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eldritch_lich, w Unity reveals plans to charge per game install, drawing criticism from development community

I looked through the announcement post and all I can say is that this is beyond absurd. Can they even legally apply these changes retroactively? All these relatively large indie games used Unity. They can’t exactly tear everything down and use another engine. They didn’t even accept such terms at the time, so how can they suddenly be expected to pay for every download they get?

And I was so excited to finally start learning Unity too… damn. I probably should have seen something like this coming way back when they announced their IPO. I was going to learn Unreal at some point as well but I guess I’ll just uninstall Unity and skip right to UE5.

There’s definitely going to be huge action taken from every studio that used Unity in their games. I have a hard time believing that they’ll get away with the retroactive part at least.

Donjuanme,

It isn’t going into effect until January 2024, and it isn’t retroactive. And I don’t think you need to worry too much about breaking 200k paid installs if you haven’t even learned the language yet, but I admire your drive if you do.

hedgehog,

It isn’t retroactive in the sense that it applies to installs before that date, but rather in the sense that it applies to games made with Unity before the announcement.

Veraxus, (edited )
@Veraxus@kbin.social avatar

UE5 is great. Honestly, it would have been the better choice even before Unity decided to curb-stomp their entire community and customer base.

But then, what did we expect after Unity merged with a company known for malware. Predatory practices are their whole business model.

HidingCat, w Why Unity's New Install Fees Are Spurring Massive Backlash Among Game Developers - IGN

Just read some details, it's a monthly fee too? Wouldn't that really screw over single-player games which don't do recurring revenue?

PM_ME_FEET_PICS, w What games had easy soft locks that prevented you from either progressing or getting a true ending?

Fallout 1. During the term to the Master there is a 200 second countdown.

If you fooled up the speech check or want to do it differently and reload a save that was made after the countdown started then the countdown drops to 50 seconds. Making the fight impossible to do in time.

Mr_Buscemi,

I think you just helped me solve why I never finished it when I was 8 lol.

I was at the ending but was never able to finish it before the countdown ended. Now I need to install the game again!

pruwybn, w Pokémon collaboration with the Van Gogh Museum opens later this month
@pruwybn@discuss.tchncs.de avatar

Pokemon Gogh

geosoco,

Even a painting is more fun.

lalo, w Why Unity's New Install Fees Are Spurring Massive Backlash Among Game Developers - IGN

They pushed this change with the always online dev kit. I believe the price change is a smoke screen for the other changes. Soon they might step back on this decision.

ebenixo, w Starfield user score drops to "mostly positive" on steam

They should have made an arena shooter instead

cypher_greyhat, w PS5 sales jumped 42% in the UK during August | UK Monthly Charts

There was a price cut in Europe.

nanoUFO, w Unity reveals plans to charge per game install, drawing criticism from development community
@nanoUFO@sh.itjust.works avatar

I’m feeling better everyday about ditching unity and moving to godot.

derin,

It is a lovely engine, and getting better every day. The more competition we get for Unity, the better.

simple,

On the exact same boat. I switched to Godot as soon as version 4 came out and have been really happy with it. I still use Unity professionally (at least until Godot 4 fixes some big issues), but most of my projects are now on Godot. God bless open source devs.

woelkchen,
@woelkchen@lemmy.world avatar

at least until Godot 4 fixes some big issues

With Godot being an open source project, you could scratch your own itch and help remedy the issues…

simple,

Sadly I’m really not good enough at C++ to contribute.

eldritch_lich,

Yeah my device struggled to run any major engines so Godot kinda saved my ass when I first got into gamedev many years ago. I was going to start learning the major engines now that I have slightly better hardware, but I guess I’m skipping Unity now.

MentalEdge, (edited ) w Unity reveals plans to charge per game install, drawing criticism from development community
@MentalEdge@sopuli.xyz avatar

Ah. Yet another reason for game studios to turn away from commercial dev tools and turn to FOSS software like Blender and Godot.

And since game devs are, you know, developers, they can even contribute to these tools with heir dev time, improving them and accelerating the industry shift away from this commercial bullshit even more.

Cqrd,

Wasn’t there a massive amount of drama in the Godot community recently that nearly destroyed it?

MentalEdge, (edited )
@MentalEdge@sopuli.xyz avatar

I’ve heard of no such thing.

But drama almost never kills FOSS software. It just causes it to fork. FOSS software can become like an olympic flame that just keeps getting passed from dev to dev. Once there are people actively using something, those same people are motivated to fix any issues they have with it, or add any features they are missing. That then drives improvement of the software, which in turn drives adoption, which drives more improvement…

There was huge drama around Emby going closed source, but FOSS Emby simply got forked, becoming Jellyfin.

