Just use hall effect sensors like everybody else. You can buy hall effect joycon joysticks and 3rd party controllers comparable to the pro controllers that use hall effect joysticks as well. They don’t drift.
It is absolutely amazing that nobody seems to have clicked through to the actual article.
So for all the "just use hall effect sticks" people, the patent is apparently not just for a solution to drift but also a way to add variable pressure to sticks, kinda like what Sony does to triggers.
It took me like fifteen seconds to read deep enough to find that.
For what it's worth, I think it could be interesting, especially if applied in a Nintendo-like way, bur proprietary stuff like that tends to go underutilized. You know, like the triggers on the PS5 controller.
It’s not clear, then, whether developers would be able to change the resistance of the fluid to provide some sort of force feedback, or a resistance similar to that of the triggers in the PS5‘s DualSense controller (for steering in racing games, for example).
For someone who supposedly read the article you seem to be making big assumptions
No, I read the whole thing, including that line, but that's entirely editorializing from the reporter. The quotes from the actual patent are pretty clear, machine translation word soup aside.
You being nitpicky made me go dig up the full patent, which makes it even clearer: "(...) The intensity of the magnetic field can be designated from the application. Thus, it is possible to perform flexible control in accordance with the application".
I don't blame the commenters for not going that extra step, though, that's just me being fastidious. I do blame the reporters focusing on stick drift because mah clicks for not reading the patent properly, though.
EDIT: For what it's worth, I find the idea of a stick being full of ferrofluid or whatever else they're using for this to be... likely finicky and potentially messy and fragile, depending on how much you need in there to make it work properly. This sounds intriguing and weirdly high-tech, but if you made me bet I wouldn't feel comfortable putting money on this showing up on a Switch 2 just yet. Could be wrong, though.
I won’t buy a Nintendo controller again until they’re out for awhile and I know they’re good.
The two I have are garbage and I didn’t even get drift. The stick flick makes a lot of high precision games unplayable. And most of the time I use a third party controller that’s better, more reliable, and half the price.
I mean, that's fair enough, I suppose. Like I said elsewhere I've had more problems with the PS5 controllers than the Switch ones, but my guess is this is luck of the draw. Some people just don't like the Joycon form factor, and that's also fair. I have some wrist issues and split controllers are amazing for my specific issues, so I'm very on board with the design for very specific reasons.
FWIW, I suspect a lot of the issues people report with those things are down to connectivity, not build quality. The BT antenna in those is terrible and it's being power starved to run on their tiny batteries. I've used literally hundreds of Joycon at one point or another and rarely seen legit stick drift, but I've had controllers where in a noisy environment just your hand grip could make the connection get all flaky. What the Switch does in that scenario seems to be to just hold your stick position and call it a day, which isn't great.
I found a comment about the accuracy of the reader combined with a factual difference from the article very ironic and should be elaborated, which you did. +1
For the haptic feedback? No, it's a mechanical screw with a physical stop to keep it from turning at the right time. You can see it disassembled here. The sensor may be a hall effect sensor, I don't actually know, but once again, the patent isn't about drift.
Watching that video gave me flashbacks about how much of a pain in the ass these are to disassemble, too, which is why I have several of these with stick drift issues just gathering dust instead of actually repairing them.
Look up “potentiometers” if you want to understand the workings behind a thumbstick as well as why drift happens.
So, drift happens because the graphite resistance element inside the potentiometers wears out over time due to friction, but these potentiometers are absurdly cheap compared to the alternatives and one company, ALPS of Japan, has dominated this market (not just for the Switch but for everybody) for 20 years that they pretty much out-prices everybody else. So, now you know why companies still use these thumbsticks despite the fact that drift always develop eventually.
Hall Effect sensors are definitely better, but also tend to be heavier and bulkier, so we’ll see if this works out.
I’ve seen them, they are an order of magnitude more expensive than the potentiometer based ones. Good for enthusiast hobbyist upgrades, but I doubt Nintendo is going to go for that considering the pricetag of the Hall Effect sticks.
That’s just because there is only one company making them so… yeah we got expensive joystick replacements. If Nintendo just paid a bit more and went with the HE joysticks in the first place they wouldn’t be in this situation. Why do you think they’re patenting these joysticks with magnetic fluid in em? They don’t want this to happen again so they do what the Japanese do best, over engineer a simple solution.
As a big keyboard nerd it is cool to hear about Alps in another context. They used to dominate the mechanical keyboard market too back in the late 80s.Thanks for sharing!
If the switch 2 is coming next fall I bet it’s finally time to move all resources onto a new game maybe? The problem with games like this are you have done everything so what else do you even have to offer?
I bought it a month or so ago, and the interface for it I find genuinely bizaree. Like, I don’t understand half of what is being displayed on my screen. The menus are mental. I still don’t really know what my ‘goal’ is - it seems to change between gathering hearts to speak to Amy and getting keys or something.
Considering at this point, I only really care about F-Zero and Star Fox’s languishing, as far as Nintendo’s catalogue is concerned; I’m just not going to hype. If something’s worth seeing in the direct, I’ll hear about it and watch it after the fact.
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