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warm, do games w Valve "followed" 1.7 million Steam users for over a year, and now reports those gamers spent $20 million on microtransactions and another $73 million on games and DLC

No, that's just a raffle. They had mini games during the sales.

warm, do games w Valve "followed" 1.7 million Steam users for over a year, and now reports those gamers spent $20 million on microtransactions and another $73 million on games and DLC

They kinda died along side the flash deals. I miss the crazy sales, but I understand why they removed them.

warm, do games w Valve "followed" 1.7 million Steam users for over a year, and now reports those gamers spent $20 million on microtransactions and another $73 million on games and DLC

PC is the fastest growing market. Consoles are slumping and I think the return of Steam Machines done right would accelerate the market shift.

warm, do games w Valve "followed" 1.7 million Steam users for over a year, and now reports those gamers spent $20 million on microtransactions and another $73 million on games and DLC

I was talking about the people buying the microtransactions. I should have made that clear, I thought it could be deduced, given Valve aren't exactly ruining the game industry by stat tracking 1.7 million users, but I can see how it was confused.

warm, do games w Valve "followed" 1.7 million Steam users for over a year, and now reports those gamers spent $20 million on microtransactions and another $73 million on games and DLC

Lmao... it's not Steam hate, it's the people buying the MTX. I wasn't clear enough, my bad.

warm, (edited ) do games w Valve "followed" 1.7 million Steam users for over a year, and now reports those gamers spent $20 million on microtransactions and another $73 million on games and DLC

Thanks to them (the people buying microtransactions) for helping ruin the industry!

warm, do gaming w Small, incremental improvements don't make shockwaves like the old massive tech leaps used to.

TAA is absolutely a bad thing, I'm sorry, but it's way worse than FXAA, especially when combined with the new ML upscaling shit.
It's only really a problem with big games or more specifically UE5 games as temporal is baked into it.

Yeah, there was that perfect moment in time where you could just put everything max, have some nice SMAA on and be happy with >120fps. The 4K chase started yeah, but the hardware we have now is ridiculously powerful and could run 4K 120fps no problem natively, if the time was spent achiveing that rather than throwing in more lighting effects no one asked for, speed running development and then slapping DLSS on at the end to try and reach playable framerates, making the end product a blurry ghosting mess. Ugh.

warm, do gaming w Small, incremental improvements don't make shockwaves like the old massive tech leaps used to.

Oh I don't care about leap comparisons, was just taking interest at how graphics have evolved over time. To be honest graphics have been going downhill for a few years now in big games thanks to lazy development chasing "good" graphics, fucking TAA...

warm, do gaming w Small, incremental improvements don't make shockwaves like the old massive tech leaps used to.

A cutscene isn't the best representation. This shows off the 8-bit vs 16-bit better.

warm, do games w Balatro wins formal appeal to reclassify poker game as PEGI 12

By that logic all games would need to be rated higher, as any game can be addictive for any one person.

warm, do gaming w Elder Scrolls creator Ted Peterson is “glad that people are wanting to break away from” watered-down RPGs as he works on an epic Daggerfall successor

Yes, it is fine as long as they dont advertise "a huge branching story", when really there's only a handful of endings. If you dont count random game over screens.

BG3 has a lot of dialogue options, but they rarely change the outcome of the story.

warm, do gaming w Elder Scrolls creator Ted Peterson is “glad that people are wanting to break away from” watered-down RPGs as he works on an epic Daggerfall successor

Well, the illusion of choice mostly.

warm, do games w Ubisoft announces studio closure as it lays off 185 staff

While you don't technically own the DRM games you buy on Steam, it's a whole world different than putting games behind subscriptions.

warm, do games w Nvidia Announces RTX 50's Graphic Card Blackwell Series: RTX 5090 ($1999), RTX 5080 ($999), RTX 5070 Ti ($749), RTX 5070 ($549)

The point is, hardware is powerful enough for native 4K, but instead of that power being used properly, games are made quickly and then upscaling technology is slapped on at the end. DLSS has become a crutch and Nvidia are happy to keep pushing it and keeping a reason for you to buy their GPUs every generation, because otherwise we are at diminishing returns already.

It's useful for use on older hardware, yes, I have no issue with that, I have issue with it being used on hardware that could otherwise easily run 4K 120FPS+ with standard rasterization and being marketed as a 'must'.

warm, do games w Nvidia Announces RTX 50's Graphic Card Blackwell Series: RTX 5090 ($1999), RTX 5080 ($999), RTX 5070 Ti ($749), RTX 5070 ($549)

Legitimate upscaling is fine, but this DLSS/FSR ML upscaling is dogshit and just introduces so many artifacts. It has become a crutch for developers, so they dont build their games properly anymore. Hardware is so strong and yet games perform worse than they did 10 years ago.

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