I don’t really know details about who does what at Blizzard, but isn’t he the guy responsible for the utter train wreck of Diablo3’s writing? Whoever wrote and approved “How tastes your fear, Nephalem?” did a bad job.
And a programmer friend I talked to couldn’t comprehend why he would want to be in a union.
I also had a programmer friend that was anti-union. He was like “If the place I’m working at sucks, I’ll just find another place.” Very short sighted and optimistic.
Mildly interested. Concerned about monetization. I don’t do subscriptions or microtransactions, and “pay once and you’re good” is pretty rare, probably in part because there’s ongoing costs to running a server and in part because lol most people will charge as much as possible. But that’s why the only MMO I play is guild wars 2. You buy the game and you’re good. They sell expansions every couple of years.
Also you should mention lemmy on your site where you mention discord and reddit.
I agree with your ideas on micro transactions here. They create a lot of temptations to make the base game worse. “Your inventory holds 12 items but for a very reasonable price you can hold 6 more!” may seem harmless but it also sucks. The game is objectively and arbitrarily worse without that transaction.
Purely cosmetic skins are a little better, but you end up taking advantage of people who buy more than they should.
Can you share nerdy technical details about how you made it? Custom engine? Something like unity? Solo project or big team?
When I was a kid I thought a lot about making games, but now that I’ve worked in software and spent hours being like “why the fuck does the font get bigger when I open the date picker?” I have a greater appreciation for how hard it can be.
They all have kind of bad pacing. Takes too long to get to the good parts, spends too much time walking back and forth or driving around. The core gameplay is meh- it’s more about levels and gear stats than like strategy or execution. It takes too long to get enough skill points to do interesting things.
Unless they address that stuff, I’m going to wait for the game to be in the bargain bin.
Big random factor in the loot so you can go long stretches without any interesting upgrades if you’re unlucky.
There’s a lot of time wasting - go here, now go back there, now go to this place
Leveling is weird and is a big factor in damage. If you’re too low level you can’t do anything except die. If you’re too high level you can’t lose. Sometimes you do too many side quests or not enough
The games typically start slow. You go a long while before you unlock your cool powers, or even the ability to equip four guns.
The writing is meh except for Handsome Jack. He’s a great villain.
There was a mega bundle of all the games before 3 for like $5. Look for that kind of sale.
Another article that highlighs inherent flaws in the American legal system. How can this potentially be an actual lawsuit? How can “journalists” even entertain reporting on this?...
I kind of feel like anyone who spends $20 on a video game skin shouldn’t be allowed to make any financial decisions for themselves. Like, it was a test and you failed.
I mean this is kind of true of all people everywhere. The marshmallow test has flaws but I think it’s still revealing. A lot of people are really bad at self control and delayed gratification.
More broadly, games with different narrative choices (eg: Witcher 2 has two mutually exclusive middle acts).
And also more broadly, games with different mechanical choices (eg: many RPGs).
There’s also games where the process itself is fun (eg: Tetris).
Also, as many humans have imperfect memory, after enough time has passed a game may feel fresh playing it again. It may also land differently playing it at a new stage in life.
I don’t think that’s especially common for roguelikes. I played a lot of crawl: stone soup and it was pretty common for folks to go for a win with every species, god, and class.
I guess it’s possible you are correct and like the bulk of people who have ever studied film, literature, and art more generally are wrong. That seems unlikely. More plausible is that it’s common for people to experience a given work multiple times and get different things out of it.
That’s not even accounting for the “Reading Lear as an old man hits differently than reading it when I was a teenager” factor. That is, who you are changes over time and that affects how you experience art.
Out of curiosity, what about games that update? Crawl gets a new release like every six months where they often make big changes. New gods, species, other changes (like when they removed food, or added shapeshifting talismans)
I stand by my assessment that overwatch is essentially team fortress 2 with a limit of one player per class and fewer game modes.
I don’t know the name of the trope, but it’s like when a cover gets more popular than the original. Except the person doing the cover (blizzard) is a huge scumbag.
If you set the server config to limit one player per class, and set the max team size to like 8, you basically have a hero shooter. That’s not an unusual config- some servers were just like that for years.
What’s missing ? “Each class has two powers” is an extremely specific metric I don’t think is a requirement for hero shooters, and even if it was you have the unique grenades on top of the more obvious “he can build a sentry, he can turn invisible”.
You could maybe argue there aren’t enough classes, but I don’t buy that. As long as you have enough for everyone on the team to play something different, you’re good. The characters in TF2 certainly have personality.
I knew someone who got really upset when I compared overwatch to TF2, but I think it was because they were emotionally invested in overwatch and felt bad when I was like “it’s kind of like this much older game I like more”. Saying the thing they love is kind of a knockoff made them feel bad.
Anyway. To your point. I wouldn’t call tf2 a hero shooter first. It’s not the best representation of the genre, probably. But to my point, I still stand by overwatch added very little on top of TF2. Most of Blizzard’s changes were changes in minor detail. It’s basically "more classes, fewer game modes, you can’t run your own server, and we’re going to try to sell you micro transactions "
I think I played maple story in like 2007 and it was garbage then. My excuse at the time was I was broke, and there weren’t many good free games out. Path of Exile wasn’t until 2013. Same with Warframe. Huh I never realized those came out the same year.
D&D 5e is kind of bad system. It’s “good” in that it’s hard to make a bad character, and it’s popular, but that’s most of what it has going for it. It’s missing a lot of rules you’d want for a general purpose RPG. Centering it on rests only works in rather specific kinds of games. The magic system is very bespoke and thus clunky. The dice math if 1d20+stuff gives you a flat probability, which is often unsatisfying.
