!deleted6508
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Kolanaki

@!deleted6508@bin.pol.social

I’m just a weird, furry, pan guy (cis he/him). I also have a big, blue username.

If I was a character in Danganronpa, my talent would be The Ultimate Loser and I’d be the first character killed in the murder game.

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Kolanaki,
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Star Fox has a secret level with a slot machine as a boss and the only way to beat it is to successfully get a jackpot. It’s as much of a gambling sim as this dude’s game is.

Kolanaki,
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So many I can’t even narrow down a specific one. Many new titles have tutorials that go over generic bullshit like how to move and aim and then don’t tell you how to do anything that’s actually unique to the game itself. I hate that shit.

Really hate having a tutorial objective of “put the goober in the jibjab” but then it doesn’t explain what the fuck either of those things are, and it’s not obvious by just looking at the situation.

Oh, The Ascent did this. Tells you to hack something early on; does not tell you how this is achieved. Everything up to that point was walk up to thing and press A/X. To hack you have to HOLD A/X. But it doesn’t say that. I had to look it up online. Which is stupid.

Dark Souls also. But… It’s hard to be mad at that one, since being vague is literally purposeful game design with those. 🤷🏻‍♂️

Kolanaki,
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“I’m sorry there seems to have been a problem with your reservation and the command deck suite is unavailable. All we currently have is the garbage mashers on the detention level.”

Kolanaki,
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My sister said Divinity 2 has one, and another user told me recently part of the agreement to make BG3 between WOTC and Larian included a toolset (dunno if that’s true, tho). So I’m hoping that we get one. Game made me reinstall NWN just to make my own shit. lol

Kolanaki,
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Surfaces murdered Jihira in my recent run :(

She survived the fight clearing out the bottom floor of the tower, and then walked over one of the static placed spots of blue flames and died. I couldn’t revive her since she wasn’t yet joined to my camp, and I wasn’t in the mood to reload and do that fight over again. :/

I am LOVING Baldurs Gate 3 angielski

I’m just a little bit late to the Baldurs Gate 3 party, but I searched on here and didn’t see much follow up discussion about it after the review thread. I’m also trying to submit more to Lemmy so the communities can grow, so I thought I’d bring it back up now that it has been out for a few weeks....

Kolanaki,
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I just use the unique named backpacks I find. Like I have a “backpack,” “Bewildered Adventurer’s Backpack,” “Old backpack,” “Rotting backpack,” etc.

I keep my potions in the bewildered bag, scrolls in the old bag, and throwables in the rotting bag. All the quest items (except the damn artifact) into the backpack I started with, along with my alchemy and supply pouches, gold and keyring.

Kolanaki,
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My first dude was a Dragonborn and that was my thought with the voice options, too. My dragon doesn’t sound like a dragon. He actually sounds like me, IRL.

Kolanaki,
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Man, I have a buncha people giving me shit on my thread for BG3 asking if one of the encounters can be cheesed because the way it would be cheesed is hilarious. It’s a clone fight and I was curious if you could make the clone spawn naked and make the fight a non-issue. Now some people are upset and tell me I should just “play the game.” Is that not what I am doing? I was gonna do it anyway, I just wanted to know if I should save before hand if it fucked me over completely.

I like breaking games. It’s fun. I’ll play them the way they were “intended” once or twice; but after that I’m doing everything but that. Just to see what I can actually get away with. I thought that was the point of an interactive experience. Why the hell would I want to just do the canned ‘canon’ shit? I want to do all the things you can’t do in reality because they would hurt yourself or others. I want to test the limits of the game designer’s imagination. If I can think of it and they missed it or if they actually put that little detail in.

Kolanaki,
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I kinda hate that I am targeted because what I have fun doing in GTA5 is stunting with the Oppressor Mk1. People see it on the map and immediately start trying to fuck with me when I’m just in the mountains doing flips and ignoring everyone. :/

I don’t even have the guns unlocked for it!

Kolanaki,
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That was what gave me the idea. I love Fromsoft games. :)

Kolanaki,
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I don’t even really want to push the BBG off a cliff. I can’t loot him if I do that!

deleted_by_author

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  • Kolanaki,
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    still play the same as games from 2015

    I wish they played more like games from the late 90’s, early 2000’s, instead of stripping out a lot of depth in favor of visuals. Back then, I expected games to get more complex and look better. Instead, they’ve looked better, but played worse each passing year.

