I’m not aware of really any small developers pulling stunts like Ubisoft is doing. And there’s always the option to limit new laws to bigger publishers, like the EU is doing with the DMA.
The art argument is not nonsense, not sure where you get the idea. Games like Assassin’s Creed 2 have influenced many people in their design choices for their own games.
And of course there’s something wrong when a company takes away access to singleplayer games you bought, just because they use always-online DRM and don’t want to pay for the servers. These games don’t take away space from new games, it’s a ridiculous idea that them dying off is improving the situation for new games. It’s also ridiculous to think “hey, someone can just develop a game like the old one!”.
Thanks for the recommendation! I’m specifically looking for a text guide that outlines the tech progression - doesn’t have to be in-depth, just a rough “first get this kind of thing, then this one”.
These kinds of games tend to be a bit opaque for me, having such a guide would allow me to read up on things when I can’t progress myself. Do you happen to know one?
Yeah, quite the surprise. They really fucked up with the previous-to-last update and left the game broken way longer than acceptable, but it’s nice that they’re improving things a bit now.
It’s hard to explain the relief I felt upon beating the last level. I can fairly easily survive for 300s in the first one, but I’ve never gotten close to beating the last one again.
The most important tip I can give: if you have a 60Hz monitor, turn off VSync. Makes a huge difference.
There’s also a “spiritual successor” called Open Hexagon that’s extendable by the community if you want more, though I haven’t played it myself.