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angstylittlecatboy, w Final Fantasy 16 Producer Naoki Yoshida Wishes There Was Only One Console - IGN

I’m okay with this on the condition that that platform is PC.

Even that might become an x86-64 vs ARM divide.

phi1997,

Especially if resellable physical games became widely available on PC again. In my eyes, that's the biggest advantage consoles still have.

masterspace,

The biggest advantage that consoles have is that you turn them on and start playing games.

No research process, no assembling components, no installing drivers, just actual gaming.

ampersandrew,
@ampersandrew@kbin.social avatar

It's been a long time since that was the case though. Now you have to update the console, update the controller firmware, install the game, and update the game.

masterspace,

True though you have to do all those with PC as well, consoles are still a streamlined experience in comparison

ampersandrew,
@ampersandrew@kbin.social avatar

Sure, but they're approaching a convergence. PCs have gotten easier and consoles have become less streamlined. With something like the Steam Deck, it's even more blurred.

Squid777,
@Squid777@kbin.social avatar

Steam is legitimately easier and faster to get games going on than my PS4 these days IMO. Library is laid out alot better and there's no signing in whenever I turn on a controller. Its still easier to do local multiplayer on PS4, but not by much.

masterspace,

and there’s no signing in whenever I turn on a controller

Can you not sync your account to a specific controller on Playstation? Xbox has that for a while, though the whole software experience has generally been Xbox’s strong suit imho

Squid777,
@Squid777@kbin.social avatar

Don't know on PS5, but definitely not on PS4

angstylittlecatboy,

While only the Steam Deck has achieved massive success, it shows there are ways to reduce the prep time for PC gaming, to almost as little as modern consoles (since you do, ultimately, have to install drivers on console.)

WagesOf,

Well, three of the top four are PC. Two of those just have locked down drm ridden crapware operating systems.

angstylittlecatboy,

By that logic the remaining one is also PC with a locked down crapware system (Switch is ARM, people have gotten Android running)

FreeBooteR69,
@FreeBooteR69@kbin.social avatar

Don't forget RISC-V, it's really the future i think. Anyone who doesn't want to live under the yoke of proprietary architectures, this looks to be the only alternative to the status quo.

angstylittlecatboy,

If I was seeing RISC-V get widespread adoption in consumer-grade hardware, I’d be thinking about it (granted, having X86-64 and ARM on the market could make room for a third competitor compared to the 15-year x86 hegemony.) But I don’t see a push for that, and there probably won’t be unless RISC-V delivers better results than ARM. Keep in mind that you and I probably care more about CPU architecture than the average gamer.

Goronmon,

I’m okay with this on the condition that that platform is PC.

You want developers to choose a specific set of hardware requirements and only develop games to target and work on that specific set of hardware specifications?

That sounds like a bad idea all around.

angstylittlecatboy,

PC is an open platform and not a “specific set” of hardware requirements.

Do you even know what a personal computer is?

Goronmon,

The context appears to be mainly about how having to develop for different consoles/hardware configurations/etc makes development harder. So, choosing PC as the "platform" in this context would be the worst possible option to choose.

phi1997, w Final Fantasy 16 Producer Naoki Yoshida Wishes There Was Only One Console - IGN

I see where he's coming from, as when cross-play isn't available niche online games can die quickly and exclusives are annoying, but if there was only one platform holder, that status would quickly be exploited with high online fees and tighter controls of how games are purchased/resold.

ryan, w Netflix begins testing cloud game streaming on TV and PC

key companies in the video game sector

Press X to doubt. Didn't Google try this sort of thing with Stadia already? Why is Netflix spending money on becoming a video game company? Are they trying to justify the price increases?

krdo,
@krdo@lmmy.net avatar

They are trying to diversify since streaming is not a sustainable business on its own. What they are trying is more similar to something like Apple Arcade than Stadia.

ampersandrew,
@ampersandrew@kbin.social avatar

In what way is streaming not a sustainable business on its own? You mean game streaming isn't sustainable on its own?

krdo,
@krdo@lmmy.net avatar

No, I meant streaming of movies and tv shows in the current market. Someone has to fold eventually when the current strikes are over.