    Kolanaki,
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    I sometimes I question if it’s just that, or if it’s also due to the fact they generally employ like a hundred artists to make models and textures and what not, but only have like 5 people doing the programming. Why is it not an even mix? Even if simplicity was a good thing, I’m pretty sure there would be fewer technical issues if they had more people doing the technical things and not just creating more visual assets. It’s not just the complexity of the game mechanics that has suffered, it’s the quality and general stability of the software, too, that has declined.

    Then again, the games I would like to see come back from back in the day were made by small teams. Bigger teams can also be problematic in and of themselves. Communication issues, versioning, making sure everything actually connects together when they are made by separate departments, etc. When it’s one dude with a vision and passion, it can actually be a better thing than something made by a huge team of thousands of people. 🤷🏻‍♂️

    Kolanaki,
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    Play something like The Quarry and you’ll want them to be a tad more realistic, cuz it’s not quite there and triggers the uncanny valley effect. Seeing the likeness of a real person in a video game even with the best graphics available is still very easily seen to be a video game. Some stuff in the works right now yet to be released built on UE5 is even closer. Some things have been shown to look almost photorealistic, such as Unrecord or The Matrix tech demo. Like so much so, people thought they were fake at first.

    Kolanaki,
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    Fuck Hi-Rez for making a really good Tribes game and then abandoning it for Smite. I sure hope they merely licensed the name and don’t hold rights to the entire IP, cuz I want a good, modern Tribes game so bad.

    Fuck them even more for this.

    Kolanaki,
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    No toys? Your camp doesn’t have any salami (which can be equipped like weapons)?

    Kolanaki,
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    Game mechanic wise, their original titles aren’t even much different in how they are setup from old Bioware titles. Specifically a combination of Neverwinter Nights, KOTOR and Jade Empire. The story is almost exactly the same as the first one, with a blend of elements from the second one, remixed into an entirely new tale.

    I’m pretty sure they made them proud. They copied what was good, and improved upon what wasn’t.

    Kolanaki,
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    I invite anyone to tell me what connects this game to the originals

    • the plot is basically the same as the first game and the second game combined and mixed with some new elements to make it unique and is set 100 years or so after the events of the second game.
    • The city itself
    • all the recurring characters, including the villains
    • The play style
    • the setting

    The only thing that doesn’t connect them is the rule edition, and you’re not the same protagonist. BG1 and 2 used AD&D2e. BG3 uses 5e.

    Kolanaki,
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    To be fair, that one Fallout in the latter installments that best fits the original tone of the 2D games had many of the same people that made the original games, including the original designer and writer. If Obsidian was given another shot, now that those people no longer are at Obsidian, I question how good it would be compared to New Vegas.

    Kolanaki, (edited )
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    If you think the story is told like shit, I gotta know what stories and games you actually like. Because it ain’t BG1 and 2.

    The forgotten realms lore has changed tremendously, dude. WOTC is going absolutely crazy with retcons and changes lately. Where have you been? Like the entire pantheon of Gods from even 3.5e is totally different. There has been a huge cataclysmic event that almost destroyed magic for a second time (the first being the Netherese empire’s destruction; Karsus’ Folly) and much of the landscape too. It’s practically a different world. This stuff isn’t Larian’s fault. It’s literally Wizard’s fault.

    Also: BG1 and 2 didn’t have a single map. They did have a world map screen that connected all the actual maps, but it didn’t really mean anything. It was basically what the fast travel screen is now. 🙄

    Kolanaki, (edited )
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    Nexus mods shouldn’t need Steam at all. Other than the steam_api.dll file, the file structure and all the files are identical, and all you have to do is out the mod files in the right place and turn them on in your load order. What mods do that? The only thing it really makes more difficult is if you want Steam Workshop mods. Which you can download, but you need to use a 3rd party tool to do it if you don’t own the game on Steam.

    There is also the new engine updates that fucked up old mods. Many Special Edition mods don’t work on the Anniversary edition, and Fallout 4 was supposed to be getting similar treatment recently. I don’t know if that is released yet or not, tho.

    Kolanaki,
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    Baldur’s Gate 3. And when I’m finally through it, I’m going to start Wrath of the Righteous. My sister’s had it for a while and I only recently saw what it was about and I have to play it.

    Kolanaki,
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    Damn right you shouldn’t have had access to the Quake 2 remaster in 1997. Time travel violates the laws of established physics.

