FooBarrington

@FooBarrington@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

FooBarrington,

Short-term, maybe. But surely we can all think beyond that?

Just beat Lies of P and I love it! angielski

My first soulsborne game was Bloodborne and is still my favorite of the FromSoft series with Elden Ring just behind it. Playing Lies of P has seriously reminded me of when I first played Bloodborne and so it probably gets special bonus points just for that. Now I just have to wait until Friday for Lords of the Fallen!

FooBarrington,

The trick is learning not to be angry. It usually takes a while to beat a boss, but from then on it’s suddenly easy (especially on replays), and that feels really, really good.

FooBarrington,

Definitely not! I used to get pretty angry too, though weirdly Rocket League fixed that for me. It turned my anger at the loss into anger at the pressure of performing in a multiplayer game, which isn’t a factor in Elden Ring.

FooBarrington,

I’m confused, since I’ve already completed the game. What do you mean?

FooBarrington,

As I’ve said, I already played through Blasphemous 2, it was released a couple of weeks ago (August 24th).

FooBarrington,

I’d be up for it! Though I hope they do some more grotesque bosses. They were the coolest parts of the first one, and the second one was a lot more tame for the bigger bosses.

FooBarrington,

You’re welcome, and have fun!

FooBarrington,

Please read up on what an “immersive sim” is, because you’re plain wrong.

FooBarrington,

No, there’s also a bunch of changes like higher tick rates and volumetric smoke grenades. It’s pretty cool

FooBarrington,

I know what you mean. I love JK Simmons voice, and he’s a great VA. But if I compare his role as Omni-Man in Invincible to Ketheric Thorm in Baldur’s Gate 3, I definitely enjoy Omni-Man more, even though Ketheric is modelled after his real face.

FooBarrington,

This kind of decision is not made by marketing.

FooBarrington,

That’s not inherent to “AI upscaling” as a process. ESRGAN for example is pretty good at upscaling pictures while keeping the quality.

FooBarrington,

It depends a lot on the source picture, but it’s definitely not a general problem inherent to AI upscaling. Otherwise there wouldn’t be so many positive examples of ESRGAN.

FooBarrington,

24GB to 32GB of VRAM? That’s highly disappointing. I’d have expected a bigger increase for AI workloads.

FooBarrington,

That’s also just 24GB, right?

Portal 2 VR mod gets an early release (www.gamingonlinux.com) angielski

Still one of the best puzzle games ever made, Valve’s Portal 2 now has a community-made VR mod available in the early stages that’s already quite impressive. The mod works, although it’s certainly a little rough around the edges with various bits not quite hooked up yet. Even so, it’s impressive what modders are able to...

FooBarrington,

There is a portal VR game which has been out for a couple of years: store.steampowered.com/app/…/Portal_Stories_VR/

It’s short, but really fun!

FooBarrington,

Monopolies aren’t defined by the availability of alternatives. It’s based on the market share captured by a single entity. We’d need to see statistics to determine if it’s a total monopoly, but I’m not aware of many other hosting platforms for game wikis. Maybe fextralife?

$70 Mortal Kombat 1 Switch version called "robbery" as graphical comparisons flood the internet (www.eurogamer.net) angielski

Fans have taken to the likes of X (formerly Twitter) and TikTok to question NetherRealm's decision to market Mortal Kombat 1 as a $70 Switch release. It has been called "robbery" and "disrespectful" to users.

FooBarrington,

Realistically it’s entirely possible it took more platform specific work to make the switch version viable than anything else.

It’s possible, but that’s wild speculation, and I think pretty unlikely.

It’s not their fault it’s lesser hardware.

It’s their fault for releasing a 70$ game on “lesser hardware” while not spending the time to get it working and looking well-enough. They didn’t have to release it.

FooBarrington,

Company also sold pre-orders for a product, which means people can’t really decide whether the product is exactly what they want until they get it. At which point they complain, because they trusted the company not to sell a sub-par product. What is your issue?

FooBarrington,

No, it is wild speculation. Turning off graphical effects etc. until you get acceptable frame rates isn’t hard and doesn’t take long, definitely not as long as implementing them for the other consoles.

You don’t need to rebuild the game because the CPU is slower.

FooBarrington,

My guy, the complaint is about the price because of the quality. Or, as you are asking, are you saying people didn’t know the price when they bought it?

On a side note, preorders are a scam. If you’re dumb enough to preorder a game in unlimited supply, that’s on you.

I agree that pre-orders are a scam, but it’s shitty to say “you knew what you bought!” when some people literally couldn’t.

FooBarrington,

Earlier you said:

Company made a product, set a price. Either you find it worth the price or not, but either way what’s the reason to kick up a fuss over an optional good

Now you’re saying it’s on people who pre-order. Can’t we stop pushing this on the consumer and start demanding better from the manufacturers? Why can they sell shitty products, instead of being held to higher standards?

FooBarrington, (edited )

Graphical effects have never been the problem. They’re completely irrelevant and not even sort of part of the discussion.

What? This whole topic is about the lower quality of MK1 on the switch. How is the CPU involved in the graphics of MK1? You’ll need to share a source that this is the problem.

CPU performance is exactly the entire problem, and yes, you absolutely do have to make fundamental changes to make it functional. The CPU is the reason the majority of last gen games are straight up impossible to port in any context, and current gen games are much worse.

