I think part of it is a lot of stuff goes on deep discount repeatedly. Like Overcooked is $2. That’s a steal. But I already have it. If this was my first steam sale, I’d be super excited about that.
There’s a single mod that purports to convert the game to pathfinder 2e. I’m not sure if the balance isn’t to my taste or if I was doing something wrong, but my characters all had very low hit chances on their first attack. Missing isn’t fun for me
I tried a Pathfinder mod, but it wasn’t quite doing it for me. I’m not sure what would do it for me exactly. I’m being a stereotypical customer where I don’t know what I want, but I can tell you what I don’t like, heh.
I don’t think it was a slog, but I do find DND 5e an unsatisfying system. You spend a long time waiting to get to the cool parts of your character, and unlimited resting breaks dnd’s already dubious balance.
Played for a while, a few times, but there’s not much challenge so I don’t stick around that long. Got strong enough to kill all the sentinels easily. Got a freighter and billions of credits. Lots of resources.
I can imagine deeper stuff they could do, and maybe they will one day.
Difficulty settings are, first and foremost, accessibility settings.
I’m not opposed to more options but I think this tactic is distracting and generates more pushback than it wins converts.
Are games art? I’d say so, usually. Some are more like toys than art, but many have creative expression
If they are are, must all art be accessible to all people? Well, what does accessible mean exactly? To understand it completely? Then I’d say trivially no, because there are many books that are incomprehensible to many people. No one is going to say “House of Leaves” is inaccessible and the author did a gatekeeping by writing it as such. No one is going to say Finnegans Wake is ableist because it’s hard to understand.
Must all aspects of all art be completable by all people? I’d also say trivially no. You might have a segment in French that doesn’t translate well. You can dub it or subtitle it, but the original experience will remain inaccessible unless the audience spends years mastering French.
I bring that up because some games will have within the game, not a metagame menu setting, easier or harder routes. For example, Elden Ring with a big shield and spirit ashes is significantly easier than a naked parry build. Is the expectation that everyone should be able to finish in both styles? If there’s a hard mode, must everyone be able to finish it?
Should everyone be able to trivially 100% every game?
Personally I think the floor is everyone should be able to interface with the game. Change inputs. Add subtitles.
I don’t really think “I can’t party this spear guy” is an accessibility problem the same way “I’m color blind and can’t read the text” is.
But again, I don’t care if someone wants a god-mode with auto-parry. It just feels like it’s bundling some unrelated ideas together. You’re not necessarily disabled if you’re bad at parrying in dark souls.