warm

@warm@kbin.earth

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

warm,

They would have been fine if they just gave them budget and left them to it, but it was never about producing good games.

warm,

Yeah it definitely needed some way to make it less random the further you got (more than it already did). The rng ended up just being a time waste.

warm,

Ah, Hyperspace, it's come a long way since it was called that. It's a fun game, works flawlessly on Linux too with Proton.

warm,

They went through a few ideas until settling on Jump Ship iirc. Jump Crew was one I remember.

Glad to see its gained popularity now.

warm,

It's not going anywhere until people stop playing the games.

warm,

If people play, it becomes popular, which attracts more players, which attracts spending. Even if you spend $0, you are still supporting the type of game it is by playing it.

warm,

You get what you pay for.
You buy denuvo, you get denuvo.

warm,

DOOM 2016 captured the essence of the originals with some added systems, but they never felt too invasive. Eternal threw that out the window, seems like this is the same. Just more AAA slop for insane prices.

warm,

Discs have just been a physical license key for a long time now. It's kind of wasteful to even ship discs and the plastic cases anymore, some kind of little card with a chip on would suffice.

warm,

I meant enviromentally. I couldnt care less about the cost to the companies.

warm,

Yea, but I dont think anyone who is buying a console these days cares about ownership like that.

Physical media died a long time ago on PC. The DRM-free options exist as downloads.

warm,

It sucks but CO missed its opportunity. It's a mod that's been in development seemingly forever. The main guy was constantly making side projects with no updates on CO. Another project called CS Legacy was announced recently and then all of a sudden we hear from CSCO. Apparently CSCO submitted a build in October last year though, but still, it feels like they sat on the project until something else forced them to get a move on.

warm,

Seems to be all they had to show in this one.

Day 291 of posting a Daily Screenshot from the games l've been playing angielski

Today’s game is some more REPO. There’s a new Beta apparently and some friends were asking me to play with them. One new feature i think is new is that the Uranium stuff actually hurts you. We found this out the hard way after one of our friends dropped one on a bed and accidentally killed themselves....

warm,

The game is great fun. There's loads of really fun mods too.

warm,

They literally didnt finish episode 3 because they felt they had nothing new to show, they said all this in the documentary. They didn't want to just make more of the same. If they are making Half Life 3 (highly doubt it, as Tyler McVicker just chats shit to try and stay relevant), it's because they finally have some new tech or ideas they want to play around with, like as you said with Alyx.

warm,

There's plenty of "it doesnt need to be new" in the industry, I think it's refreshing Valve take a different approach. If none of them felt like they could continue the series without sacrificing quality or they just lost interest then there is nothing wrong with them stopping it. Yeah it sucks for fans who wanted more, but a good franchise being halted is better than one being milked.

I dont think they care about money at all, there's probably loads of projects started and stopped internally at Valve, it's how the company runs. They could print money by releasing a new Half Life game, they know that, it's just not something they want to work on right now.

warm,

No idea but it certainly isnt AAA.

warm,

At the bottom of the page you can change language and currency.

warm,

I use the the refund window to see if a game is using deferred rendering, if it is, instant refund.

warm, (edited )

This is going to have to be an absolutely gigantic patch to fix all the bugs.

warm,

It's pretty small on Steam

warm,

Subnautica is one of the best games out there, I highly recommend it to everyone.

Sea of Thieves has the best ocean physics, the water is absolutely gorgeous, but gameplay is shallow as the game is trying to appeal to as many people as possible.

warm,

Yessss, I would love to experience that again

warm,

Below Zero is just not the same. I hope the new one returns to the original formula, even with it's co-op.

warm,

Yep exactly. I also didn't like the hand-holdy waypoints, being told somewhere 1000m down there's a facility is all I needed.

All the monsters are so easy to avoid with orchestrated attacks. The biggest baddest reapers of that game are just on rails and they give you a seatruck perimeter defense upgrade, which just makes every enemy extra harmless.

