Well, 3 data leaks in the last 10 years, at least one of which wasn’t their fault at all. This change is bad for several reasons but “data leaks” isn’t really one of them.
It’s remarkable how well this game looks, plays, and performs. The game was somehow made by a single guy, yet it puts just about every other medieval city builder that’s come before it to shame. Only real issue with the game is a lack of content due to being early access, but everything that’s there is incredible.
To most of us, this is probably just a summary of events over the past year or so. But, it’s good to know that this sort of news is reaching non-gaming channels.
Totally disagree. The homogenization and enshittification of AAA games has meant that there is less choice than ever. More and more established IPs are tanking in quality and there aren’t enough new ones to replace them. There are certainly “more games”, but the problem with this quantity of quality style of production means that there are fewer standouts and unique experiences to actually choose from. This has resulted in entire genres collapsing under their own weight. There are still unique, standout games but I’d hardly say there are now that 10-15 years ago. And the ones we do have are more often than not made by indie and AA studios.
The problem is the AAA games are what prop up gaming consoles, which are the only reasonable way for the average person to afford gaming. All the best AA and indie games have predominantly been on PC. All my favorites are still PC only.
In the year like, 6 months to a year I’ve seen what looks like maybe start of many of them coming to consoles, but we’re still years out from seeing what becomes of that. As for right now, AA studios and indies can only afford to port things to consoles due to the large console adoption, and large console adoption is due to AAA games. If consoles stop being worth it for Sony and Microsoft to make, people will have to buy PCs. And PCs are expensive even to those with the experience to build things themselves and know how to shop for what they need to have a good experience.
This free update includes native applications for PlayStation 5 and Xbox Series X|S, Performance mode and Quality mode settings, as well as stability improvements and fixes. Experience up to 60 FPS and increased resolutions!...
Which is pretty pathetic given the numbers of game breaking bugs and head scratching performance issues in Fallout 4 for PC. I guess for Bethesda back in the day, fixing the game for the people that already paid for it wasn’t worth doing.
Twilight Princess. I loved the characters and the vibe, the MUSIC was something else too. On par with OOT. The snowy mountain theme was chilling.
It was not revolutionary like OOT, experimental like MM, or transformative as WW, but I feel like it was the most polished, quintessential Zelda game we got.
Now that BOTW and its squeakwal are just cash cows though, it’s sad to think we’ll never get a good old fashioned Zelda game again.
The expendable AT rifle and recoilless rifle are both more effective against chargers than the railgun is, with the exception of a high number of chargers at once. They both take off leg armor in one hit and stagger the chargers.
Because people spamming those missions aren’t completing operations, which means they don’t contribute to major orders at all, and lower the medal output rate.
My girlfriend has never really gamed. But she’s now forced to move less than she would like to (health problem) and she’s getting bored. I was thinking of introducing her to a game or two that we could play together. She’s not the real action game type, and seeing as she has no experience with controller/mouse and keyboard...
Gamepass has already hiked their prices up, and is severely hampered on PC by offering “Xbox” versions of games that are often older builds with more bugs, fewer features, and if they’re multiplayer games, don’t allow you to play with friends on Steam.
Years after all the Gamepass hype and I still fail to see how Gamepass is really that much of a value. The only really defining characteristic of it is the day 1 releases, but more often than not those late disappointing on their own.
Ultimately it’s a logistics simulator, like Euro/ American truck simulator or Snowrunner, but instead of hauling things around in trucks, you do it on foot, via motorcycle, and even sometimes trucks. In the beginning you grab a couple packages and hoof it in foot from A to B. The further you get, the more you can transport at once, and the more complicated the routes get, more difficult the terrain gets, and the more you have to strategize your overall route. A big portion of the game is exploring alternate routes and laying down tools to assist yourself in future deliveries or even other players like ladders, bridges, ropes, rain shelters, ziplines, canons, and more. It’s post apocalyptic, and so in addition to harsh weather and unforgiving terrain, you also frequently have to haul your goods through hostile enemy zones who will attack you and steal your cargo, or areas where you must sneak by the games primary antagonists, the ghosts/monsters known as BTs. A secondary focus of the game is the Dark Souls-esque “multiplayer” where the things you put down in the world can be used by other players or vice versa. You can make an entire side game out of DS by simply finding other players lost cargo in the world and recovering it/ delivering it for them, leaving helpful and informative messages and motivations, or even using stealth combat to sneak into enemy encampments and liberating other players stolen cargo for them.