Edit: Streaming services are paying to much to generate content in a battle for customers. Actors and writers are not getting paid enough. By diversifying Netflix has a better chance at competing.

ampersandrew,
@ampersandrew@kbin.social avatar

Strikes not withstanding, I don't see how that business is unsustainable. Film and television companies integrated and consolidated until there's at least 4 or 5 major players in that space for healthy competition, and the back of the napkin math makes plenty of sense.

krdo,
@krdo@lmmy.net avatar

I guess we’ll see how it plays out in the coming years.

nicktron,
@nicktron@kbin.social avatar

It’s unsustainable because everything is being splintered into different streaming services, forcing the consumer to spend more to watch the one or two decent offerings on each platform. This is causing people to return to the days of mass pirating.

ampersandrew, (edited )
@ampersandrew@kbin.social avatar

That's not unsustainable...that's a healthy, competitive market, and a great deal better for the consumer than the television model it replaced. You also don't need to stay subscribed to a streaming service after you've watched the show you wanted to watch, and even if you stay subscribed to only the ones with shows you like, it's far cheaper than cable.

nicktron,
@nicktron@kbin.social avatar

You’re wrong, but okay.

ampersandrew,
@ampersandrew@kbin.social avatar

Which part was wrong?

cyberic, w Starfield reviews game history before your space adventure starts
@cyberic@discuss.tchncs.de avatar

Clickbait title. The article is about the game’s fake history of human exploration.

The game does not access your other game history.

Karak, w Project Cronos, the PS5 streaming feature details are now leaked

An what?

AN WHAT!?

ReallyKinda, w Assassin’s Creed Mirage gone gold and is coming out early

I’m still working my way through Egypt!

DARbarian,
@DARbarian@artemis.camp avatar

Funny you mention it, I just finished the 4th and final weekly for Origins this morning. Though after 110 hours to 100% it, not sure I'll be moving on to Odyssey too soon.

DadVolante, w Cities Skylines 2 has realistic economy, layoffs and even homelessness
@DadVolante@sh.itjust.works avatar

I really enjoyed the first, though I was terrible at managing traffic.

Now I can be terrible at managing traffic AND homeless!

HidingCat,

Yea, my cities' bottleneck was always getting the traffic to be able to have the hearses do their job. Somehow that's what causes a city to stop growing, compared to other factors like the economy.

mihnt,
@mihnt@kbin.social avatar

Corpse throughput, yay!

FreeBooteR69, w Final Fantasy 16 Producer Naoki Yoshida Wishes There Was Only One Console - IGN
@FreeBooteR69@kbin.social avatar

Everyone on Steam Deck, fuck these shitty walled gardens.

jeebus,
@jeebus@kbin.social avatar

With the itty bitty tiny text? I love my deck but damn it doesn't work with my old man eyes.

FreeBooteR69,
@FreeBooteR69@kbin.social avatar

They invented these things called reading glasses, have you heard of them? Anyway, PC mouse and keyboard is king, but we're talking console format here i think, and a PC console is better than a walled garden console.

harmonea,
@harmonea@kbin.social avatar

Wow, that's a kind of dismissal that only those who have no idea how bad it gets can wield. Reading glasses help with clarity, but clarity is not the only issue with old eyes and other visual impairment. Sometimes you just plain need things bigger.

One day you'll look back on this exchange and cringe at the kind of person you used to be. Be better. Accessibility is important.

Signed, someone who's needed full-time prescription glasses for 35+ years and only recently started having to read small print on food and medicine containers with the zoom on my phone camera.

ivanafterall, w TMNT: The Last Ronin (The Game) | Reveal Trailer

I was excited that there's a new TMNT game. I'm skeptical of the darker tone. They tend to be at their best when they embrace the radical, cowabunga!, colorful, party-loving 90's aesthetic.

HidingCat, w First / Third Person without the Shooting/Combat?

Right off the top of my head is Abzu. Not a hard game, simple puzzles, but really nicely crafted environments and experience. It's a bit short but it was well worth the experience. It's quite an old game by now so probably not hard to get it on sale.

FarraigePlaisteach,

I watched a review and it looks great, thanks!

HidingCat,

You're welcome; someone else mentioned Firewatch, that's definitely a good pick too!

Gordon_Freeman, w Cities Skylines 2 has realistic economy, layoffs and even homelessness
@Gordon_Freeman@kbin.social avatar

I wonder if building realistic cities is possible. Not being able to do it was turn off for me in the first game

Veraxus,
@Veraxus@kbin.social avatar

What do you mean? I thought the first one was one of the most "grounded" city builders ever made. Do you mean specific mechanics or maybe visual styles?

phi1997,

I know one thing it didn't simulate was parking

ampersandrew,
@ampersandrew@kbin.social avatar

They've got that this time, and it is modeled, at least a little bit, off of real world things like people deciding to go somewhere based on parking availability and such.