Pathfinder 2e is widely considered better than 5e in every way, unless you actually specifically want the simple+shallowness of 5e. Which is a fine thing to want, but that is a pretty big trade off. If you were just playing with friends, you’d probably be better off with Fate or maybe a PbtA game if you want simple narrative stuff, or Gloomhaven if you just want a board game.
It’s frustrating because like … people could just not spend money on garbage. Like there are exploitive games that make a ton of money, right? How do we get people to stop spending money on them?
We probably can’t because many people are morons who can’t pass the marshmallow test.
My post came out more victim blaming than I meant. “how to get people to stop paying for exploitive games” might be regulation or education. I don’t have an answer.
On the other hand, casinos have been around forever so maybe we’re stuck as long as we’re human.
This is neat. I don’t know if I’d stick with it enough to justify paying, but I like the idea. Also big fan of one time purchase options instead of a subscription
Outlier in that my favorite was doom 1. Probably its second episode was my favorite, but they’re all good.
The graphics at the time were amazing. The skyboxes for some reason really made an impression on me. There’s like green mountains in the background of episode 1 I think. As a kid I used to think about exploring them.
The first time I beat the third episode without cheats, I finished off the spider mastermind with exactly 1% health left. Memorable as shit. (I think the game might do the thing where the last few percents of health count more, so it feels exciting when you just barely hang on. If so, it worked.)
I remember thinking my older cousin was so cool because he could clear all the levels without cheats.
Playing it now with mouse look and wasd it’s a much easier game, but back then as a child with keyboard only it was daunting.
Doom2’s level design had more confusing and frustrating parts for me. Also I didn’t get a copy of it until several years later, so it didn’t have the full magic of youth.
Doom 3 I don’t remember very well. I liked it but it didn’t have staying power.
I didn’t finish the new dooms. They’re fine but I never really clicked with them.
My girlfriend has never really gamed. But she’s now forced to move less than she would like to (health problem) and she’s getting bored. I was thinking of introducing her to a game or two that we could play together. She’s not the real action game type, and seeing as she has no experience with controller/mouse and keyboard...
I got a girlfriend a long time ago to give the game a shot. She had played stuff before- she was playing BioShock on Xbox when we met. The rats by the big drake on the bridge literally made her cry. Felt pretty bad.
(We did eventually finish the game together in co-op, but we’re long since broken up for largely unrelated reasons)
I've never seen a company squander as much goodwill as Blizzard. (lemmy.world) angielski
I'm the developer of WalkScape, the RuneScape inspired fitness MMORPG where you progress by walking IRL. We're now accepting more people to the Closed Beta! angielski
https://i.postimg.cc/8z3xhHxZ/barber-GIF.gif...
Recommendation engine: Downvote any game you've heard of before angielski
This might be a slightly unusual attempt at a prompt, but might draw some appealing unusual options....
Just released my game, Amata, into early access! The whole campaign is ready to play and there is a free demo! <33 (store.steampowered.com) angielski
https://lemmy.world/pictrs/image/5d8e8d79-7269-40ba-b7cd-58e24d775e04.gif
Gearbox founder says Epic Games Store hopes were “misplaced or overly optimistic” (arstechnica.com) angielski
Someone has to keep the retro spark alive (lemmy.world) angielski
Borderlands 4 - Official Teaser Trailer (www.youtube.com) angielski
We played Valve’s secret new shooter: Deadlock (www.theverge.com)
It’s like Overwatch, Dota 2, and Team Fortress 2 all baked into a pie.
Borderlands is failing already. (www.eurogamer.net)
Elden Ring Player to Sue FromSoftware Over High Game Difficulty (sh.itjust.works) angielski
Another article that highlighs inherent flaws in the American legal system. How can this potentially be an actual lawsuit? How can “journalists” even entertain reporting on this?...
And yet I still find myself choosing the Switch version anyway (lemmy.world) angielski
(although it’s also been the Steam Deck a lot lately)
Bethesda Is Charging $7 For A New Starfield Mission, And Players Are Upset (www.gamespot.com) angielski
Hello, PC gaming here: Are the consoles OK? (www.pcgamer.com) angielski
Images leak of Valve's next game, and it's an Overwatch-style hero shooter (www.eurogamer.net) angielski
Though the way the leaker describes it makes it sound more like a 3rd person MOBA than a hero shooter....
Fallout inspired RPG game in EXCEL (storyteller-blog.com) angielski
Tarkov studio claims it actually doesn't have the server capacity for everyone who bought the game for $150 to play its upcoming PvE mode, still wants players to pay extra (www.pcgamer.com) angielski
After 10,000+ hours grinding, MapleStory's first level 300 player slams the brakes at 299.99 to rant about the MMO and then quit, all on a dev-promoted stream (www.gamesradar.com) angielski
No Man's Sky Orbital Update brings full ship customisation and a complete space station overhaul (www.rockpapershotgun.com) angielski
Will Smith Zombie Game No One Has Heard Of Bombs (kotaku.com) angielski
Larian Started Work on Baldur's Gate 3 DLC, Then Canceled It: "The Studio Was Elated" (www.ign.com) angielski
What are the best indie games you've ever played? angielski
Fantastic titles made by people in their bedrooms.
After Payday 3 Flops, Starbreeze Removes CEO And Looks For 'Different Leadership' (kotaku.com) angielski
My RuneScape inspired indie fitness MMORPG WalkScape is looking for more beta testers (lemmy.zip) angielski
Hello!...
Let's discuss: DOOM (beehaw.org) angielski
The format of these posts is simple: let’s discuss a specific game or series!...
What games do you recommend for my girlfriend? angielski
My girlfriend has never really gamed. But she’s now forced to move less than she would like to (health problem) and she’s getting bored. I was thinking of introducing her to a game or two that we could play together. She’s not the real action game type, and seeing as she has no experience with controller/mouse and keyboard...