EncryptKeeper

@EncryptKeeper@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Where do you find new games nowadays? (Both singleplayer + multiplayer) angielski

Hi all, I know this question has probably been posted on the internet millions of times, yet I would like to receive some Lemmy-oriented answers. :) What are your favorite places, websites, or creators for discovering new games in your favorite genres?

EncryptKeeper,

For multiplayer, look at Steam charts for most active players. Any of the top 20+ games are probably worth playing, even if old.

I recently got into The Division 2 and that’s YEARS old. There isn’t much multiplayer until you reach endgame (very quick for essentially an MMO) but then there’s a decent community still.

EncryptKeeper,

I wonder where a union draws its power from in an industry where there are so many people desperate for work right now.

Trade unions make sense because there’s such a shortage of skilled workers in total, much less scabs. How does a union for such a well known legacy game developer sustain itself in an environment where I bet scabs would be in abundance?

EncryptKeeper,

I’ve got 2,000h in Rimworld and it’s sufficiently like Rimworld for that tagline.

EncryptKeeper,

It is absolutely beyond me how there is a single soul that didn’t know where this was going the very day Gamepass was announced lol

EncryptKeeper,

Don’t need to, never had it lol

EncryptKeeper,

What does that have to do with what I said?

EncryptKeeper,

Not in the slightest.

EncryptKeeper, (edited )

I did no such thing lol. People had to be surprised by this turn of events based on the response to it in this very thread. Whether or not people are forced to continue paying for it has nothing to do with anything I said, speaking of straw men.

EncryptKeeper,

This would by definition be both the first and last time they’ve had a full 1.0 release announcement.

EncryptKeeper,

You can’t even compare late, pre-PS5, PS4 games and the launch PS4 games.

EncryptKeeper,

The two big expansion packs absolutely. Leader and civ packs are up to you.

EncryptKeeper,

There are things I like and dislike about both, but the district mechanic is something I find hard to live without.

ItalianSkeletonGaming, do games angielski
@ItalianSkeletonGaming@mastodon.social avatar

@games Games to replace Total War: Warhammer 3 with?

There have been rumors/controversies about the next Warhammer 3 DLC, while I don't personally believe them, it's true that we're reaching the lifecycle end of this franchise, I'm thinking of a contingency plan, I've played this series since 2017, and to replace with something else is going to take a while.

Still, here are some of my ideas, and I would like to hear others from the community

Cover of the turn-based game Disciples 2
Cover of the game turn-based Solium Infernium
Cover of the 4X Age of Wonders 4

EncryptKeeper,

Some of us have been waiting more than a decade for an alternative to Empire: Total War

What are some eras of gaming that you've stopped feeling nostalgic for? (kbin.social) angielski

As I've gotten older as a player, I have found myself dropping some eras of gaming that I used to be nostalgic for. One of them is the 8-bit era, the NES days. I have played some of the best that system had to offer and I will never say that system didn't have any good games....

EncryptKeeper,

This is broadly true, but I think that many older games that were much simpler, with a narrower focus and more fleshed out presentation have a spot on the leaderboards that won’t be knocked off any time soon. One example is the Legend of Zelda series. With Breath of the Wild and its sequel, it did some pretty innovating things. But in the process it sacrificed much of what made the earlier Zelda games great. We figured out how to make a game with “more dungeons” but they were uninspired and they all looked the same. Gone were the huge, sprawling, uniquely thematic dungeons with memorable bosses and iconic music. The overworld got much larger and they crammed more overworld activities into it, but now those activities were just the same four or five things copy pasted to every inch of the world, none of which did much individually besides making one of a few numbers go up by a tiny fraction. New technology allowed them to make huge sprawling worlds to explore, at the expense of the ability to effectively fill those worlds with stuff worth exploring for.

New games innovate in what is technically possible, but they move backwards in other areas that don’t get the same attention. It’s more than just “These old games were good for their time”. In many cases they are still unsurpassed by modern games because the focus changed.

