Yeah for a third person isometric RPG with non-linear branching storylines and deep thoughtful story, Disco Elysium positively blows BG3 out of the water.
If I recall correctly it’s related to licensing issues with the person who composed the original music in Sonic 3. Some people see it as evidence of the rumor that Michael Jackson was involved in the Sonic 3 music development.
To be clear, the early 2D series of Sonic was relatively story-light, the detailed stories and characters didn’t really arrive until Sonic Adventure. Some of these you will need emulators on your PC to play. Make sure you have a good gamepad, either an Xbox controller or PS4/PS5 controller or a knockoff in the same style are ideal.
Best 2D Sonic (light on story, heavy on gameplay): Sonic the Hedgehog 2
Close 2nd 2D Sonic: Sonic 3 + Sonic & Knuckles
Best 3D Sonic (heavy on story and gameplay): Sonic Adventure
Close 2nd 3D Sonic: Sonic Adventure 2
3D “Sonic” with a cult following: Shadow the Hedgehog
Honorable Mention because it’s so fun in terms of gameplay and story: Sonic Generations and/or Shadow Generations
It actually is directly tied to the movies. The character who first gives Furiosa a chassis to build from isn’t quite as hunchbacked as in the game but he is credited as “Chumbucket!”
spoilerThe wild part is that he’s so good at subverting anime tropes, too. The “killing god” trope is mentioned in the first lines of the game… and then going on to battling the end credits themselves?? Literally killing the gods who created the world this all exists in? Taking it to the absurd yet logical extreme, so brilliant.
For a moment I thought you were talking about the Newsmax host and I was very offended and confused, but it looks like there is another, lesser known Chris Plante in gaming journalism.
It counts as a masterpiece because of how well it blends game design, gameplay and story. I have played very few games as thoughtful, or that weaved the gameplay together into the story it was telling in such a meaningful way. I never thought once in my life that I would think philosophically about bullet hell but somehow Nier Automata has something profound to say and even manages to say it using bullet hell as a gameplay mechanic.
On top of all this, it also has a lot to say about classical philosophers, their works, and honestly deeply subverts things they had to say. It asks tough questions about their thoughts and ideas, once again, through gameplay. Numerous characters are named for classical philosophers: Pascal, Jean-Paul, Simone, Engels, Immanuel… (Yoko Taro obviously has feelings about how Jean-Paul Sartre treated Simone de Beauvoir.)
Further, Yoko Taro is doing something that a lot of game developers fail to manage to do: He is embracing gaming as a storytelling medium and eschewing the traditional three-act arc from film. Because gaming is not film. As Marshall McLuhan posited, “the medium is the message” and unlike other developers Taro’s writing is aimed at the medium he is working in instead of leaning on the ropes and tropes of other mediums. (Referring back to above, tying the gameplay into the story, focusing on the medium)
It’s basically impossible to not break down into tears at the ending.
Don’t write it off because of the scantily clad anime women. Stay for the depth of the human condition. It is truly a masterwork in multiple respects.
I wholeheartedly agree… but then I think getting upset about spoilers is silly in general. If a plot point or piece of information wrecks a book/film/television show/video game for you, odds are it wasn’t a very quality one anyway.
Still, I try to respect that I’m deeply in the minority in that opinion.