Baldur’s Gate 3 is certainly the latest and most prominent example, but Elden Ring, both Breath of the Wild and Tears of the Kingdom. The Witcher 3. The Last of Us Part 1 and 2. No cash shops, substantive DLC, if there is any.
And what do all those games have in common?
They're solo games.
It's PvP and MMOs where you can purchase an advantage, show off your bling, or purchase expansions to get a head start on the competition. That is where the microtransaction infestation occurs.
I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.
Having a character of one main class and a secondary class that could be switched at any time between any of the 9 classes.
8-slot skillbar with one heroic skill that could only come from your main class.
400+ total skills in the game.
Plenty of room for you to make your own homebrew builds, and some classic builds that were outside the box:
The assassin that used a staff (assacaster), the ranger that used necro skills to touch people to death (touch ranger), and the 55 monk, which had almost no hp but so much healing it was hard to kill.
It will always be my MMORPG because of the character design.
Weekly “What are you playing” Thread || Week of October 8th
New thread!...
The Main Lesson From ‘Baldur’s Gate 3’ Should Be ‘People Hate Microtransactions’ (www.forbes.com) angielski
If reception to Baldur’s Gate says anything, it’s that people hate microtransactions in their AAA games.
Hook an old FPS gamer up. Anyone else fondly miss "assassin mode" from Soldier of Fortune (2000)? (en.wikipedia.org) angielski
I have never played another FPS that had a mode like this, and it was so damn fun and self-balancing....
What game mechanics do you love and hate? angielski
I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.