But Larian themselves released a buggy mess even with early access for 3 years? Why did they rush it out?
Fuck EA and AAA in general, but like practice what you preach Swen. You aren't the small studio you think you are anymore, you have nearly 500 employees.
You cannot convince me it cost $700M to make any of the recent CoD games. They are rehashes of each other. That has to include literally every dollar spent during the games development lifecycle across all studios and the publisher, right? Otherwise they are just pissing money away.
Sledgehammer Games. They never really kept the cycle, they kept fucking up and others had to come in to help etc. There's got to be disatrous management at the studios.
If it includes marketing then yeah, it's mostly that. $700M is an absolutely absurd astronomical amount for what CoD is, on a purely development basis.
Yes, the engine could be used well, but it's used for it's out of the box "good" graphics, lighting and such. Which then yes, devs slap on shitty DLSS, frame generation or whatever at the end to reach a somewhat playable framerate (or "framerate number" should I say with the way things are going. Fuck you Nvidia).
No developers are going to spend ages tweaking the engine to get good performance when people will just buy the game regardless. I've yet to see a good performing UE5 game with good fidelity and I probably never will because it's entirely reliant on TAA as it's deferred rendering as standard. I hate seeing developers abandoning their own in-house engines just to swap to shitty UE5. I know, I know, it's all about the money...
The engine is a plague, as every developer is seemingly moving to it. Chasing "upgraded" graphics that no one asked for. All games consolidating onto one engine is very bad.
It's good for movies, bad for games. Give us good raster performance back, no TAA, no upscaling, no frame gen.
I really dont mind solutions like upscaling, but it should be for people with older hardware, so they can run newer games better.
Instead it is used as a crutch by developers to gain some "performance" out of their poorly made game (Not blaming devs individually here, they are all probably overworked on titles like this and they wont have much of a say in what tools or timeframe they have). You are right, it's a capitalism issue too.
TAA just looks like I have grease smeared over my monitor... the only acceptable AA for deferred rendering is SMAA honestly, but I still think it's a misused technique in most cases, I have only seen a few games look good with it. Games with it usually have lots of visual flaws, that they hope TAA smears over. But then you just get a blurry game.
You cant toggle it, or you get loads of shimmering, you cant use it because you get loads of blur. There's ghosting even without AA. This is the exact problem, there's no good implementation if you are relying on TAA and/or DLSS as anti-aliasing. Squad suffers it, the same as any UE5 game.
You can play Unciv I guess, I don't see why you would want a strategic view only though? Nothing stopping you just using that mode exclusively yourself.
Steam (and PC in general) just lends itself to indie games more, which is good. It could do better, but overall there's a lot of great games that get the recognition they deserve. Triple A finds most of it's success on consoles, where they can easily market it on the front page of the console, rather than just on the store.
But PC is (unfortunately?) really getting mainstream now, so we are starting to see a lot morals thrown out the window by consumers just to play the latest AAA slop too.
The best thing is back when Battlefield was Battlefield, it would self-regulate because most people played on self-hosted servers, so cheaters and bad actors were taken care of swiftly. But now they want their own control to put shitty bots and SBMM in the game, so here we are.
This whole game is a case of the devs making bad decisions and then instead of changing them decisions, they apply the quickest bandaid fixes they can.
Yeah well too bad that ship has sailed as well. Such a shame, BF2, BC2 and BF3 were quality games, just needed a modern take of one of those instead of whatever this is we got.
Overall scope was set by EA, they wanted a more mainstream shooter to compete with the likes of Call of Duty, so they could jump into the seasonal content/battle pass grind. But the devs made all these little individual decisions that add up.
Today’s game is Old School Runescape. I was in the mood to hop on and mess around in the game, so i booted it up and did the Cake Quest (finally). It took me a while to find the bucket for the milk, but i eventually did it. While i was looking for the Dairy cows i found these goblins watching the Cows. I don’t know if...
The game is incredibly poorly made, with clipping textures and models everywhere, animations are horrible, performance is terrible, it's hazy and blurry, there's AI imagery all over the place.
It's a cash grab at best. You just have to spawn into the lobby to immediately know you just bought an incredibly low quality game.
You are right thats what it would be called, but it doesnt do anything to be a "spiritual successor". It's just a modern copy of it, even worse in places, definitely in terms of quality. I wouldnt be surprised if the assets are just from a marketplace. I left some more thoughts elsewhere in the comment thread and they certainly love their "modern technologies", with AI generated art ingame.
I’ve been interested in trying this game out ever since they posted some early gameplay footage over a year ago. Looks kind of like a mix between Star Citizen (in and out of ship gameplay), Helldivers (4 player co-op/PvE missions), and Sea of Thieves.
If people play, it becomes popular, which attracts more players, which attracts spending. Even if you spend $0, you are still supporting the type of game it is by playing it.
DOOM 2016 captured the essence of the originals with some added systems, but they never felt too invasive. Eternal threw that out the window, seems like this is the same. Just more AAA slop for insane prices.
