I was talking about the people buying the microtransactions. I should have made that clear, I thought it could be deduced, given Valve aren't exactly ruining the game industry by stat tracking 1.7 million users, but I can see how it was confused.
TAA is absolutely a bad thing, I'm sorry, but it's way worse than FXAA, especially when combined with the new ML upscaling shit.
It's only really a problem with big games or more specifically UE5 games as temporal is baked into it.
Yeah, there was that perfect moment in time where you could just put everything max, have some nice SMAA on and be happy with >120fps. The 4K chase started yeah, but the hardware we have now is ridiculously powerful and could run 4K 120fps no problem natively, if the time was spent achiveing that rather than throwing in more lighting effects no one asked for, speed running development and then slapping DLSS on at the end to try and reach playable framerates, making the end product a blurry ghosting mess. Ugh.
Oh I don't care about leap comparisons, was just taking interest at how graphics have evolved over time. To be honest graphics have been going downhill for a few years now in big games thanks to lazy development chasing "good" graphics, fucking TAA...
Yes, it is fine as long as they dont advertise "a huge branching story", when really there's only a handful of endings. If you dont count random game over screens.
BG3 has a lot of dialogue options, but they rarely change the outcome of the story.
The point is, hardware is powerful enough for native 4K, but instead of that power being used properly, games are made quickly and then upscaling technology is slapped on at the end. DLSS has become a crutch and Nvidia are happy to keep pushing it and keeping a reason for you to buy their GPUs every generation, because otherwise we are at diminishing returns already.
It's useful for use on older hardware, yes, I have no issue with that, I have issue with it being used on hardware that could otherwise easily run 4K 120FPS+ with standard rasterization and being marketed as a 'must'.
Legitimate upscaling is fine, but this DLSS/FSR ML upscaling is dogshit and just introduces so many artifacts. It has become a crutch for developers, so they dont build their games properly anymore. Hardware is so strong and yet games perform worse than they did 10 years ago.