EncryptKeeper,

Breath of the Wild doesn’t have an equivalent to dungeons. There are only four divine beasts, and just like the shrines they are extremely short, and identical in appearance. They were just slightly more complex shrines with an animal theme. And the overworld doesn’t realistically have a whole lot to find, by design. Since the game is entirely unstructured, you can’t put anything to find in the game, because you don’t know where the player will go and nothing to stop them from going anywhere. Thats why nothing amounts to anything more than a fractional stat boost or a temporary weapon. The outfits and the master sword are the only things worth actually finding in the game.

As a shit your brain off and run around a pretty overworld type of game, it excels. But it doesn’t delivery anything a typical Zelda game does.

EncryptKeeper,

The divine beasts are in fact visually identical. The only real difference between them is which animal they’re vaguely shaped like. As for the overworld, I found all of it. It’s just that “all of it” was for the most part just copied and pasted over and over with minor variation.

EncryptKeeper,

Well, 3 data leaks in the last 10 years, at least one of which wasn’t their fault at all. This change is bad for several reasons but “data leaks” isn’t really one of them.

EncryptKeeper,

Well they reversed the account linking. I don’t think the anti-cheat had the same backlash though.

EncryptKeeper,

It’s remarkable how well this game looks, plays, and performs. The game was somehow made by a single guy, yet it puts just about every other medieval city builder that’s come before it to shame. Only real issue with the game is a lack of content due to being early access, but everything that’s there is incredible.

EncryptKeeper,

Totally disagree. The homogenization and enshittification of AAA games has meant that there is less choice than ever. More and more established IPs are tanking in quality and there aren’t enough new ones to replace them. There are certainly “more games”, but the problem with this quantity of quality style of production means that there are fewer standouts and unique experiences to actually choose from. This has resulted in entire genres collapsing under their own weight. There are still unique, standout games but I’d hardly say there are now that 10-15 years ago. And the ones we do have are more often than not made by indie and AA studios.

EncryptKeeper,

The problem is the AAA games are what prop up gaming consoles, which are the only reasonable way for the average person to afford gaming. All the best AA and indie games have predominantly been on PC. All my favorites are still PC only.

In the year like, 6 months to a year I’ve seen what looks like maybe start of many of them coming to consoles, but we’re still years out from seeing what becomes of that. As for right now, AA studios and indies can only afford to port things to consoles due to the large console adoption, and large console adoption is due to AAA games. If consoles stop being worth it for Sony and Microsoft to make, people will have to buy PCs. And PCs are expensive even to those with the experience to build things themselves and know how to shop for what they need to have a good experience.

EncryptKeeper,

Which is pretty pathetic given the numbers of game breaking bugs and head scratching performance issues in Fallout 4 for PC. I guess for Bethesda back in the day, fixing the game for the people that already paid for it wasn’t worth doing.

EncryptKeeper,

Twilight Princess. I loved the characters and the vibe, the MUSIC was something else too. On par with OOT. The snowy mountain theme was chilling.

It was not revolutionary like OOT, experimental like MM, or transformative as WW, but I feel like it was the most polished, quintessential Zelda game we got.

Now that BOTW and its squeakwal are just cash cows though, it’s sad to think we’ll never get a good old fashioned Zelda game again.

EncryptKeeper,

I wouldn’t call it reductive as much as I would… accurate.

EncryptKeeper,

You have a family and you bought Satisfactory? Well I’m sure it was nice while it lasted.

EncryptKeeper,

The expendable AT rifle and recoilless rifle are both more effective against chargers than the railgun is, with the exception of a high number of chargers at once. They both take off leg armor in one hit and stagger the chargers.

…unless they nerfed those too.

EncryptKeeper,

Because people spamming those missions aren’t completing operations, which means they don’t contribute to major orders at all, and lower the medal output rate.

EncryptKeeper,

There’s no issue to fix?

What games do you recommend for my girlfriend? angielski

My girlfriend has never really gamed. But she’s now forced to move less than she would like to (health problem) and she’s getting bored. I was thinking of introducing her to a game or two that we could play together. She’s not the real action game type, and seeing as she has no experience with controller/mouse and keyboard...

