If you're the game director and had so little sway to the producers /publishers, then you're nothing but a "yes man" figure head. Maybe go back to dev, the executive role isn't for you.
Otherwise, the only excuse is you initiated all these changes and you are completely out of touch with your customers.
I loved that game, despite its flaws. I played it about a year ago, but it was still quite buggy. The world really sucked me in though, I don’t think a game managed to ever get me that emotionally involved for so long. I think it had the right balance of V being both controlled by me, but also a fictional character with their own life. I also ended up playing it twice with different builds, which was a lot of fun
A stellar game bogged down by over promises in marketing. It's a fantastic game and I played it at launch, 100%ing it with a total number of bugs under the number of fingers (both hands!). When it tried, it has some of the coolest cyberpunk concepts I've seen, not even in the main quest.
For me I think the saddest part about the game is how modding brought some of the lost vertical slice content back to the game and how some of the early game content fades throughout the game. All the passenger seat riding is quest-only, by the end of the game you can only be the driver. Wall climbing wasn't critical, but it was a very popular part of the E3 showing.
Overall though it's still la solid gamem I'm glad that mods brought in a metro system and Spider-Man swinging and pole vaulting :D
Well, jsut the garbage start screens that have 80 tiles for you to click on and half are for something you have to pay extra for, or ads for their other games, or their dumb meta coin progression system
Start screens that are just options on a static image? Yes fucking please.
@dom Yes, but that is specific "real" problems you actually experience, which have direct impact. But in the case of the Starfield screen, it's just a screen, that's it. People talk how good or bad the game might be, as the screen is indicative of the game quality. This is ridiculous! It's just a fucking screen and nothing else.
As said, if there was a lot of garbage, then you could criticize the garbage and extra advertisement and such. These are concrete problems, not imaginations what the game quality might be. That is different from the case you talk.
Geforce Now has been good the few times I've tried it (note that I have Cable internet with a direct ethernet connection to my computer and I don't use wi-fi) but there's just barely enough latency that those who are latency sensitive can notice it.
Fine for slower paced games, but potentially an issue for faster paced ones depending on how hard they are.
As a regular user of this service, it's very good, although not perfect, a few bugs, some ux issues with the different game providers, but nothing unsolvable. The customer support is surprisingly reactive too.
disclaimer: tested on a 10Gb/s simmetric connexion and an urban 5G network
It's not magic, it's an Nvidia server you're paying for on a time share. And it's decent, but frankly, as the kind of person that can tell when my 120Hz VRR display is hitting a flat frametime by eye it's nowhere near comparable to local play, even in optimal circumstances.
Streaming is a nice option when you need a hardware-independent, location-independent way to run a heavy game, or as a stopgap when your client hardware can't cut it with a modern release the cloud service covers, but it's not an optimal experience and it's problematic if it becomes a primary way to run games for a host of other reasons. I actually find GFN to be a solid idea, in terms of tapping into libraries you already own, but it's absolutely a secondary, value-added solution to either running games on client or even pushing your own stream from a server you own.
Nvidia absolutely does not care about dedicated gaming GPUs anymore though, this is where their focus currently resides. Do you understand how much money Nvidia makes on their server hardware vs the consumer graphics card market? It’s absolutely disgusting how much their server offerings are making them right now. They don’t care about anecdotal scenarios like yours where you can tell a 120Hz VRR displaying is hitting a flat frame time. There will be a day when Nvidia just won’t offer midrange graphics cards anymore, because it’s just going to cost too much with little return on their investment over the server hardware and subscriptions.
In response to complaints about overwatch 2 removing free cosmetics, we’ve decided to make them purchasable only with uplay coins, which are themselves only buyable via Microsoft Rewards Points. See you on Bing!
To clarify, the British complaint about the streaming market is almost guaranteed to be the cause of this, but nothing in that article claims exclusive streaming rights. Ubisoft will be guaranteed a right to stream the games (on seemingly any platform but maybe mobile), but the language used any time the article quotes the blog post seems to imply that they'll still be able to also offer them themselves or license them elsewhere. Their point of emphasis is that it prevents Microsoft from exclusivity of streaming rights, not that Microsoft still doesn't have them or can't also license them to others. (It also mentions Microsoft abiding by other existing rights deals).
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