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EncryptKeeper, do games w 'My Advice to Users Is to Accept Reality and Tune, or to Not Play' — Randy Pitchford Is at the 'Get a Refund From Steam' Stage of the Borderlands 4 PC Performance Backlash

There’s a difference between a game being way outside of your specs because it’s graphically very advanced and your hardware is old, and a game just being unoptimized slop that expects its users to deal with by throwing higher specs at a fixable problem.

I have a brand new 5070ti that can play all kinds of UE5 games with much better graphics than BL4 at 4k resolution with ray tracing at a decent frame rate without relying on frame gen. And I’m in the top few percentiles here.

EncryptKeeper, do games w 'Borderlands 4 is a premium game made for premium gamers' is Randy Pitchford's tone deaf retort to the performance backlash: 'If you're trying to drive a monster truck with a leaf blower's motor, you're going to be disappointed'

Sure, but powerful systems don’t run it too well either. Especially given how mediocre the game looks visually.

EncryptKeeper, do games w Borderlands 4 Launches To Mostly Negative Steam Reviews Over Performance Issues And Crashing

Right but how do you know that didn’t impact the score? For all we know they knocked it down a point for that.

EncryptKeeper, do games w Borderlands 4 Launches To Mostly Negative Steam Reviews Over Performance Issues And Crashing

How do you know that?

EncryptKeeper, do games w Borderlands 4 Launches To Mostly Negative Steam Reviews Over Performance Issues And Crashing

Depends on the game. In a looter shooter like Borderlands, it’s the looting and shooting

EncryptKeeper, do games w Borderlands 4 Launches To Mostly Negative Steam Reviews Over Performance Issues And Crashing

They noted the perforemance issues in their review

EncryptKeeper, do games w Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks

It’s only subjective in that it’s not entirely impossible for at least one person out there to enjoy the mechanic. However at the same time there has been a general consensus made that it’s not a good mechanic. Your opinion may be the equal of any one other persons opinion, but what I think you’re not understanding is that is that it’s not the equal of the many opinions of the majority of people. If you expect your one opinion to hold the same value as the collective opinions of everyone else, you’re setting yourself up for disappointment.

as a sort of olive branch of understanding that opinions are opinions.

That’s not a great example to your point because the weapon degradation mechanic of BOTW is also widely regarded as a bad mechanic. It’s the most disliked mechanic in that game.

EncryptKeeper, do games w Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks

I think he’s being upvoted and you’re being downvoted because boss runbacks have been around for a long time and both the industry and community have since come to a consensus that they’re just objectively bad game design. They don’t add anything of value to a game and their existence is a detriment to the experience. I don’t think you’ll find a single person who holds the opinion that they’re fun. People like yourself may tolerate them, but a tolerable inconvenience is not the same thing as fun. You’ve actually gone exceptionally out of your way to avoid calling them fun.

Like with anything, not all personal opinions are going to be held in equal regard. And your take here is going to be an outlier so I wouldn’t be surprised if you continue to get this reception.

EncryptKeeper, do games w Civilization 7 developers Firaxis have laid off an unspecified number of workers, 2K confirm

Well they removed the ability to play as “A civilization” in the game called “Civilization” so yeah everyone I know has swore off it.

EncryptKeeper, do games w Baldur's Gate 3 or Clair Obscur: Expedition 33?

What I would also note is that the story in BG3 is still very linear. The branching paths are small deviations along the main path and can affect the ending, but the story doesn’t really change a whole lot so it’s not as daunting as it sounds.

The differences in choices in BG3 are more like flavor so that the story doesn’t railroad you into a certain character archetype. Replaying BG3 and making different choices mainly just rewards you with different companions and cutscenes, new paths through the 3 main areas, and more or less different side quests or even parallel main quests.

EncryptKeeper, do games w No Man's Sky: Voyagers update releases today, introduces customizable "colossal, fully furnished, completely bespoke Corvette-class starships"

In the endless exploration, yes. In the myriad of other slapped together mechanics that don’t really tie into the exploration at all, no.

The exploration of new planets is well implemented, but that’s existed since the game launched. If you were happy with that then, you’ll be happy with it now. But the game was panned due to there not really being anything else to it. And after all these years and added mechanics there still sort of isn’t.

EncryptKeeper, do games w No Man's Sky: Voyagers update releases today, introduces customizable "colossal, fully furnished, completely bespoke Corvette-class starships"

I don’t play the game, I prefer games that are fun on their own without me having to create my own.

EncryptKeeper, do games w No Man's Sky: Voyagers update releases today, introduces customizable "colossal, fully furnished, completely bespoke Corvette-class starships"

I don’t agree with that at all. Giving your players a rewarding reason to interact with the games systems is a foundational pillar of game design.

EncryptKeeper, do games w No Man's Sky: Voyagers update releases today, introduces customizable "colossal, fully furnished, completely bespoke Corvette-class starships"

This game has added so many systems over the years, but it still just hasn’t really grown into anything of substance. It’s a game where the only real “thing to do” is mindless busywork. 200 new systems, all created to a standard of absolute minimum viability, none of them are very rewarding on their own, and none of them really create interesting interactions with each other. It’s like they every system was added with the idea that they’re optional, which makes them all feel unnecessary.

You can build bases now, but there’s no real reason to other than to do so. There are settlements you can become the leader of? But what that entails is essentially nothing. The game is designed from the ground up for you to move from planet to planet without lingering too long on any particular one, and yet they added a bunch of mechanics based around specific planets.

It’s a really bizarre product.

EncryptKeeper, do games w No Man's Sky: Voyagers update releases today, introduces customizable "colossal, fully furnished, completely bespoke Corvette-class starships"

That’s a really bold assumption lol.

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