Gordon_Freeman,
@Gordon_Freeman@kbin.social avatar

I mean how cities are made/planned in real life

In Cities Skylines you have residencial, commercial, industrial and office zones, right? That is not how you make a city irl. Photographic proof

https://iloftmalaga.com/wp-content/uploads/2015/08/23.jpg
https://media-cdn.tripadvisor.com/media/vr-splice-j/06/2c/0c/ee.jpg
https://i.pinimg.com/originals/e8/3c/19/e83c19a673784c08e68b45cf58a937e2.jpg
https://www.65ymas.com/uploads/s1/77/34/5/calle-mateos-gago-de-sevilla-una-de-las-ma-s-emblematicas-de-la-ciudad.jpeg
https://www.madrid.es/UnidadesDescentralizadas/UDCMedios/noticias/2010/01Enero/21Jueves/NotasPrensa/TioPepe/ficheros/Edificio%20tio%20pepe.jpg

irl when you make an apartment building the ground floor is used for commercial purposes (you can have banks, restaurants, clothes stores, butchers, surpermarkets, whatever...) as you can see in the photos I linked.

Even more, you can buy (or rent) an appartment and make it an office for your business, so, appart from industrial zones, everything is mixed irl

The developer is European idk why the game focuses only in american style city planning that are highly inefficient and car-centric. You barelly need a car when you have access to all kind of services at 10 or 15 minutes walking

The ingame "High density residential zones" should include some type of commercial activity in the city to be more realistic

Veraxus,
@Veraxus@kbin.social avatar

Ohhh, I hadn't thought about it like that. I do really like the idea of having more granular mixed-use zoning control.

lemann,

IIRC this exists in CS2, believe it was mentioned in a teaser video on their YT

jonne,

Mixed zoning and mixed use buildings are a thing in this version, yeah.

Andjhostet,

"That is not how you make a city irl."

Have you ever been to the US? Because unfortunately, it's actually like that irl. It's a large reason why our cities are completely broken.

Gordon_Freeman,
@Gordon_Freeman@kbin.social avatar

Well, yeah, I wrote about it in the same comment

The developer is European idk why the game focuses only in american style city planning

CorrodedCranium, w Cities Skylines 2 has realistic economy, layoffs and even homelessness
@CorrodedCranium@leminal.space avatar

I kind of hope they add dystopian elements. It would be an extra thing on top of my message of my sewage canals

Andjhostet, w Cities Skylines 2 has realistic economy, layoffs and even homelessness

I hope it isn't locked into a liberalism ideology too much. If I want to make food and housing a human right, workers employed by the state, and/or democratically owned workplaces do I have the option for that?

My utopian city has no landlords or bourgeoisie and I hope I can make that happen.

amio,

Why don't you go make a socialist city builder game, then? The means of production are right there for the seizing, my friend, go learn game dev right now.

eltimablo, (edited )

No learn, only seize

Edit: guys I was making a joke. If you're going to seize anything, please learn how it works first.

Voli,

You mean “workers and resources” ?

cirkuitbreaker,

Sounds like Topico.

Shiggles,

It’s communist, not socialist, but there is the fantastic Workers and Resources: Soviet Republic game made by slovakians as a criticism of the time under the soviet union.

Colossal Order is Finnish though, so I have reasonable confidence they know socialism != communism. It’s more of an interesting twist that they let you try the orphan-crushing option.

Andjhostet,

The distinction between socialism and communism gets a little silly imo. Some people claim that communism is a stateless society, and that countries like the Soviet Union practiced socialism, which is just a stepping stone towards communism. You seem to be implying the opposite. Either way, there's like a million different things you could call these ideologies (state-socialism, market socialism, democratic-socialism, communism, anarcho-communism, Stalinism, etc)

Ultimately, I just want workers to own the means of production in my city, whatever you want to call that.

amio,

Fair enough, I was just consciously avoiding "communist" because, I don't even know. Anything is socialist in American terms and I'm just confused, it seemed like "yur commie" would be slightly too on the nose. Not that I care too much when the context is someone's spamming game threads.

traveler,

It’s a city building game, stop trying to throw ideology to it.