Discs have just been a physical license key for a long time now. It's kind of wasteful to even ship discs and the plastic cases anymore, some kind of little card with a chip on would suffice.
It sucks but CO missed its opportunity. It's a mod that's been in development seemingly forever. The main guy was constantly making side projects with no updates on CO. Another project called CS Legacy was announced recently and then all of a sudden we hear from CSCO. Apparently CSCO submitted a build in October last year though, but still, it feels like they sat on the project until something else forced them to get a move on.
Today’s game is some more REPO. There’s a new Beta apparently and some friends were asking me to play with them. One new feature i think is new is that the Uranium stuff actually hurts you. We found this out the hard way after one of our friends dropped one on a bed and accidentally killed themselves....
They literally didnt finish episode 3 because they felt they had nothing new to show, they said all this in the documentary. They didn't want to just make more of the same. If they are making Half Life 3 (highly doubt it, as Tyler McVicker just chats shit to try and stay relevant), it's because they finally have some new tech or ideas they want to play around with, like as you said with Alyx.
There's plenty of "it doesnt need to be new" in the industry, I think it's refreshing Valve take a different approach. If none of them felt like they could continue the series without sacrificing quality or they just lost interest then there is nothing wrong with them stopping it. Yeah it sucks for fans who wanted more, but a good franchise being halted is better than one being milked.
I dont think they care about money at all, there's probably loads of projects started and stopped internally at Valve, it's how the company runs. They could print money by releasing a new Half Life game, they know that, it's just not something they want to work on right now.
Amid EA's unpopular $55 billion buyout, Baldur's Gate 3 director takes time "to remind people that making games faster and cheaper while charging more has never worked before" (www.gamesradar.com) angielski
I fixed Borderlands 4's stuttering issue by upping my shader cache size to 100 GB, which feels like something I shouldn't have to do in a well-optimised game (www.pcgamer.com) angielski
Civilization 7 developers Firaxis have laid off an unspecified number of workers, 2K confirm (www.rockpapershotgun.com) angielski
Hollow Knight: Silksong is out now on Steam - and it broke Steam servers for 30 minutes and counting now (store.steampowered.com) angielski
Picture of isSteamDown showing that Steam is indeed experiencing issues...
‘Escape From Tarkov’ Coming To Steam In the Coming Weeks (www.forbes.com) angielski
Battlefield 6 cheats day 1 of early access. Depite kernel level anti cheat, forced secure boot TPM 2.0 (youtu.be) angielski
Battlefield 6 Official Reveal Trailer (www.youtube.com) angielski
Splitgate 2 is ‘unlaunching’ as developer 1047 Games cuts staff | VGC (www.videogameschronicle.com) angielski
Day 371 of posting a Daily Screenshot from the games I've been playing angielski
Today’s game is Old School Runescape. I was in the mood to hop on and mess around in the game, so i booted it up and did the Cake Quest (finally). It took me a while to find the bucket for the milk, but i eventually did it. While i was looking for the Dairy cows i found these goblins watching the Cows. I don’t know if...
Ubisoft Confirms a New First-Person Ghost Recon Game is in Development (insider-gaming.com) angielski
Microsoft has never been good at running game studios, which is a problem when it owns them all (www.polygon.com) angielski
Blue Prince - Have you played it? How blown is your mind? angielski
Found this on game pass (which I keep meaning to cancel, but here we are). Holy. Shit....
Jump Ship Demo is Live! (store.steampowered.com) angielski
I’ve been interested in trying this game out ever since they posted some early gameplay footage over a year ago. Looks kind of like a mix between Star Citizen (in and out of ship gameplay), Helldivers (4 player co-op/PvE missions), and Sea of Thieves.
MultiVersus officially closes down and is delisted today (www.videogameschronicle.com) angielski
What games are just objective masterpieces? angielski
‘Doom: The Dark Ages’ DRM Is Locking Out Linux Users Who Bought the Game (www.404media.co) angielski
Doom: The Dark Ages' PS5 physical release reportedly has just 85MB on disc, and Xbox isn't much bigger (www.eurogamer.net) angielski
"VALVE cancelled Classic Offensive! - IT'S OVER | ESCalation" [Counter-Strike mod] (youtu.be) angielski
Video description:...
Grand Theft Auto VI Trailer 2 (www.youtube.com) angielski
Day 291 of posting a Daily Screenshot from the games l've been playing angielski
Today’s game is some more REPO. There’s a new Beta apparently and some friends were asking me to play with them. One new feature i think is new is that the Uranium stuff actually hurts you. We found this out the hard way after one of our friends dropped one on a bed and accidentally killed themselves....
Half-Life 3 is reportedly playable in its entirety and could be announced this year (www.engadget.com) angielski
BitCraft Online an upcoming AAA mmo goes open source (bitcraftonline.com) angielski
cross-posted from: lemmy.zip/post/37479548...