Also the story...

spoiler-titleyou are sent down to find out what happened to your sister, then you just end up fucking off with a random alien and you dont even need to find anything out about your sister...

warm,

That's exactly how I rate too! Doesn't make sense a 7 is just an okay game and there's no such thing as a 10 aha

warm,

No, they are successors.

warm,

Yes, we need the Xbox handheld to fail, we don't want Windows to take Linux's best chance to grow.

warm,

At that point they might as well let you plug in a mouse to the console and then you might as well just buy a Steam Deck anyway.

warm,

Was good until they hiked the prices, removed free play and ruined the interface. Would highly recommend Geotastic instead.

warm,

They are adding a "Steam pass", which doesn't let you play on the web and your web subscription doesnt let you play the Steam version. Just play Geotastic instead.

warm,

There's a few, like Openguessr too. But they are not really Geoguessr alternatives in the same way Geotastic is, with all the community features, I also like the transparency Geotastic has with running costs, I can donate to cover my own usage without overspending for profiteering like is the case with Geoguessr now.

warm,

The main writers have since left Rockstar. Dan Houser left in 2020. I feel GTA will lose it's charm with this next entry, I hope I am wrong, but something just feels off. Either way, won't be buying it until it's on a good sale.

warm,

In-game purchases should display the exact cost in the local currency. In-game currency should be completely banned.

warm, (edited )

They can give items for free instead. Without currency they cant give you 90% of what you need and force you to overpay for extra.

A variable for a value is trivial. It already works perfectly fine in the store!

Sure sales on mobile... (sounds like Apple and Google would get some needed pressure to improve this area) but thats another problem, none of these purchases should be expensive enough to even warrant needing a sale in the first place.

The real reason they want in game currency is not any of these, it's for the deception factor, avoiding refunds, upselling etc

warm,

Store credit lets them manipulate you. They can say the minimum top up is $5. Then put the cheapest items at $3. Want two $3 items? You have to deposit at least $10! It goes on and on.

No. Just make it so you add items to a cart and purchase their exact value with real money, no in between, no scummy tactics.

(But if it was up to me, I would ban MTX altogether)

warm, (edited )

We are talking about anything that has real monetary value, if you cannot obtain it through real money, then it's not in the discussion. Of course it opens a whole new problem, where they could sell "boosts" to earning virtual currency etc. So that would have to be taken into account with the legislation.

warm, (edited )

Yeah, same with OSRS, you buy a bond which you can turn into 1 week membership, or trade it other players. Which is honestly fine, it lets people get membership without spending real money, but I'd rather none of the better/fairer systems exist if it means removing the egregious ones. Really we just want to target systems that make you buy a virtual currency to just sell you microtransactions, but how do you write legislation for that? It's very tricky, which is why it's probably never going to happen.

warm, (edited )

Thanks to them (the people buying microtransactions) for helping ruin the industry!

warm,

Lmao... it's not Steam hate, it's the people buying the MTX. I wasn't clear enough, my bad.

warm,

I was talking about the people buying the microtransactions. I should have made that clear, I thought it could be deduced, given Valve aren't exactly ruining the game industry by stat tracking 1.7 million users, but I can see how it was confused.

warm,

PC is the fastest growing market. Consoles are slumping and I think the return of Steam Machines done right would accelerate the market shift.

warm,

They kinda died along side the flash deals. I miss the crazy sales, but I understand why they removed them.

warm,

No, that's just a raffle. They had mini games during the sales.

warm,

If it's free to play, then some cosmetic mtx are fine, the problem is how egregious they have become. They are not designed as a way to support a game, they are designed to suck as much money as they can from you. Which is why I disagree with supporting them at all anymore.

Games should be a one-off purchase, with no extra added bullshit.

warm,

TAA is absolutely a bad thing, I'm sorry, but it's way worse than FXAA, especially when combined with the new ML upscaling shit.
It's only really a problem with big games or more specifically UE5 games as temporal is baked into it.

Yeah, there was that perfect moment in time where you could just put everything max, have some nice SMAA on and be happy with >120fps. The 4K chase started yeah, but the hardware we have now is ridiculously powerful and could run 4K 120fps no problem natively, if the time was spent achiveing that rather than throwing in more lighting effects no one asked for, speed running development and then slapping DLSS on at the end to try and reach playable framerates, making the end product a blurry ghosting mess. Ugh.

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