EncryptKeeper,

Ok so the answer is Stardew Valley. There are some other decent answers in here but trust me on this, it’s Stardew Valley for her first one.

EncryptKeeper,

I’m not sure many of those people exist. Most of the bad reviews I would imagine came from people that put 1-10 hours into it.

EncryptKeeper,

Satisfactory

EncryptKeeper,

Gamepass has already hiked their prices up, and is severely hampered on PC by offering “Xbox” versions of games that are often older builds with more bugs, fewer features, and if they’re multiplayer games, don’t allow you to play with friends on Steam.

Years after all the Gamepass hype and I still fail to see how Gamepass is really that much of a value. The only really defining characteristic of it is the day 1 releases, but more often than not those late disappointing on their own.

EncryptKeeper,

Good news, they’ve been removed. They’re in-world lore accurate beers now lol.

EncryptKeeper,

Ultimately it’s a logistics simulator, like Euro/ American truck simulator or Snowrunner, but instead of hauling things around in trucks, you do it on foot, via motorcycle, and even sometimes trucks. In the beginning you grab a couple packages and hoof it in foot from A to B. The further you get, the more you can transport at once, and the more complicated the routes get, more difficult the terrain gets, and the more you have to strategize your overall route. A big portion of the game is exploring alternate routes and laying down tools to assist yourself in future deliveries or even other players like ladders, bridges, ropes, rain shelters, ziplines, canons, and more. It’s post apocalyptic, and so in addition to harsh weather and unforgiving terrain, you also frequently have to haul your goods through hostile enemy zones who will attack you and steal your cargo, or areas where you must sneak by the games primary antagonists, the ghosts/monsters known as BTs. A secondary focus of the game is the Dark Souls-esque “multiplayer” where the things you put down in the world can be used by other players or vice versa. You can make an entire side game out of DS by simply finding other players lost cargo in the world and recovering it/ delivering it for them, leaving helpful and informative messages and motivations, or even using stealth combat to sneak into enemy encampments and liberating other players stolen cargo for them.

If I had to distill it down into a single distinct vibe, think about post apocalyptic/ zombie type movies, I am Legend for example, where a lonely survivor/ wanderer has become accustomed to their new world and despite the hostile conditions is able to move around freely via the use of various tools and structures they’ve built up around the area to cleverly outwit the elements and whatever monster ended the world. Thats who you play in the game. You’re Will Smith in I am Legend but instead of being a lonely drunk locked away in a compound, you’re the neighborhood mail man.

EncryptKeeper,

The sudden surge in journalism coverage he’s gotten in the last 5+ years are because of his dramatic departure from Konami and the Metal Gear series which his name was practically synonymous with, and he struck out on his own and made his own game studio where he makes very good, high production value AAA games that are extremely unique and experimental in nature.

Like it’s perfectly understandable to not like Death Stranding because of how niche its appeal is, but the thing is the gaming industry has become such a homogenous mess of samey, formulaic, safe games. Kojima is so relevant right now because he’s now one of if not the biggest studios that’s just making games out of passion, and not just the biggest return on investment.

EncryptKeeper,

That’s part of Konima’s appeal. His game stories are always over the top and out there on purpose.

EncryptKeeper,

Not sure about that.

EncryptKeeper,

It’s still very active seemingly, after making this comment I started a new play through lol.

Basically each sub region starts off as “disconnected from the network”, so your first expedition to a new area you’ll have no help from other players, only what you bring with you. Once you connect the region to the network, that’s when other players items can start appearing in your world and vice versa. Now it’s instanced so you won’t see everything every single player has placed, just a subset. Now there’s also a concept of “bandwidth”. When you first connect an area to the network, the bandwidth is low so only smaller, lower level things will show up in your game. You’ll start to see some conveniently placed ladders and ropes mostly. So you go from being 100% on your own, to having a little help here and there. Which each new completed delivery though, you increase the bandwidth available, and you’ll see more / bigger objects enter your game world. Bridges can that span a river, timefall unbrellas that let you wait out a storm with some music, watchtowers that can give you a Birds Eye view, things of that nature. When you get the bandwidth really high, you’ll start to see bigger structures like sections of floating highways allowing truck travel, and even underground bunkers that function just like private rooms do in the big locations. So the more time you spend in one area completing bigger deliveries that need to be delivered faster, the game very gradually adds more player support to the game. So the game retains its challenge when you’re first entering an unexplored area, but makes it less tedious to deliver follow up deliveries as time goes on. It’s really brilliant in my opinion. Because while it’s fun to man vs wild your way to new places, it wouldn’t be as fun to keep treading the same route the same way over and over. The way they’ve implemented this system keeps things relatively fresh.

