I couldn't get in to this game, myself. Granted, due to that, I've only played about an hour of it but this game felt much more like a Visual Novel than an RPG, to me. Stats seemed to have no bearing on anything other than what the narrative decided they have a bearing on. It was therefore, very difficult to figure out who my character was. Otherwise, you're just clicking on things and reading reams of text.
I get that they were trying to go for a more tabletop version of an RPG but without a DM, I find that near impossible to translate 1:1. I would have preferred a more Baldur's Gate approach to the game.
It’s more akin to Planescape: Torment than something like Baldur’s Gate. The game is dense with writing and dialogue, and the majority of it is derived from your stats. Granted, there are a couple of skill checks that you can’t fail due to being story important, but it’s only those two specific instances - everything else is heavily stat-based. There’s also ideologies that the game tracks, so you can be an egotistic superstar cop, a doomsaying apocalypse cop, a normal cop, or even a super-political cop that becomes more drilled down if you want to engage in the fascist, communist, moderate, and/or liberal aspects of the game - and the game does respond to that, including noting how you can be both a communist and a fascist, or some other combination of ideologies.
To help put it in perspective, your stats are, quite literally, your character’s brain. Having low stats doesn’t really impact the game, but you also can become sort of neurotic with high stats - which does have its upsides and downsides (except Encyclopedia, it will drown you in world-building exposition that doesn’t really help and drags out conversations at the higher levels). It’s much more “role-playing” and less “game”.
A friendly reminder that the creators in the past have asked those interested in the game to pirate it instead, though of course I do not endorse such activities.
I can hardly think of a better example of “the lady doth protest too much” than the responses that would get fired back at Anita. Completely unable to mask just how close to home the criticism hit them.
The point is punishing the people who pay money for this sh*t, apparently (and they will, because for everybody who refuses to buy something that comes with malware bundled in there will be at least two screaming "SHUT UP AND TAKE OUR MONEY!")
“we want to make more money so we dumbed down the plot to idiot level and blame it on americans being dumb. Also we changed everything to be more emotional because that’s what tiktoks kids want, more emotion and less plot or something”
Sounds like sour grapes and rationalization. The producer states that his complicated projects failed. If all of your complicated projects failed, then it may be that you struggle with making complicated projects, not that Americans don’t like complicated projects.
Plus, it sounds like he disproves his own point without realizing it. He simplified the Witcher and it still isn’t doing well. Isn’t that an indicator that maybe plot complexity isn’t as strong of a predictor of audience engagement as he thinks?
Huh, the games did phenomenally well in America. Weird. /s
We're in an age of knee-jerk finger pointing, with the problem getting worse the higher you get in society. It's just one giant game of blame hot-potato.
Here's the thing: The producers don't owe the fans shit. They don't owe the fans an explanation even. They owe the investors an explanation. The fans are just there, that's the reality of being a fan of something. We don't get a say, we just can choose to watch or not, and then decide to trash it or praise it online if we want to.
So while there's a problem going up the ladder of the blame game, there's another one coming back down the ladder, and it's entitlement. For some odd reason there's an air of "we deserve this content, exactly to our specifications" and it permeates games, movies, music, all of the entertainment content we have been inundated with as a society. And I think the culture generally leans towards encouraging it because it keeps the culture thriving. But it also keeps us in the exact status quo we're in as a society, beholden to these billionaire publishers we all rail on daily.
Because let's face it: We as a society spend an enormous amount of energy and as such, destroy a lot of the planet, on all this entertainment. If we can't accept that as a fact then we're fucking doomed.
Fans are very important. I think you may be on to something that we as a society are starting to feel entitled when it comes to media, but downplaying the importance of the fans and saying they don’t matter is a bit too much.
In recent memory I can think of a few examples where fans had a major effect on the entertainment content we received.
The response to the first Sonic trailer was abysmal and much of the internet called them out for Sonic’s design. The studio listened… the artist who designed Sonic’s look even went to Twitter to thank people for all of the feedback. Then they went back, redesigned his look throughout the film and we got a pretty solid film out of that.
The entirety of #ReleaseTheSnyderCut managed to convince WB to bring Snyder back and let him finish his vision.
I mean even in comics, the fans mattered. How many times have comics held contests or write-ins to vote on decisions for certain characters or directions to take the story. The big one that comes to mind is the death of Jason Todd. People hated his Robin and voted to kill him off. Eventually he was brought back as Red Hood, but none of this would have occurred without the fans.
Oh and who could possibly forget Morbius getting rereleased because Sony mistakenly thought people loved it since there was so much online discussion and memes regarding the movie. For better or worse, fans (consumers) did that.
There's a difference between choosing and listening to fans (critics) to improve and being made to feel obligated to do so. This society literally harasses people over being upset at fictional portrayals of cartoons. Sometimes harassed right out of their chosen career. Game devs know this very well.
Content creators have no obligations to the consumers of the content, period. No more than Picasso had an obligation to paint landscapes. He didn't care to so he didn't.
Content creators, publishers, etc: they're free to make schlock we don't like, and we're free to express our disdain for it, and I'm free to point out that the folks wasting their energy complaining are indeed, wasting their energy. And cringey to boot. There's a line crossed when you start insisting and making personal commentary at all. A publisher's interests and the fan's interests are not always aligned. That's fine. You can deal with it, I promise. You bring up the snyder cut: Know who probably drove that whole push? The studio. Yeah, every one of those "fans" got played. This kind of shit is unacceptable. Period.
we're free to express our disdain for it, and I'm free to point out that the folks wasting their energy complaining are indeed, wasting their energy complaining are indeed, wasting their energy. And cringey to boot.
Oh, so you're free to complain, but when others do it it's cringey? Got it.
Declaring "I shall not be purchasing [thing] because [reason]" in public is yes, very cringey. You just, don't buy the thing. That's all. No look-at-me-i'm-important declaration necessary.
My complaint isn't the same as that bullshit. Try again.
So... the supply side matters but the demand side does not? Pfft.
If you make a thing that has an established fan base, and the fans are not happy, you screwed up. This isn't a problem with fans, it's a you problem. So how do you NOT screw up? You listen to the fans. Ideally, you hire people who are fans themselves.
Let's analogize: say carrots are in high demand - people can't get enough of them. And you tell everyone you have a big shipment of carrots coming in. And you set up a store called "Jim-Bob's Carrot Emporium", and people are lined up around the block... but it turns out the only thing you sell are potatoes... yeah, people are going to be pissed, and they will be justified, because you sold them a lie.
It's worse, he's smashing his face with it and yet refuses to acknowledge the parking sign while complaining about some other imaginary obstacle instead.
If it were true that Americans & social media wanted such simplified plot, it would have been more successful than it was.
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