Yes besides all of the brand new hardware that improved load times dramatically and can reliably play games at 60fps without blowing out your eardrums due to fan noise, the best new controller to hit the market since the first rumble pak, and all the new games to play on it, it didn’t improve much… lol
You better settle in bucko because I have some bad news, it only gets more incremental from here.
That’s really the key. The PS4 and even Pro were fighting for their lives by the end of the generation. Anyone who claims the upgrade to a PS5 was “minute” is lying to themselves about their jet engine PS4
Increased computing power used to open up entirely new concepts in gaming. 3D environments, then larger and larger worlds, dynamic physics engines, more complex NPC Ai and more power to run larger numbers of enemies at a time.
Absolutely none of that makes a new console inherently more fun. Many of the games I have on my launch PS1 and N64 are to this day unsurpassed. Not only that but some of the most critically acclaimed, genre defining games of the last 10 years could be run on a calculator. On the other hand we have all this extra compute power yet video game AI is universally garbage. To this very day the hands down best combat AI in a game are Halo 1 and the original F.E.A.R.
Console upgrades today are about making things prettier, fit on bigger screens, and perform better. If you think the jump from PS4 to PS5 wasn’t worth the money, there’s no upgrade that will ever be worth it to you again.
Well from that perspective literally any upgrade at all is entirely pointless and a waste of money. There’s no point upgrading from your Nintendo 64. None of the games made possible by any console since can truly make any games inherently more fun, it’s all just graphical and performance enhancements.
I don’t agree with that really. I think PS5 games are already designed with the PS5 Pro in mind. We already have difference performance profiles where you can have 60FPS OR 4k OR Ray tracing.
If all the Pro means is being able to play 60FPS at 4k with Raytracing, the $700 price point would be very attractive. You won’t get that with a $700 PC that’s for sure.
Computing hardware when the PS4 and PS4 pro came out was still in the before times when new hardware meant doing more for the same money. It’s been a minute since those times and that isn’t really something Sony has any control over.
Meanwhile you also have a weird phenomenon that didn’t exist during the PS4 generation where you have a huge spike in inflation between your base console and pro launch. When the PS5 launched at cost $500, but $500 then is more than $600 now. The PS5 pro is really only $100 more in 2024 money than the PS5 was at launch.
Maybe Sony is making the wrong move here but understanding the market and economy as it is today, I’m not sure what else they could have done besides not launch a pro console at all.
One part of the touch pad that’s used very often is the touch zones, effectively using the touchpad as two buttons. Outside of that though it’s very rare. I think Ghost of Tsushima used the swipe.
The new Duelsense features are used in just about every single game on PS5. I have yet to come across any AAA game even from a non-Sony publisher who doesn’t use them.
Combat Evolved didn’t look that bad either. That just looks like someone on PC put the graphics down as low as possible. Something you can’t even do on Xbox