There’s an example just within lemmy, the lemmur app apparently stopped development due to some drama, but it got forked and Liftoff picked up right where it left off.

Yes. There can be drama around FOSS projects, and there often is. Loosely organized groups of volunteers putting together serious software don’t work as efficiently as a paid team of devs led by a visionary with final say. But FOSS projects are capable of becoming self-perpetuating in a way proprietary software can never do. Once they reach a high enough level of adoption, they are very hard to kill.

And Godot is definitely up there.

snowfalldreamland, (edited )

The only “drama” I recall is that one guy, who ran an unofficial forum, went on a weird rant about how Godot is a scam because he thought development was too slow or something. He then shut down his unofficial forum. That’s a long shot from “being destroyed”.

But maybe I missed something?

(Edit: I had misspelled “forum” as “form”. Sorry if that confused anybody)

Cqrd,

Yep, that’s the one I was thinking about. Thanks for the clarification, I only vaguely remembered it

pancakes, w NBA 2K24 is already the second-worst reviewed game on Steam
@pancakes@sh.itjust.works avatar

Another lazy iteration of a yearly sports game with massive glaring issues? Colour me shocked, surprised, and astonished.

brihuang95,
@brihuang95@sopuli.xyz avatar

honestly, when was the last “good” 2k game?

EDIT: just read the article. i forget that for the PC version they keep using the last gen version of the game lol, how difficult is it to use the current gen version?

ConditionOverload,
@ConditionOverload@lemmy.world avatar

2k12 was probably the best one. 11 years ago.

BleatingZombie,

I still have that one for 360! I was never very good, but it’s always a ton of fun to play

In my uneducated opinion, it feels like the gaming industry advanced past “quarter-eating” mechanics and have reverse engineered their way back there. The rubber-banding doesn’t feel fun/competitive anymore. Even playing solo just feels like it’s just trying to give you a taste of success in an attempt to get you to spend real money. Those of us who won’t ever “pay-to-win” just see an arbitrarily difficult or awkward game. For example, one of the later ones feels like it changes the player speed drastically based on who IT wants to do better now

520,

EDIT: just read the article. i forget that for the PC version they keep using the last gen version of the game lol, how difficult is it to use the current gen version?

Jesus, really? It's one thing to do that for the Switch, but for PC?

brihuang95,
@brihuang95@sopuli.xyz avatar

yeah, that’s what my brother has told me and it’s why he hasn’t been buying the new ones

Mawkey, w Why Unity's New Install Fees Are Spurring Massive Backlash Among Game Developers - IGN

Join the Godot Chad's!

ShittyRedditWasBetter, w Steam's Oldest User Accounts Turn 20, Valve Celebrates With Special Digital Badges - IGN

My account is @hotmail.com. I’m not sure I’m in this wave, but it must be a few weeks till I hit it.

Awwab,
@Awwab@kbin.social avatar

Mine is still a @yahoo login but I wont hit 20 years until February.

EveningPancakes,

I guess I was dumb when creating it back then.

EveningPancakes,

Mine is @yahoo, really wish I could change it.

scottywh,

If you still have access to the original email address you can definitely change it.

EveningPancakes, (edited )

Hmm I’ve definitely changed the email that was associated with the account name, but the account name I think originally required an email domain in the field? That is something that you cannot change. It’s fine though, because the user name can be changed.

Found it on the FAQ, Account ID can’t be changed - help.steampowered.com/en/…/2816-BE67-5B69-0FEC

scottywh,

My account becomes 20 years old in 5 days and I’ve never had an email domain in the account name.

EveningPancakes,

Yeah I dunno, maybe I was dumb back then but I’ve seen others posting similar questions/observations on Reddit and elsewhere before. Thankfully Steam lets you change the display profile name.

Swarfega, (edited )

Mines a domain I used to have thinking I was cool. I was not…

@irtehwin.com

omgitsaheadcrab,

Mine too, I hit 20 years this week 🥳

4am, w Why Unity's New Install Fees Are Spurring Massive Backlash Among Game Developers - IGN

May your golden parachute have secretly been stuffed with lead you greedy abusive piece of shit. Fuck these bait and switch MBAs.

KingThrillgore, w Why Unity's New Install Fees Are Spurring Massive Backlash Among Game Developers - IGN
@KingThrillgore@lemmy.ml avatar

The aftermath from its main audience, mobile devs, is going to be biblical.

Voroxpete, w The next Sims game will be free-to-play with paid DLC

Totally unrelated, but that “Totally not The Sims” game that Paradox are developing looks pretty great, huh?

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