If I had to distill it down into a single distinct vibe, think about post apocalyptic/ zombie type movies, I am Legend for example, where a lonely survivor/ wanderer has become accustomed to their new world and despite the hostile conditions is able to move around freely via the use of various tools and structures they’ve built up around the area to cleverly outwit the elements and whatever monster ended the world. Thats who you play in the game. You’re Will Smith in I am Legend but instead of being a lonely drunk locked away in a compound, you’re the neighborhood mail man.
The sudden surge in journalism coverage he’s gotten in the last 5+ years are because of his dramatic departure from Konami and the Metal Gear series which his name was practically synonymous with, and he struck out on his own and made his own game studio where he makes very good, high production value AAA games that are extremely unique and experimental in nature.
Like it’s perfectly understandable to not like Death Stranding because of how niche its appeal is, but the thing is the gaming industry has become such a homogenous mess of samey, formulaic, safe games. Kojima is so relevant right now because he’s now one of if not the biggest studios that’s just making games out of passion, and not just the biggest return on investment.
It’s still very active seemingly, after making this comment I started a new play through lol.
Basically each sub region starts off as “disconnected from the network”, so your first expedition to a new area you’ll have no help from other players, only what you bring with you. Once you connect the region to the network, that’s when other players items can start appearing in your world and vice versa. Now it’s instanced so you won’t see everything every single player has placed, just a subset. Now there’s also a concept of “bandwidth”. When you first connect an area to the network, the bandwidth is low so only smaller, lower level things will show up in your game. You’ll start to see some conveniently placed ladders and ropes mostly. So you go from being 100% on your own, to having a little help here and there. Which each new completed delivery though, you increase the bandwidth available, and you’ll see more / bigger objects enter your game world. Bridges can that span a river, timefall unbrellas that let you wait out a storm with some music, watchtowers that can give you a Birds Eye view, things of that nature. When you get the bandwidth really high, you’ll start to see bigger structures like sections of floating highways allowing truck travel, and even underground bunkers that function just like private rooms do in the big locations. So the more time you spend in one area completing bigger deliveries that need to be delivered faster, the game very gradually adds more player support to the game. So the game retains its challenge when you’re first entering an unexplored area, but makes it less tedious to deliver follow up deliveries as time goes on. It’s really brilliant in my opinion. Because while it’s fun to man vs wild your way to new places, it wouldn’t be as fun to keep treading the same route the same way over and over. The way they’ve implemented this system keeps things relatively fresh.
Another factor is that the timefall rain will degrade both your and other players structures over time. So without maintenance, things placed down will eventually be destroyed. You can haul resources to both your own structures as well as other players to keep them repaired. Bigger structures require more resources and collaboration to maintain. You can also favorite certain players and then their stuff specifically might show up in your game more so than random players, so you can almost have an asynchronous “friendship” with someone you never see.
Okay let me start with two heavy hitters right from the get go and don’t forget these are only personal oppinions and I absolute understand if you like those games. Good for you!...
Zelda: BOTW is a soulless Ubisoft game clone shamelessly inhabiting the dead shell of the Legend of Zelda franchise. It contains little to nothing that makes the Legend of Zelda games what they are. Gone are fascinating cities and towns, no colorful cast of characters, no real dungeons or temples, no progression system so the entire game is just 50 hours of the game exact same copy-pasted things over and over and over with no change in difficulty or approach. It’s like the first Zelda game in history without a memorable score, in fact there’s hardly any music in it at all. Theres no plot to speak of. It introduced some novel systems, and they deserve credit for that, but it’s just not a Legend of Zelda game at all.
RDR2 is a bland on-rails march from shooting gallery to shooting gallery, with an incredibly lifelike and immersive world that… doesn’t really give you anything to do. And what it does give you, there’s no reason to do. The game revolves around your camp and allies but the camp hardly serves any purpose. You can’t customize it in any significant way, keeping everyone happy and supplied does very little besides reduce the amount of audible complaining. And the game shoves so much money in your hands from the word go, that you never have a reason to do any money making activities, and it upends the plot of the whole game “We just need a bit more money” Dutch says as I have $10,000 stashed in my saddlebags. Everyone seems to love Arthur as a character but he’s just such a bland, indecisive milquetoast guy who doesn’t hold his own opinion on anything. He doesn’t have any personality to speak of until the last third of the game, and then they expect you to have an emotional reaction to him by the end. John was hands down a better protagonist and it’s not close.
