Wholly dependent on the game. Lots of Indies feel like decent, self contained games ranging from 3-8 hours of gameplay. Gris, Inside, Abzu, Thomas Was Alone, etc.
Well, it’s surprisingly an 8/10 game graphics aside. There is no mtx, they still fix their game despite low player count on steam. (no idea how many players on the EA play/Gamepass or console. But on PC if you meet the requirement you can run the game really smoothly. (I run 6800XT so at default 1440p/60fps no issue at all. )
I originally bought it for science and see how UE5 features run on my machine from a released game, and it does surpass my expectation. Also see what’s currently possible with those UE5 tech.
It does have kinda bad luck release timing wise, but it fits a good “alt” game you can play without any commitment. (no season pass, no battle pass, no grinding requirements/mission, semi open world but the main plot can be done without doing those exploration/puzzles. ) So I’d assume the sale can last longer people can play this game with more modern PC build.
All thats well and good, but marketing simply failed. Literally the first I and many others heard of it was the 751 peak player count. Maybe itll get more popular as time goes on, but thats a hell of climb.
Lol, I bought on EGS cause I know developer will get more money out of that purchase.(12% and they don’t have to pay UE royalty for sales on EGS. I do this pretty much for all unreal engine games.)
But I think the honest hw spec probably scare off a lot of potential PC buyers of this type of game. If somehow they have a demo as show case + spec check then people might be more willing to try or even buy.
They mean “We messed up” bynot able to fool our player base and get more money out of the.and they are sorry they get caught and not able to go through with their greedy plan
Personally, as someone who returned recently after a long break, the new maps absolutely suck with the gimped ass mount they give you. Even after unlocking a bunch of masteries it’s still a massive chore to navigate around the map. You mostly go around doing limited time events and especially rifts (which could point you to a part of the map you can’t directly travel to) where if you don’t get enough “contribution” before the timer ends it doesn’t count.
Absolute garbage map and mount mechanics design for this expansion sadly and I’ve already put it down for something else.
A session should be doable in 2 hrs or less (a single RTS game). Vampire Survivors nails it for short and sweet but I love open ended creation like Factorio.
The Deck’s AMD Van Gogh APU can’t be had in any other device and is substantially different to any other chip AMD produces.
Is it really that different? I thought it was basically Zen 2 CPU cores and RDNA 2 GPU cores. It’s not an off-the-shelf SOC, but it’s also not that custom. So this seems a little hyperbolic to me. I’d say it’s pretty similar to the XBox Series S SOC (and Series X and PS5), which uses the same cores, just a different amount of each.
I also think it’s kind of interesting that they’re jumping to a VR Headset. If it’s a standalone, it’s probably not “low power.” If it’s not standalone, I think they’ll have issues transferring data fast enough to be practical. So my money is on some kind of accessory, like maybe a Steam Link 2 or a controller. Those are low power, wireless, and seem to fit the bill a bit better.
Then again, maybe it is a VR headset. But I really don’t see them competing at the low end on VR.
Just a wireless adapter for the index would be nice, though it would have been nicer 3 years ago. The cable makes the barrier of getting it out of the box pretty high for me personally. Still definitely don’t want the mobile level graphics of a fully standalone headset though.
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