Please share a source, or at least a detailed description of what exactly the CPU is too slow for to run MK1 with higher quality. It sure as hell isn’t involved in shader execution, which is where most of the graphical fidelity comes from (if you’re developing a game post 2000).

FooBarrington,

In this particular case, it’s not on the publisher. The switch is an old console, and there’s only so much they can do with the hardware. It’s not a particularly big surprise to anybody familiar with the technology.

Then they should be open about this before and during release.

Why SHOULDN’T we hold consumers to task for their bad decisions?

Because it doesn’t work. One side of the equation spends lots of money to make sure as many consumers as possible make bad decisions, because it makes them even more money. You can’t fix this only by changing the other side.

FooBarrington,

Physics are calculated by the CPU, but a game like MK1 doesn’t have many physics to calculate - almost everything is pre-made animations. Particles are updated by the CPU, but rendered by the GPU.

And yeah, that’s why my point was that it’s not the CPU that is limiting the graphics.

FooBarrington,

The lower graphics quality is because the GPU can’t do math. There’s no way to mitigate that.

Yes, which is why the CPU isn’t the problem. It’s the GPU.

It’s also absolutely none of the work involved in a port. The work on a port is entirely making the actual mechanics function on a CPU that was terrible for mobile years before the switch launched.

Please share a source for this. A game like MK1 doesn’t need a lot of CPU power, because there just isn’t anything complicated happening. It’s all GPU that’s missing.

FooBarrington,

And by pushing the responsibility onto the consumer, all you do is support the shitty business practices of the manufacturer.

Unity issue an apology on Twitter for "confusion and angst" over the runtime fee policy. (nitter.net) angielski

We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical...

FooBarrington,

That’s how it is once the free money dries up. The profits must rise, no matter the long-term damage this causes - so they try to bleed the existing customer base dry to keep things rising for one or two more quarters. What does it matter to them if all the employees who have worked hard for years will lose their jobs due to their mismanagement?

FooBarrington,

That would be cool, but WotC won’t let it happen. They want to own and monetize the digital tabletop, which they can’t do with BG3.

FooBarrington,

Crysis was built by a company specialising in building a high fidelity engine. It was, by all accounts, meant primarily as a tech demo. This is absolutely not the case with Starfield - first, the game doesn’t look nearly good enough for that compared to Crysis, and second it’s built on an engine that simply can’t do a lot of the advanced stuff.

The game could be playable on max settings on many modern computers if it was optimised properly. It isn’t.

FooBarrington,

sure mister gamedev, please continue to tell more on how an engine you clearly worked on, should run…

I can easily compare between what different game companies do. Why are you acting like I need to be a developer on a game to criticise that game?

I dont say that Starfield is a well optimised game and performance will get better with upcoming patches.

Todd could have said so. He didn’t. Why?

But I also don’t think it’s an unoptimized mess, I think it is running reasonable and people really should start review their rig, because modern games will need modern components

I never stated this. I simply said: comparing Starfield and Crysis is deliberately disingenuous, because Crysis was fundamentally meant to break boundaries, which Starfield doesn’t do.

Oh and also other games did not run that well like you maybe remember ;)

Okay, what’s the argument here? Do you think I say for those games “well, you’re not Bethesda, so I’m fine with you not running well”?

FooBarrington,

Also wanted to add Outer Wilds. The story is incredibly interesting and well-told, and it’s one you have definitely not seen before!

FooBarrington,

You shouldn’t play online with those mods. Sucks for other players to be up against someone they literally can’t beat because of unfair advantages.

FooBarrington,

That’s kind of the price you have to pay if you use mods. You can either not use mods and experience the full game (if you can beat it), or you can use mods, but shouldn’t go online so you don’t kill other peoples fun.

FooBarrington,

I think they were talking about Horizon, not DnD or BG3.

FooBarrington,

I have to say that I played Horizon: Zero Dawn, and after the first couple hours it felt very samey. Basically a Ubisoft open-world game with slightly better movement and combat. Haven’t tried the new one, but I don’t think any open-world will ever really catch me again like Elden Ring did.

In its first week, Immortals of Aveum had a peak count of just 751 players on Steam. (steamdb.info) angielski

After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.

FooBarrington,

“They” as in the whole development studio? Probably not. But “they” who worked on the game did most likely put in a lot of time and effort.

FooBarrington,

Very important for me - it’s not Bethesda style role playing where you have a couple of quest lines that can differ and where you have mostly good, bad or crazy dialogue options. There is real choice! The game reacts to whether or not you did some quests early on, there can be fully different outcomes depending on your choices. The roleplaying goes deep enough to feel like something you can explore instead of just being a mechanic to play voiceline 1, 2 or 3 before continuing on the same path.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • giereczkowo
  • rowery
  • Blogi
  • muzyka
  • slask
  • nauka
  • sport
  • Spoleczenstwo
  • lieratura
  • antywykop
  • Psychologia
  • fediversum
  • motoryzacja
  • FromSilesiaToPolesia
  • Technologia
  • test1
  • Cyfryzacja
  • tech
  • Pozytywnie
  • zebynieucieklo
  • krakow
  • niusy
  • esport
  • kino
  • LGBTQIAP
  • opowiadania
  • turystyka
  • MiddleEast
  • Wszystkie magazyny