My weirdest video game would be “type of the dead “.
Your character runs around a post apocalyptic earth with a weapon that looks like a Sega Dreamcast converted into a backpack with a AA battery below it. When the zombies appear words and sentences appear on them, and you have to type out the words and sentences to shoot them each letter gives you a bullet sound.
It is incredibly fun, and if I could easily put it on my iMac, I would 
P.S.I have no idea of the grammar I’m using is correct. this is all talk to text. 
“Instead of getting more accepting of microtransactions these days because they’ve become so normalized, I’m moving the opposite direction. I genuinely resent Diablo 4 for sinking so, so much work into its $15-30 armor sets in the store when they could have been farmable in the game, and in-game sets are already starting to fall behind in the seasonal model.”
You clearly don’t resent it that much, considering you gave Diablo 4 a 9/10.
It's not a burn; it's a poorly constructed comment made out of context. The author's criticism on Diablo 4 is based within the context of Baldur's Gate 3's release. The review for D4 was written before BG3 was released.
Hot take: mtx are a good thing as long as they don’t cause a significant imbalance in gameplay. There’s a reason the price of a AAA game has remained roughly $60 for nearly two decades in spite of increasing development costs and inflation.
People who purchase in game add-ons subsidize those who don’t.
I mostly agree. Games of all types can co-exist and knowing this doesn't ruin enjoyment of the games that I do play.
Like Skyrim modding for example, there's so many mods that display fanservice, nudity and even intercourse. Does that ruin the game for me? Not at all. In fact, I still play it despite that knowledge. I simply choose not to use mods that I don't want to use.
Or a certain magicky wizarding game, that game can exist too without wishing death on people who want to play it. Doesn't mean I have to play it, nor does it ruin gaming for me.
Instead, the logical thing to do would be to pass on this game and find another. I fully understand that BG3 is one of the games of our lifetime, but it's not the game for me. (Of which there are many)
As someone who grew up watching my father crawl through dungeons (I think he enjoyed IWD more than BG), it's great to see Baldur's Gate at the forefront. Hopefully more of my childhood favourite RPGs will come back. I'd love to see Dungeon Siege and Neverwinter Nights brought back.
The wizarding game upsets me. I grew up with that series and it is literally a game I would have loved to play as a kid, but I don't want to support the TERF. Low-key hoping it comes to ps+ so I can get it without giving them money.
I don't know, you may as well say the same thing about the Switch and every port it gets. The S has its strengths and shockingly few weaknesses given those strengths.
The switch is a handheld and the ports it gets are for that reason. It wouldn't have sold enough to get basically anything third party if it was the same device without portability (see BOTW as a system seller when it literally already existed), and it still doesn't really get that many current gen demanding ports.
The fact that there's a worse Xbox you're required to support when the Xbox already lacks some of the asset loading tricks of the PS5 and has less units sold on top of it isn't something developers can just ignore. BG3 really isn't all that demanding for a next gen open world game, and compromising your vision to force it onto a worse console isn't something people want to do.
The Xbox Series S is a cheap lower-resolution Xbox, and the ports it gets are for that reason. The parity scales well for most games and reduces consumer confusion.
BG3 really isn't all that demanding for a next gen open world game
Most games these days, regrettably, don't bother with split-screen multiplayer, and definitely not with the worst-case scenarios of how far apart the two players can be in that world, which is their hurdle right now.
Parity here isn't on a scale. It's a binary trait. Either they are the same or one is worse than the other. The shitty XBOX does not have CPU parity with the real one, and it's a serious limitation that effectively means that the "good" Xbox also has that worse CPU in terms of game design. It will obviously still get some games, but it's losing games that it would otherwise get because it has nothing in common with a next gen system.
Split screen being the specific thing that BG3 is struggling to do isn't the point. It's merely a symptom. For a next gen open world game, split screen BG3 is still not that demanding. The fact that all the real action is turn based makes it far easier to make run than a similarly dense real time game with real time physics demands, and the fact that the Xbox S can't handle it is a very strong example that it's a piece of shit.
Microsoft wouldn't have nearly the install base without the Series S, and developers can either target that platform or not, just like the Switch, because people bought it for its own strengths. If they want to scale their games up to a spec such that it runs on PlayStation but not Xbox, they're welcome to, but they lose access to a large pool of customers, like those who can stomach paying $300 for a console but not $500. There are plenty of other next gen open world games that work on Xbox.
Also, your analysis on how it should perform isn't really based in reality. We can go to interviews where the Swen Vincke calls out the way their game does split-screen specifically. And besides, at this point, Xbox engineers are involved, and BG3 will run on Xbox, though likely just next year.
It has no strengths, and the install base is shit.
The switch only gets away with being a last gen console because it's a handheld. The Series S has all the performance benefits of a last gen console with the install base of one that released 5 minutes ago.
There is no "the way they do split screen". BG3 while running split screen is not a game that should make a current gen console struggle in any way. It makes the S struggle because it's not a current gen worth of hardware.
Its not the CPU that is the issue anyway. Its the memory both size and bandwidth. Microsoft addressed the size somewhat by making some more RAM available but that doesn't address the bandwidth. The issue is developers are hitting limits in shifting assets around as compared to the X. Its why you see significant texture differences and skipped RT in titles.
I don't have a crystal ball for how it will play out in the second half of the generation but you would have to think it is more likely to become a bigger issue than not. Its also imho another reason why there won't be a Pro series console. More likely they sunset the generation faster instead and just go with a whole new generation that trumps the PS5 pro. Because at least they know that the existence of a PS5 pro extends out the Sony generation enough to give them a window to do this. Or, and this would be a massive shame, this is the last Xbox hardware generation. I don't think its likely but maybe enough generations of trailing marketshare means the bean counters give up on that aspect of it.
We already saw through court documents that Pro-or-similar consoles are expected. The difference with Microsoft is if they stick to generations like they implied they wouldn't. You could get creative with you how you count Xbox consoles and say, "Here's the Xbox 6X and Xbox 6S", where 6 is a larger number than the PlayStation's 5, which we know is a strategy that works. Out of the gate, very few games would require that larger hardware, and unlike PlayStation, purchasing an Xbox game once gets you the upgraded version on new hardware. I imagined this is the direction they were headed in when this generation was designed, but 2020 sure did change the trajectory of all sorts of things even if I'm right. I also seriously doubt they're interested in leaving the console space given the acquisitions they've made in the past few years.
maybe enough generations of trailing marketshare
The 360/PS3 generation was extremely close, and they had the lead for most of it.
We also like games that ask players for feedback, then take it and test it in the game and improve the game with it if it works. As opposed to recycling the same ubisoft tower climbing + shallow collectible fetch quest-a-thon for the 100th time while wondering why people are getting bored and not buying the sequels.
BG3 is one of my favorite games, but there is nothing technologically groundbreaking about it. As hardware improves, studios often prefer to use the new leeway to neglect optimization, which is a nightmare scenario for consumers who are forced to upgrade endlessly for no reason. It’s understandable that smaller studios may need to make that sacrifice, but there should be SOME penalty for it or it will get out of hand. The series S parity requirements provides some small penalization that I hope continues for generations to come.
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