My first soulsborne game was Bloodborne and is still my favorite of the FromSoft series with Elden Ring just behind it. Playing Lies of P has seriously reminded me of when I first played Bloodborne and so it probably gets special bonus points just for that. Now I just have to wait until Friday for Lords of the Fallen!
The trick is learning not to be angry. It usually takes a while to beat a boss, but from then on it’s suddenly easy (especially on replays), and that feels really, really good.
Definitely not! I used to get pretty angry too, though weirdly Rocket League fixed that for me. It turned my anger at the loss into anger at the pressure of performing in a multiplayer game, which isn’t a factor in Elden Ring.
I’d be up for it! Though I hope they do some more grotesque bosses. They were the coolest parts of the first one, and the second one was a lot more tame for the bigger bosses.
I know what you mean. I love JK Simmons voice, and he’s a great VA. But if I compare his role as Omni-Man in Invincible to Ketheric Thorm in Baldur’s Gate 3, I definitely enjoy Omni-Man more, even though Ketheric is modelled after his real face.
It depends a lot on the source picture, but it’s definitely not a general problem inherent to AI upscaling. Otherwise there wouldn’t be so many positive examples of ESRGAN.
Still one of the best puzzle games ever made, Valve’s Portal 2 now has a community-made VR mod available in the early stages that’s already quite impressive. The mod works, although it’s certainly a little rough around the edges with various bits not quite hooked up yet. Even so, it’s impressive what modders are able to...
Monopolies aren’t defined by the availability of alternatives. It’s based on the market share captured by a single entity. We’d need to see statistics to determine if it’s a total monopoly, but I’m not aware of many other hosting platforms for game wikis. Maybe fextralife?
Fans have taken to the likes of X (formerly Twitter) and TikTok to question NetherRealm's decision to market Mortal Kombat 1 as a $70 Switch release. It has been called "robbery" and "disrespectful" to users.
Realistically it’s entirely possible it took more platform specific work to make the switch version viable than anything else.
It’s possible, but that’s wild speculation, and I think pretty unlikely.
It’s not their fault it’s lesser hardware.
It’s their fault for releasing a 70$ game on “lesser hardware” while not spending the time to get it working and looking well-enough. They didn’t have to release it.
Company also sold pre-orders for a product, which means people can’t really decide whether the product is exactly what they want until they get it. At which point they complain, because they trusted the company not to sell a sub-par product. What is your issue?
No, it is wild speculation. Turning off graphical effects etc. until you get acceptable frame rates isn’t hard and doesn’t take long, definitely not as long as implementing them for the other consoles.
You don’t need to rebuild the game because the CPU is slower.
My guy, the complaint is about the price because of the quality. Or, as you are asking, are you saying people didn’t know the price when they bought it?
On a side note, preorders are a scam. If you’re dumb enough to preorder a game in unlimited supply, that’s on you.
I agree that pre-orders are a scam, but it’s shitty to say “you knew what you bought!” when some people literally couldn’t.
Company made a product, set a price. Either you find it worth the price or not, but either way what’s the reason to kick up a fuss over an optional good
Now you’re saying it’s on people who pre-order. Can’t we stop pushing this on the consumer and start demanding better from the manufacturers? Why can they sell shitty products, instead of being held to higher standards?
Graphical effects have never been the problem. They’re completely irrelevant and not even sort of part of the discussion.
What? This whole topic is about the lower quality of MK1 on the switch. How is the CPU involved in the graphics of MK1? You’ll need to share a source that this is the problem.
CPU performance is exactly the entire problem, and yes, you absolutely do have to make fundamental changes to make it functional. The CPU is the reason the majority of last gen games are straight up impossible to port in any context, and current gen games are much worse.
Please share a source, or at least a detailed description of what exactly the CPU is too slow for to run MK1 with higher quality. It sure as hell isn’t involved in shader execution, which is where most of the graphical fidelity comes from (if you’re developing a game post 2000).
In this particular case, it’s not on the publisher. The switch is an old console, and there’s only so much they can do with the hardware. It’s not a particularly big surprise to anybody familiar with the technology.
Then they should be open about this before and during release.
Why SHOULDN’T we hold consumers to task for their bad decisions?
Because it doesn’t work. One side of the equation spends lots of money to make sure as many consumers as possible make bad decisions, because it makes them even more money. You can’t fix this only by changing the other side.
Physics are calculated by the CPU, but a game like MK1 doesn’t have many physics to calculate - almost everything is pre-made animations. Particles are updated by the CPU, but rendered by the GPU.
And yeah, that’s why my point was that it’s not the CPU that is limiting the graphics.
The lower graphics quality is because the GPU can’t do math. There’s no way to mitigate that.
Yes, which is why the CPU isn’t the problem. It’s the GPU.
It’s also absolutely none of the work involved in a port. The work on a port is entirely making the actual mechanics function on a CPU that was terrible for mobile years before the switch launched.
Please share a source for this. A game like MK1 doesn’t need a lot of CPU power, because there just isn’t anything complicated happening. It’s all GPU that’s missing.
We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical...
That’s how it is once the free money dries up. The profits must rise, no matter the long-term damage this causes - so they try to bleed the existing customer base dry to keep things rising for one or two more quarters. What does it matter to them if all the employees who have worked hard for years will lose their jobs due to their mismanagement?