Another factor is that the timefall rain will degrade both your and other players structures over time. So without maintenance, things placed down will eventually be destroyed. You can haul resources to both your own structures as well as other players to keep them repaired. Bigger structures require more resources and collaboration to maintain. You can also favorite certain players and then their stuff specifically might show up in your game more so than random players, so you can almost have an asynchronous “friendship” with someone you never see.

EncryptKeeper,

I would also choose Zelda: BOTW and RDR2.

Zelda: BOTW is a soulless Ubisoft game clone shamelessly inhabiting the dead shell of the Legend of Zelda franchise. It contains little to nothing that makes the Legend of Zelda games what they are. Gone are fascinating cities and towns, no colorful cast of characters, no real dungeons or temples, no progression system so the entire game is just 50 hours of the game exact same copy-pasted things over and over and over with no change in difficulty or approach. It’s like the first Zelda game in history without a memorable score, in fact there’s hardly any music in it at all. Theres no plot to speak of. It introduced some novel systems, and they deserve credit for that, but it’s just not a Legend of Zelda game at all.

RDR2 is a bland on-rails march from shooting gallery to shooting gallery, with an incredibly lifelike and immersive world that… doesn’t really give you anything to do. And what it does give you, there’s no reason to do. The game revolves around your camp and allies but the camp hardly serves any purpose. You can’t customize it in any significant way, keeping everyone happy and supplied does very little besides reduce the amount of audible complaining. And the game shoves so much money in your hands from the word go, that you never have a reason to do any money making activities, and it upends the plot of the whole game “We just need a bit more money” Dutch says as I have $10,000 stashed in my saddlebags. Everyone seems to love Arthur as a character but he’s just such a bland, indecisive milquetoast guy who doesn’t hold his own opinion on anything. He doesn’t have any personality to speak of until the last third of the game, and then they expect you to have an emotional reaction to him by the end. John was hands down a better protagonist and it’s not close.

EncryptKeeper,

Absolutely nothing like Majora’s lol. Majora’s Mask took everything expected about a Zelda game and put a put a twist on it. It switched up the formula while staying true to its legacy. It was a fresh new experience but everything you could want as a Zelda fan was there.

BOTW just abandoned everything good about the franchise and replaced it with insultingly generic Ubisoft inspired busywork. Whatever Zelda DNA that was left is just window dressing.

I WISH we could one day get a spiritual successor to MM, but I guess we have to wait for Nintendo to kick its Ubisoft / Fortnite phase.

EncryptKeeper,

In CS 1 I purposely poisoned the entire city and it took a remarkably long time for that to have any real repercussions and can be immediately and cheaply fixed. Like you can tank a city, but it takes a concerted effort. If you just keep building roads and painting RCI the game just kinda plays itself.

Many players have become "patient gamers". What are games people might miss out on by waiting for sales? angielski

Sales follow the tradition of supply and demand. Products come out at their highest price because of expectations and hype. Then, as interest wanes, the publisher continues to make some sales by reducing price to tempt the less interested parties....

EncryptKeeper,

Factorio is another game considered a modern masterpiece and the leader of its genre but they have flat out said they will never put it on sale.

Which is honestly fine because it’s $30 and you’re generally considered “new to the game” until you crack 1,000 hours.

EncryptKeeper,

Fallout 4. After the disappointment that was Starfield, I had a hankering for a Bethesda style game and while not perfect Fallout 4 is just miles ahead and is still a lot of fun today.

EncryptKeeper,

Nobody who wants a “tighter, tastier” experience is going to like RDR2

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