Apparently, this article is talking about the "Legacy CS:GO Version" that was available (even after the CS2 launch) for devices that were unable to run CS2. It seems that was less than 1% of CS:GO players, so they are ending support for it, even though they claim it should still be available with reduced compatibility.
I think anyone can switch to this version in the "Beta" tab of the properties window for CS2 by selecting "csgo_legacy".
What is the legacy version of CS:GO?
The legacy version of CS:GO is a frozen build of CS:GO. It has all of the features of CS:GO except for official matchmaking.
What will happen after the end of support for the legacy version of CS:GO?
After January 1, 2024 the game will still be available, but certain functionality that relies on compatibility with the Game Coordinator (e.g., access to inventory) may degrade and/or fail.
“I can’t play any game that requires a network connection (Basically making all the money I put into MW3 over the last 6 months even more worthless).”
Do people really spend this much money on micro transactions? I bought like 1 csgo skin like 10 years ago and haven’t bought a micro transaction since. What is the matter with people?
Like 10 years ago I put 4 bucks on my steam account and bought as many dime csgo skins as possible. I don't think I've ever bought any other microtransactions.
Glad to see this project finally release. Played it on and off while it was in beta and it is definitely one of the best ways to experience Daggerfall, especially with the modding community that has sprung around the Unity version.
I love the Switch, but it's nowhere near as useful as a Steam Deck for the same price & has only a tiny fraction of the Steam Deck's current game library.
Not sure what you mean. I get deals all the time using sites like gg.deals to cross reference multiple store fronts for PC deals for my Steam Deck, paying a fraction of what they would have cost on Switch.
Exactly this. Steam has one huge benefit for players: it made gaming pretty cheap. If you don’t need every game day 1 and you are patient, you can play dirt cheap. And I mean dirt cheap.
This is not entirely true for Nintendo, which tends to hold prices way higher. At least from the quick glance I made couple years ago when I was thinking about Switch.
It does still have an advantage of being plug and play compared to the Steam Deck's "it's like a portable console except you're still PC gaming so I hope you like caveats, changing settings, and troubleshooting"
It really depends on the game. I think an important thing to note is that if you're going to mention the incredible library of a PC platform like the Steam Deck that a lot of these older than five years or so PC games will absolutely require more particular settings and fiddling to get them to run perfectly compared to consoles that guarantee you a game running with comfortable controls with no hassle for anything in their library.
Performance notwithstanding, but even then striking the balance between performance and image quality with graphics options is sometimes more of the experiential decision making than a casual console gamer might want to be concerned with. I think you absolutely get used to and probably don't notice the lower level of these things if you've been on PC for a while, but it is a big part of whether I choose to play switch or PC.
And of course, if your only concern is playing modern releases on PC, then this won't matter as much, but it is a factor.
Dishonored, but with larger levels, more tools, not just magic powers, thus more opportunities for accidental kills. Set pathways and activities that the targets use. Some way for possession to transform into your enemies to engage with social stealth and hide in plain sight, or invisibility. I think OP's idea of potions has a lot of potential there.
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