Crysis was built by a company specialising in building a high fidelity engine. It was, by all accounts, meant primarily as a tech demo. This is absolutely not the case with Starfield - first, the game doesn’t look nearly good enough for that compared to Crysis, and second it’s built on an engine that simply can’t do a lot of the advanced stuff.
The game could be playable on max settings on many modern computers if it was optimised properly. It isn’t.
sure mister gamedev, please continue to tell more on how an engine you clearly worked on, should run…
I can easily compare between what different game companies do. Why are you acting like I need to be a developer on a game to criticise that game?
I dont say that Starfield is a well optimised game and performance will get better with upcoming patches.
Todd could have said so. He didn’t. Why?
But I also don’t think it’s an unoptimized mess, I think it is running reasonable and people really should start review their rig, because modern games will need modern components
I never stated this. I simply said: comparing Starfield and Crysis is deliberately disingenuous, because Crysis was fundamentally meant to break boundaries, which Starfield doesn’t do.
Oh and also other games did not run that well like you maybe remember ;)
Okay, what’s the argument here? Do you think I say for those games “well, you’re not Bethesda, so I’m fine with you not running well”?
That’s kind of the price you have to pay if you use mods. You can either not use mods and experience the full game (if you can beat it), or you can use mods, but shouldn’t go online so you don’t kill other peoples fun.
I have to say that I played Horizon: Zero Dawn, and after the first couple hours it felt very samey. Basically a Ubisoft open-world game with slightly better movement and combat. Haven’t tried the new one, but I don’t think any open-world will ever really catch me again like Elden Ring did.
After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.
Very important for me - it’s not Bethesda style role playing where you have a couple of quest lines that can differ and where you have mostly good, bad or crazy dialogue options. There is real choice! The game reacts to whether or not you did some quests early on, there can be fully different outcomes depending on your choices. The roleplaying goes deep enough to feel like something you can explore instead of just being a mechanic to play voiceline 1, 2 or 3 before continuing on the same path.
Microsoft’s Activision Blizzard deal approved by UK regulators (www.theverge.com) angielski
Just beat Lies of P and I love it! angielski
My first soulsborne game was Bloodborne and is still my favorite of the FromSoft series with Elden Ring just behind it. Playing Lies of P has seriously reminded me of when I first played Bloodborne and so it probably gets special bonus points just for that. Now I just have to wait until Friday for Lords of the Fallen!
Team17 hit by redundancies - UK firm latest to suffer layoffs (www.vg247.com) angielski
Indie gaming is on the verge of an immersive sim eruption (www.rockpapershotgun.com) angielski
Counter-Strike 2 - Launch Trailer (www.youtube.com) angielski
Idris Elba: Actors in video games like Phantom Liberty is 'sign of the times' (www.bbc.com) angielski
Idris Elba, who stars in Cyberpunk 2077: Phantom Liberty, sees a future where films and games converge.
Unity May Never Win Back the Developers It Lost in Its Fee Debacle (www.wired.com) angielski
Nvidia Says Native Resolution Gaming is Out, DLSS is Here to Stay (www.tomshardware.com)
NVIDIA GeForce RTX 5090 rumors: 2.9 GHz boost clock, 1.5 TB/s bandwidth and 128MB of cache (videocardz.com) angielski
Portal 2 VR mod gets an early release (www.gamingonlinux.com) angielski
Still one of the best puzzle games ever made, Valve’s Portal 2 now has a community-made VR mod available in the early stages that’s already quite impressive. The mod works, although it’s certainly a little rough around the edges with various bits not quite hooked up yet. Even so, it’s impressive what modders are able to...
Game wikis just aren't as popular anymore? angielski
Has anyone else noticed that Wikis for most games just aren’t as complete anymore?...
$70 Mortal Kombat 1 Switch version called "robbery" as graphical comparisons flood the internet (www.eurogamer.net) angielski
Fans have taken to the likes of X (formerly Twitter) and TikTok to question NetherRealm's decision to market Mortal Kombat 1 as a $70 Switch release. It has been called "robbery" and "disrespectful" to users.
Unity issue an apology on Twitter for "confusion and angst" over the runtime fee policy. (nitter.net) angielski
We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical...
Baldur's Gate 3's director hasn't completely ruled out DLC (www.eurogamer.net) angielski
Todd Howard asked on-air why Bethesda didn't optimise Starfield for PC: 'We did [...] you may need to upgrade your PC' (www.pcgamer.com) angielski
You heard him 4090 users, upgrade to a more powerful GPU.
What game has a great story and is worth the time investment? angielski
I recently finished Rise of the Tomb Raider and Final Fantasy XVI, and I’m hesitant what I should play next (PC or PS5)....
Game recommendation, looking for easier western 3D ARPG angielski
I am on the older side, really like everything about Elden Ring, except the difficulty. Is there games like Elden Ring but easier?
Baldur's Gate 3 "feels so alive" because it used mo-cap and 248 actors to bring its characters to life (www.eurogamer.net) angielski
In its first week, Immortals of Aveum had a peak count of just 751 players on Steam. (steamdb.info) angielski
After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.
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