Absolutely nothing like Majora’s lol. Majora’s Mask took everything expected about a Zelda game and put a put a twist on it. It switched up the formula while staying true to its legacy. It was a fresh new experience but everything you could want as a Zelda fan was there.
BOTW just abandoned everything good about the franchise and replaced it with insultingly generic Ubisoft inspired busywork. Whatever Zelda DNA that was left is just window dressing.
I WISH we could one day get a spiritual successor to MM, but I guess we have to wait for Nintendo to kick its Ubisoft / Fortnite phase.
In CS 1 I purposely poisoned the entire city and it took a remarkably long time for that to have any real repercussions and can be immediately and cheaply fixed. Like you can tank a city, but it takes a concerted effort. If you just keep building roads and painting RCI the game just kinda plays itself.
Sales follow the tradition of supply and demand. Products come out at their highest price because of expectations and hype. Then, as interest wanes, the publisher continues to make some sales by reducing price to tempt the less interested parties....
Have you been spending hours trying to pass a level? Or maybe you are completely addicted to a newly bought game. Do you have a question about a game or would like to share something else? In the Weekly Discussion Thread, you can do it all!...
Fallout 4. After the disappointment that was Starfield, I had a hankering for a Bethesda style game and while not perfect Fallout 4 is just miles ahead and is still a lot of fun today.
It gets a little better in its last 3rd, but only story wise. It is a remarkably bland experience compared to the first game. If riding around on a horse and chest-high wall cover-based shooting wasn’t fun for you after the first hour, there’s nothing for you later on either.
Have you watched any of the feature highlights and accompanying dev talks? Visually speaking, the game looks worse in a lot of really bizarre ways, but the actual city simulation gameplay looks like it’s been much improved. There really wasn’t anything groundbreaking, but they added a lot of the depth that’s been seen in older Sim City titles, as well as what looks like an actually currency based economic model, as opposed to the shallow approximation of an economy that existed in Cities Skylines. They also added the frankly crucial changes to traffic AI that was added to CS1 via mods, into the base game. It looks like as far as the city simulation goes, CS2 will be a solid improvement and there have been a couple well known CS1 YouTubers that seem to confirm that.
That being said, I fully expect this game to look rough and maybe perform even rougher at release, but it does at least look like I definitely wouldn’t recommend anyone buy this at launch unless they pull some big improvements out of their asses which judging by this statement, they don’t plan to, but it is also releasing on gamepass…
I mean what were you expecting a month from release besides like maybe one additional trailer? The original trailer exists and I’m sure they’re paying to run that somewhere. And once someone sees it they can go watch the dev videos.
If they cared about peaking hype they wouldn’t have told us about the performance problems. But frankly they don’t need to hype CS2 or even sell big at release and they’re well aware of it. Games like the latest annual COD have to sell as much as possible at release because they need players to fill the servers, they need to have an established player base to sell the battle passes to after a month, and the game has a maximum shelf life of a year, before it’s abandoned for the next game. But CS on the other hand doesn’t need to do any of that. It has virtually zero competition so it has a captive audience of everyone who likes modern city builder games, and it doesn’t matter when you buy it, because they aren’t making another one for 5-8 years. They know exactly how much money they’re going to make from this game and they’ll get yours too, whether it’s at release or a year from now.
To put it in perspective, COD games are made fast, and have to sell fast. Since CS1 released, there have been TEN Call of Duty games. In that same timespan were about to get ONE new Cities game.
Several days ago, ahead of the global launch of Starfield, Intel released its new Arc GPU driver, which resolved a lot of game-breaking bugs within Bethesda's new hit title. While the new driver set addresses various issues, some PC players using an Intel Arc GPU are still reporting some crashing issues within Starfield....
Huh I guess my 1060 doesn’t meet the minimum requirements either but it honestly doesn’t seem to play much worse than people with much better hardware. I’m between 40-60 fps depending on the map that’s loaded.
