WallSoGB really just burst onto the scene last year and established himself as one of the absolute top tier FNV modders alongside lStewieAl, Xilandro et al.
Incredible the things people are doing with this game. We got true picture-in-picture scopes earlier this year, now real time reflections. What’s next?
Well that’s just painful to read. I wonder how political a conference could be named before he thinks even showing up is no longer the neutrality he thinks he is showing. “BasedCon” is by its definition a political name, and simply showing up shows you are at least receptive to the message, or willing to ignore it.
I do get that he might be wanting to disassociate the Con from the craft, but if I take it further, would he go to PolPotCon? I doubt he would, even if the interest aligned.
This is amazing but I wish that more work would go into making it more stable and bug-free. Quite a few times now I’ve had to stop playing due to crashes and bugs.
That hasn’t really been my experience. If you just want to play the game you can stick to the performance, anti-crash, stability and bug fix mods and have a very stable game.
Learning to expand your load order beyond that can be exhausting (and probably takes some work in Wrye Flash and xEdit), but I played through the entire campaign and all DLCs last year with like 400+ mods and had no crashes and only one real bug.
It depends on what types of mods you have installed, and when they came out. Leveled lists used to be a reason, but many modern F:NV mods instead add entries to leveled lists via scripts on startup (thanks JIP!) and so are all compatible with each other.
I needed Bash for Cell edits primarily, because I wanted to use the old Interior Lighting Overhaul since I think it looks better than the newer scripted ones.
Wrye Flash is also great to combine patches into a single file to keep the load order down. Even with the mod limit remover, F:NV gets unstable if it has too many .esp’s loaded. The patch combining feature is automatic and easy to use.
I did spend a huge amount of time creating a personal compatibility patch in xEdit. It’s extremely simple to do manually once you learn it, but can take time. I had several overhauls like CCO and Vicious Wastes that I wanted to combine, with overlaps where I wanted to use the CCO version for some things and the VW for others, for example. I also had to do some manual edits to make sure I got the Brave New World faces and voices working with New Vegas Redesigned 3, the auto-patch missed some.
Yeah, I came into this series late and enjoy the open world and leveling aspects. But had been avoiding Valhalla because I hadn’t really heard great things about it.
Do you actually enjoy it? I am an old time fan and hated it. Hidden blade killing and running away was all the fun. Now you can’t instakill a dude in sneak cause he is higher level. Assassins are sneaky, not warriors. Thats my opinion at lwast.
Yeah, I usually pair it up with a more focused game and will switch between the two.
If you only have a bit of time to spend you can explore a bit and obliterate some random camps. If you have more time you can progress through the story.
I think the farthest I’ve gone back is Brotherhood and I think I can draw the line there. In hindsight I just grinded through the story because there was no pacing or anything to tell me otherwise and to go explore – so it’s partially my fault. Also, the last area was a buggy jump puzzle - screw that.
I just really dislike the lvling. Makes the open world feel linear and I find that hidden blading someone should be instakill.
I was in a way overlevel area in origins and sneaked so fricking hard that I could hidden blade the boss. My disappointment was immeasurable when it didn’t instakill…
Baldur’s Gate 3 is the living proof that - at least as far as RPGs are concerned - absolutely nothing happened in the last fifteen to twenty years of gaming. Make one good AAA RPG and people lose their minds over it. I mean it certainly is better than the slob Bethesda served up in the last two decades.
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