Dear Humanity... We regret being alien bastards. We regret coming to Earth. And we most definitely regret that the Corps just blew up our raggedy-ass fleet!
Just gotta ignore the lore unless you watch videos on it. I suppose you have to make your own goal in that game, there's no set ending, you just grind until you are bored of it.
I really like the teamwork activities, raids etc. They added a really fun exotic mission which you can only duo, but the community complained you have to communicate with a partner, so probs wont get anymore of that ahaha.
Yup. Sony scammed themselves really with that one.
Destiny 2 is hard to get into as a new player, they kind of deleted all the initial story, so you kind of just get thrown in at the end now. Bungie never knew what to do with that game, they changed stuff randomly and could never decide what system they wanted.
The thing is though, it's a very fun and fluid shooter, the core gameplay is some of the best out there, it just sucks the content gets repetitive and the DLCs are all overpriced.
This isn't TF2 though is it, the games were designed differently and achieved different things. If TF2 is the game you want, why not play that? Overwatch had it's own identity, one the devs have slowly stripped away.
What you are suggesting is the issue is what they have been trying to 'fix', but it goes completely against what Overwatch is and what made it great to begin with. It's not about 1v1s, it's a team game and they have attempted to devolve it into a 1v1 game where you just happen to have 4 other teammates.
A damage hero should absolutely win 1v1 vs a support hero everytime and it shouldn't even be close.
It's fine if you enjoy the solo play style more, but it's just not what Overwatch is about and why the majority of the original Overwatch playerbase quit.
Nobody is arguing that, I dont buy skins in games. The point is that a lot of people are cosmetic-minded and manipulated into spending large amounts of money on skins and other customisations, the system shouldnt exist.
They want everyone to feel powerful on every hero (to sell skins), but that's not Overwatch's identity. They took a lot of skill expression and teamplay out of the game.
I mean the devs are completely clueless anyway, they removed mccrees stun citing "too much CC in the game" while simultaneously adding more CC through both new heros and changing existing ones. Just reading their patch notes shows how lost they are.
It makes a massive difference, the game was balanced with 6v6 from the get go, removing a tank completely changes how the game works.
They had problems with certain tank combinations, but instead of addressing that directly, they just removed one. A lot of changes they made just felt like justifications to calling it a 'new game'.
The devs are too proud to add a 6v6 mode along side, it's took so much pressure for them to finally 'experiment' with 6v6, they just won't admit their modes, changes etc are failures.
Overwatch was so fun, the devs just kept adding and changing shit that we didn't need. OW2 is a complete distaster though, they can keep their predatory macrotransactions, just revert to the OW1 patch for everything else.
Yeah, doesn't bode well. Turned into your typical greedy company with the IGN buyout, as much as they could within the limits of keeping old charirty values.