it can run on an iPhone when devices dedicated to gaming barely manage decent framerates on modern games at 800p. And maybe Apple hasn’t actually dropped support for game development, but I don’t believe they have been very active on that front either, did they? Looking at a list of games released on macOS in 2023 isn’t very impressive, and all games released for x86 (so, prior to 2020) won’t work on modern devices.

simonced, w Diablo 4 Korean Live Event Turns Into a Disaster With Empty Seats and Not a Lot of Interest

[…]Not a lot of Interest[…] Lol, that’s an understatement…

Voroxpete, w The next Sims game will be free-to-play with paid DLC

Totally unrelated, but that “Totally not The Sims” game that Paradox are developing looks pretty great, huh?

bfg9k, w Forza Motorsport's Blind Drive Assist Is A Breakthrough For Gaming Accessibility
@bfg9k@lemmy.world avatar

Love to see it.

I know as I get older the possibility of losing one of my senses only goes up. I might need this someday.

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