"PSN isn't supported in my country. What do I do?" Arrowhead CEO: "I don't know" (lemmy.world) angielski
Helldivers 2 community manager says internal discussions are ongoing regarding mandatory PSN account link (libreddit.bus-hit.me) angielski
Helldivers 2 Players Express Frustration On Steam As It Will Soon Require A PSN Account (www.gameinformer.com) angielski
cross-posted from: lemmy.zip/post/14764738...
Manor Lords is off to a flying start on Steam, just hours after its early access release (www.eurogamer.net) angielski
How Greed Ruined Gaming (www.youtube.com) angielski
To most of us, this is probably just a summary of events over the past year or so. But, it’s good to know that this sort of news is reaching non-gaming channels.
Fallout 4 is Getting Free Updates on April 25 (fallout.bethesda.net) angielski
This free update includes native applications for PlayStation 5 and Xbox Series X|S, Performance mode and Quality mode settings, as well as stability improvements and fixes. Experience up to 60 FPS and increased resolutions!...
Legend of Zelda angielski
What is your favourite LOZ game? My fave is twilight princess as it was the first zelda game I played. Being it on the Wii....
No Man's Sky Orbital Update brings full ship customisation and a complete space station overhaul (www.rockpapershotgun.com) angielski
What are y'all buying on the steam sale? angielski
Let’s share some good deals!...
Helldivers 2 gets its first rebalance patch (www.destructoid.com) angielski
What games do you recommend for my girlfriend? angielski
My girlfriend has never really gamed. But she’s now forced to move less than she would like to (health problem) and she’s getting bored. I was thinking of introducing her to a game or two that we could play together. She’s not the real action game type, and seeing as she has no experience with controller/mouse and keyboard...
The upcoming Crazy Taxi reboot is a triple-A game, according to Sega (www.videogameschronicle.com) angielski
No Sega, a remake of a, admittedly great, nearly 25 year old game is not a triple A game but does make you sound like a quadruple A-hole.
What game fits this? (lemmy.world) angielski
EXCLUSIVE | Microsoft plans Starfield launch for PlayStation 5 - XboxEra (xboxera.com) angielski
It seems that Microsoft may be becoming more open to releasing their games on other platforms
DEATH STRANDING 2: ON THE BEACH – State of Play Announce Trailer (www.youtube.com) angielski
Which games do you dislike, but the rest of the world loves them? angielski
Okay let me start with two heavy hitters right from the get go and don’t forget these are only personal oppinions and I absolute understand if you like those games. Good for you!...
Prison Architect 2 - Official Announcement Trailer (www.youtube.com) angielski
Many players have become "patient gamers". What are games people might miss out on by waiting for sales? angielski
Sales follow the tradition of supply and demand. Products come out at their highest price because of expectations and hype. Then, as interest wanes, the publisher continues to make some sales by reducing price to tempt the less interested parties....
The Weekly 'What are you playing?' Discussion (lemmy.world) angielski
Have you been spending hours trying to pass a level? Or maybe you are completely addicted to a newly bought game. Do you have a question about a game or would like to share something else? In the Weekly Discussion Thread, you can do it all!...
Grand Theft Auto VI Trailer released early by rockstar after it was supposedly leaked (www.youtube.com) angielski
“Our trailer has leaked so please watch the real thing on YouTube” was posted earlier today on Rockstars Twitter
Stardew Valley creator confirms he's made "a ton of progress" on update 1.6 (www.eurogamer.net) angielski
What's your favorite game through the ears of Original Soundtrack? angielski
Mine is Skyrim....
Cities: Skylines 2 devs warn players of performance problems: 'we have not achieved the benchmark we targeted' (www.pcgamer.com) angielski
Ahead of the city builder's release on October 24, the devs want to "manage expectations on performance."
It was a lively, bustling major city... of about 12 people and 1 chicken. (startrek.website) angielski
Idris Elba: Actors in video games like Phantom Liberty is 'sign of the times' (www.bbc.com) angielski
Idris Elba, who stars in Cyberpunk 2077: Phantom Liberty, sees a future where films and games converge.
Bethesda Support: Intel ARC GPUs (A770) Don't Meet Starfield's Minimum System Requirements (wccftech.com) angielski
Several days ago, ahead of the global launch of Starfield, Intel released its new Arc GPU driver, which resolved a lot of game-breaking bugs within Bethesda's new hit title. While the new driver set addresses various issues, some PC players using an Intel Arc GPU are still reporting some crashing issues within Starfield....