My favorite type of games were really always the story-rich non-linear storytelling of the Baldur’s Gate/Fallout style but in my youth I was far more attracted to Fallout than Baldur’s Gate. However, there are no modern iterations of Fallout in the same style. New Vegas is fun and all, but what I would give for a modern fallout in the style of BG3.
You control a character with the keyboard and a tiny moon with your mouse (it will also be playable with a controller). Explore a small open world and uncover secrets and mechanics hiding right under your nose. Use the moon to manipulate creatures and the environment and explore a tiny open world. Curiosity, knowledge, and discovery of game mechanics are the primary ways to progress.
itch.io is also a lot “smaller” than Steam in terms of the teams behind it I’d wager, and they probably have a lot less money for legal representation and probably had the screws turned to them a lot harder due to that.
Yes how little was communicated sucks, but they genuinely might have not had a lot of choice if the payment processors were really turning the screws to them. They don’t have the wealth to fight something like this like Valve does, and even Valve bent over for this.
People generally prefer audio-visual content more than reading.
That’s because people are generally fucking morons who can’t, or worse, won’t fuckin’ read.
Bring on the downvotes. I don’t give a fuck. It’s been proven without a shadow of a doubt that watching things makes you more passive and digest less information than reading. I understand some things make more sense to share in a video format (like a how-to video showing how to fix something) but someone just talking at a camera is not one of them.
Maybe if we stopped enabling the fucking neanderthals among us the world wouldn’t be in such a shitty place as it already is.
Unpopular opinion but setting up a whole recording studio and cutting a video without fucking up a bunch is a lot more fucking work than just writing a damn text document.
But if they keep it updated for modern systems that means as time goes on the files they are offering to install… won’t work on old hardware because they’ve been updated to the modern era.
Sure if you grab a file from them and never get a newer, more maintained version, it will play on exactly the hardware and software you had when you bought it… But if you lost the install file somehow and went to grab a new copy five years later the updated ones may no longer run on your old hardware
They keep a bunch of 32-bit libraries for backwards compatibility with older games that they launch. You can find numerous discussions about this in the Steam forums as well as on sites like Hackernews.
If you want, I can give it to you from a Valve employee:
We will not drop support for the many games that have shipped on Steam with only 32-bit builds, so Steam will continue to deploy a 32-bit execution environment. To that end, it will continue to need some basic 32-bit support from the host distribution (a 32-bit glibc, ELF loader, and OpenGL driver library).
Whether the Steam client graphical interface component itself gets ported to 64-bit is a different question altogether, and is largely irrelevant as the need for the 32-bit execution environment would still be there because of the many 32-bit games to support.
It’s Valve’s responsibility that Microsoft stripped DOS support from their OS in Windows 10?
Starting with Windows 10, the ability to create a MS-DOS startup disk has been removed, and so either a virtual machine running MS-DOS or an older version (in a virtual machine or dual boot) must be used to format a floppy disk, or an image must be obtained from an external source.