Andjhostet,

Do... do you not understand that city design and political and economic ideology are inextricably linked?

lemann,

Paradox has been very welcoming of modders in CS1, I see no reason why someone wouldn’t be able to make a mod for a socialist-inspired ideology in CS2, although that would be a biggg undertaking

Andjhostet,

Eh, there's probably some easy workarounds to be "good enough". Subsidized public housing (which I think will be in base game) to ensure zero homelessness, rent control measures, being able to tax the shit out of high income earners and provide subsidies to low income earners, and free/publicly funded public services like healthcare, education, transit (which should be in the base game) and I'll be mostly happy.

Guillotine for billionaires would certainly be fun, but I'll live without it. Having an economy 100% controlled by the state would be a bit too much micromanagement for me so I'm fine with business creation being driven by market needs.

TwilightVulpine, w Cities Skylines 2 has realistic economy, layoffs and even homelessness

Seems like it's going to be a pretty difficult game, if we are supposed to solve problems that aren't even being solved in real life.

FreeBooteR69,
@FreeBooteR69@kbin.social avatar

Maybe gamifying our social ills will lead to better ways to manage them.

ivanafterall,

But the real-life problems aren't unsolved because there are not solutions. It's just that the meaningful player base is wildly toxic and spends the entire time griefing rather than trying to build or progress.

AnarchistArtificer,

Yeah, the lack of transparency in the Pay-to-win game mechanics is annoying as heck. It’s frustrating to be lectured on F2P deck building strategies by someone who is P2P and pretending to be F2P (And that’s ignoring the contradictory advice of “Break out of the meta and do something new” and “Don’t spend your resources frivolously and don’t do anything too outlandish, stick with the established strategies”).

The P2P playerbase are functionally playing an entirely different game, and whilst I am fairly sure that game is still grindy and difficult in its own ways (I’ve noticed that P2P players are often so OP that they only engage with the co-op mechanics superficially, if at all. That makes me sad because the only reason I’ve stuck playing this game is how incredible the co-op multiplayer is and as salty as I am about P2P advantages being OP, I want everyone to experience the parts of this game that I have truly loved).

This is why solving the real life problems stalls so much, because “progress” literally means something different across different chunks of players. It’s why griefers sometimes say “I don’t know why you’re getting angry, I’m literally just playing the game”. That used to make me rage, but I’ve realised they’re not lying, they’re just playing a different game. Now I’m just sad that I have to spend so much energy trying to keep them out of my game if I want to make any progress

AlternateHuman02,

RealLife is leaking again... And I like it

UnhappyCamper,
@UnhappyCamper@kbin.social avatar

That's a big reason a could never get into City Skylines, I have 0 interest in managing roadways, and I feel like that's 90% of what that game is. Now they're going to throw even more micromanaging on top of that, I don't think I'll be looking to get this one.

Swedneck,
@Swedneck@discuss.tchncs.de avatar

And many people feel the precise opposite, the whole point of the game is to micromanage

To me this new game makes the first one feel like a prototype, i’m so much more interested now that there’s actual sensible simulation of things and people don’t pull a car out of their ass or merrily walk 30km to work

UnhappyCamper,
@UnhappyCamper@kbin.social avatar

Oh for sure, a lot of people love the game obviously, it's a great game. Just not for me unfortunately.

lemann,

For me, CS1 shows how difficult it is to build effective roads. I solved traffic on my map with an extensive, fast and direct public transit network, and well-connected bike paths along the same alignment for those who don’t want to pay. For roads specifically, timed&sensor traffic lights (TMPE mod) and one way systems in built up areas work well too from what I’ve seen.

I am a little scared of the extra management they’ve popped in to CS2 but I’m hopeful they’ll get the balance right

SuiXi3D,
@SuiXi3D@kbin.social avatar

But the thing is, we know how to fix them. It’s just that our governments refuse to in order to funnel taxpayer money to giant corporations.

Andjhostet,

All the problems we have in current cities are problems we choose to have.

BiggestBulb, w Cities Skylines 2 has realistic economy, layoffs and even homelessness
@BiggestBulb@kbin.social avatar

I'm hoping (more than likely in vain) that we can have the opportunity to do some of the wackier stuff seen in SimCity: Societies. By that, I mean I would love to craft an authoritarian police state, a beautiful pagoda-filled village or a Disney-esque paradise town.

SimCity: Societies was very bad in a lot of aspects (game froze all the time, roads were awful and it was massively unbalanced) but I'd be lying if I said I didn't miss it at all when it comes to city building. I just wanna make clown schools and have a bunch of free-roaming clowns, damnit.

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