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SnotFlickerman, do games w Diablo IV Leads Talk Development Process, Post-Launch Priorities - GameInformer
@SnotFlickerman@lemmy.blahaj.zone avatar

Development Process: “How do we make the most money?”

Post-Launch Priorities: “Surprisingly, more money.”

SnotFlickerman, do games w Report: Bungie CEO blames layoffs on waning interest in Destiny 2
@SnotFlickerman@lemmy.blahaj.zone avatar

It is difficult to get a man to understand something when his salary depends on his not understanding it.

-Upton Sinclair

SnotFlickerman, do gaming w 2023 Is The Best Year For Games In A While (And Maybe Ever?)
@SnotFlickerman@lemmy.blahaj.zone avatar

Hi-Fi Rush just consistently reminds me how comically bad I am at rhythm games. I love the game, but man I got burnt out because even though they made it “easier” for folks with no rhythm like myself, it’s still tough if you just can’t match the beat.

I am some kind of masochist though, because in the past I beat both Parappa the Rapper and UmJammer Lammy.

SnotFlickerman, do games w Would you prefer if games had a separate difficulty setting for boss fights?
@SnotFlickerman@lemmy.blahaj.zone avatar

I forgot to mention that! Yeah the nigh invulnerability for struggling players is a huge help.

SnotFlickerman, do games w Would you prefer if games had a separate difficulty setting for boss fights?
@SnotFlickerman@lemmy.blahaj.zone avatar

Super Mario Bros Wonder threads this needle expertly, in my opinion.

Each level has a difficulty rating from 1 to 5 stars with 1 being easiest and 5 being “Mario Hard.”

To complete the main story, you only really need to beat mostly the easier levels, like difficulty 1-3 stars. All other levels are really optional, but there are a lot of them, and they are the 4-5 stars level difficulty.

So the “main game” by default should be “easy enough” for most gamers, and for those who want a challenge, there are tons of extra challenges for them to pursue.

I think I prefer this to a “difficulty setting” because it allows both casual and hardcore gamers to approach the same game in different ways. It doesn’t make you feel like you are missing anything from either way you choose to play. It also allows you to practice the harder levels if you want to get better.

Some games like Halo, if I recall correctly, literally rewarded you with special cutscenes for the hardest difficulty in beating the game. That can leave players who “aren’t good enough” for such high difficulty to feel a bit left out.

I don’t feel the same about Super Mario Bros Wonder, it just feels pretty accessible to all and I think more companies need to attempt something similar.

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