    Kolanaki, (edited )
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    I’m so strong, I haven’t even had to fight Nere; both times I reached that part, motherfucker was already dead somehow. 🤷🏻‍♂️

    I’m guessing you lost Lae’zel after the nautiloid crashed? You need to explore the map a little more. She isn’t too far from where you’d find Gale; but apparently, something like 70% of players miss Gale, too. Which is crazy since they’re like 10 feet from the crash site up north.

    Kolanaki,
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    Every new piece of info I see about this game just tells me exactly what I was expecting. Skyrim/Fallout but with a new coat of paint. The only thing actually new and has me excited beyond knowing they generally make fun games is the space combat shit. And frankly, I’m more inclined to think it’s going to be the jankiest, most broken part of the game considering it’s still on the creation engine and vehicles have never been very good on it. But I would love to be wrong.

    Kolanaki,
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    Bethesda’s been going all in on surprisingly expensive microtransactions for really tiny amounts of content, like in Fallout 4 and 76, and it wouldn’t be shocking for them to continue in that direction.

    This isn’t even new. Bethesda literally set the standard for overpriced MTX with the god damn horse armor in Oblivion for $7.50. That was the first time in history the microtransaction was used and it garnered much the same response as they do now.

    Kolanaki,
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    I don’t have faith in the modding scene to fix it properly (since they never did it for me for FO4 or skyrim)

    Sounds like you need to learn how to make your own. The toolset isn’t very difficult to learn and can do practically everything you’d want to do mechanically to the game. Most of the mods I use are self made, because stuff I can download generally isn’t perfect. They do too much or not enough and it’s very rare that I find something that is perfectly what I want. So I make it myself.

    Kolanaki,
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    Fair points but I do have issue with the combat stuff; I can’t remember the name of it, but the last time I was playing I had found a mod that made combat exactly like Dark Souls. It was a serious game changer.

    Kolanaki,
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    Space buckets!

    Kolanaki,
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    These are all things that have existed in all of their RPGs since Arena. These aren’t empty promises, but they’re also not something to be super hyped on.

    Kolanaki,
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    Well, it will probably be broken.

    Name one Bethesda Studios game that wasn’t broken at launch.

    But fair points otherwise.

    Kolanaki,
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    So it’s finally actually happening? I’ve been hearing whispers and rumors about Skull and Bones for a few years now.

    Kolanaki,
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    When first I heard about it, they were saying it was going to be like Sea of Thieves but better, after SoT had some disappointments.

    Kolanaki,
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    It needs the same treatment as Big Picture and now Remote Play have gotten even on Windows, too. It’s clunky and really kinda shit. It still uses the old Big Picture UI as a base. And I don’t mean the one recently upgraded from; I mean the one before that.

    Kolanaki,
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    half the length of an original NES controller

    God damn. If you haven’t held an original NES controller since back in the day when you were a kid, lemme tell you: They are already fucking small. This thing would definitely suck to use unless you are under the age of 10 or have dwarfism (or possibly Donald Trump).

    Kolanaki,
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    BG3 has still been riddled with bugs for me and since it doesn’t have MTX or a store or anything, it feels kinda worse. At least I know why the crap riddled with MTX is rife with issues; what is BG3’s excuse?

    I probably wouldn’t mind the bugs so much if the whole game was shit. But the game is fucking awesome. I just want to play it without being frustrated by technical issues. 😩

    I’m hoping that by the time the PS5 version launches, it’ll be much smoother.

    Kolanaki,
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    I feel you on the deepthroating shit. It’s a great game, no doubt about it. But some of these articles act like it’s the second coming of Christ, and if I am to be entirely honest… It’s not quite as good as the original games. It’s lacking a lot of depth in the story telling (it’s almost entirely voiced so there’s more brevity in any given conversation than the pages upon pages of text even a random nobody can give you in BG2), but makes up for it with mechanical depth.

    I agree it’s a big deal for a major release to not have MTX or a season pass or other bullshit, and that should definitely be applauded. But some of the things I’ve seen said about the game are out right fraudulent. Like an article the other day saying it is the most polished AAA game in over a decade, which is absurd. The game is plagued with issues and the polish is literally the one thing I can not give it praises for. It even feels amateur in a lot of ways. Like it has many little issues I would not expect from a seasoned developer, and many bugs ranging from minor inconveniences to full blown game breaking stuff like scripts firing wrong leading to an outcome you didn’t choose to take or characters becoming comoletely broken being unable to move or be interacted with.

