Expedition 33 is very good at what it does. It’s a great experience, well worth the money (though I found combat to be repetitive over time) and as others have already explained, a lot more artistic.
BG3 however was a mind-blowing game for me. The amount of choices you have at every point was something I’d always wanted, and I’d always been let down.
I still think about E33s story often after my ~20h playing it, but for BG3 I really wish I could play it again for the first time, after having played over 200 hours already.
I sadly have to disagree regarding Elden Ring. I love the DLC, but there’s pretty much 0 integration with the rest of the game. Nothing you do in the base game will change interactions in the DLC, and vice versa.
If a couple voice lines changed (e.g. for Melina, Midra regarding the Frenzied Flame, Miquella regarding Malenia) I’d agree completely, but as it is it’s very slapped on.
But that’s what’s happening, games like AC2 are being taken from people.
How the hell were people supposed to know that the game would be taken from them when they bought it? You are aware that clear communication on that issue is literally one of the objectives of Stop Killing Games?
Have you done any thinking & reflection on why people support the campaign? It feels like you’re desperately throwing arguments against the wall to see what sticks, even though nothing actually makes sense.
First, how the hell did you get that from what I wrote?
Second, do you really think art is this replaceable? “Oh, we don’t need old movies and music, we have better ones now, so let’s just take away the copies people have already bought”? What a sad way to look at art.