    Story is great. It actually feels like a remix of the first Baldur’s Gate story. Characters are some of the best I’ve seen in a long time. The combat is super fun, especially when you try to do weird random shit just to see if it works; cuz 90% of the time it does. There is a depth to the changes you can have on the world at large that are extremely cool and haven’t been done on such a scale before in all the RPGs I’ve played over the years…

    Although that last part is where the previous talk about bugs really starts to drag the experience down. There have been so many points in my two playthroughs of the game where I took one path, but got the dialogue and changes to the world of another path. Like currently, my party keeps talking about one of the companions killing another. But they didn’t; I stopped that from happening. So now this character is standing around in the background while other characters talk about her death. And that’s not even the worst one I’ve encountered.

    Kolanaki, (edited )
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    Why is everyone so damn hot?

    I can’t say for anyone else, but Karlach is hot because of that infernal engine she has for a heart. :P

    Why can’t I sort or filter items during trading or in the party view?

    You can on a controller. Press in the left stick. The fact the UI between a controller and the M&KB is so completely different and you get dumb differences like this is another amateur hour move. I’ve played entirely on controller, but from talking to other people and seeing my sister play on her laptop, the M&KB interface is garbage and offers for fewer options far some damn reason.

    Kolanaki, (edited )
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    Not all the issues are bugs. There are issues in the actual design of some systems that are amateur at best (such as the UI). Even most indie developers wouldn’t have these issues, so seeing them in a AAA game that was in early access as long as this one has is totally unacceptable.

    Kolanaki,
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    Yes, everything updates automatically. I’ve gotten all the updates so far. Only a few of the changes made in any of them actually affected me. Most of the things I’ve experienced have yet to be addressed.

    Kolanaki,
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    Ok, but what does that have to do with addressing the dude who claims the game had no funding implying it had a small budget when it didn’t?

    He’s not saying anything about the MTX or lack thereof; he’s calling out the idiot saying BG3 had no funding.

    Kolanaki,
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    I usually go with Steam because it has all the other tertiary features that may or may not be there for GOG titles. I usually only use GOG if it’s the only way to get a good old game or if that’s the only version that will possibly work on a modern PC. I do not even consider them for brand new games, unless I want to pirate them to demo before buying.

    In your case, you just so happened to choose right. Dark Corners of the Earth on Steam has hella issues and the game may not even run. But the GOG version is just fine. I also bought that a while back after watching a review of it and getting nostalgic (since I played it on Xbox back when it was new), and thankfully he had mentioned this or I might have been screwed.

    What is up with Baldur's Gate 3?

    This is not a criticism - I love how much attention this game has been getting. I’m just not understanding why BG3 has been blowing up so much. It seems like BG3 is getting more attention than all of Larian’s previous games combined (and maybe all of Obsidian’s recent crpgs as well). Traditionally crpgs have not lit the...

    Kolanaki,
    !deleted6508 avatar

    Marketing. It generally being a good game and part of a beloved series, set in a beloved franchise (D&D). WOTC has been marketing and growing the Hells out of D&D lately. The recent movie and this game are part of that.

    Kolanaki,
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    Morrowind similarly used this dialogue system, and I truly do like it a lot more than most others, even with a lot of options because it feels more like naturally discovering information and acting up on it, rather than just having a threshold on your stats, or completing quest triggers.

    Kolanaki,
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    The best systems I’ve seen so far are super new and janky because they use AI and you just actually fucking talk to them, and are also only in some niche indie games atm. It’s what I’ve always dreamed to be the future of dialogue systems in games since getting into RPGs way back in the 90’s. The systems themselves are perfect; but the AI still has a little ways to go.

    Kolanaki,
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    You don’t type. You use the mic and talk to them.

    Kolanaki,
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    The fuss seems to be mostly just the Japanese developers getting butthurt that people in the west got bored of their simplistic combat systems and random encounters, and came up with a term to differentiate the games that, at the time were entirely developed in Japan, that fit this style.

    It’s not the Japanese part that made them disliked more. It was the style of gameplay they offered. If you played one, you played them all, basically. They are barely RPGs, taking a more linear, choiceless approach to not only character creation, but dialogue options if even offered, are generally “yes/no” responses to questions that don’t have any real impact.

    It took the big developers of these games way too long to actually listen to fans’ very valid criticisms and make changes to these systems, and they still very much keep so many more traditions that the term endures.

    Kolanaki,
    !deleted6508 avatar

    The original is still my favorite. There are some awesome ROM hacks that provide competitive 2-player mode, while keeping the original rules, scoring and graphics.

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