Little Big Adventure 2. Just before the last boss I managed to save myself on the last island without a way to leave it. But I needed to leave and get another Ball or w/e it was to unluck a door. It was my first real pc game experience ever. Dunno why I stuck with this hobby after that tbh :)
Final Fantasy Legend for the og Gameboy. I remember getting pretty far in the tower and there was some weapon or item you had to have to pass or beat something and I missed getting it and couldn’t progress and never played it again.
I can’t remember the exact method, and I may even be remembering the wrong game, but I think in Breath of Fire 1 there was an item that you needed that could be sold, or maybe not picked up, and if you didn’t have it, you’d get locked out of a puzzle much later in the game. It was hard to fuck up, but if you did, it was 30 hours of game down the drain.
King Kong for the PS2 had a fire puzzle, where if you dropped the torch in the last section, you couldn’t get a new source of fire. So you were stuck at a section where you had to burn away wood in the path forwards, but couldn’t go backwards to get the fire.
My ideal Star Trek game would be a first-person immersive sim where I can just be a random citizen in the galaxy and just… Live there. Maybe I join Star Fleet. Maybe I join the Marquis. Or I could be a Klingon or a Borg, or one of the Dominion’s warrior slave dudes addicted to drugs.
Japan has always been notoriously avoidant of PC games. Most Japanese devs only worked on consoles and mobile games kicked off way earlier over there so the casual PC market never caught on. That much momentum is probably hard to change
Yeah, without those early days of casual PC gaming I can see how that affected the market over there. I mean, if it wasn’t for Kongregate, Newgrounds, and Miniclip idk how many Americans would be on PC gaming.
If the size of the apartments they live in is as small as media portrays them to be, they cannot fit a pc reasonably well inside (of course not everyone has mini living space)
That’s pretty obvious from the planet surface and travel system. Apparently virtually every pixel of a planet surface is another procedurally generated map, but the UI and gameplay make them hard to access and not really useful anyway.
Huh. That’s “30 Flights of Loving” in the thumbnail. A very weird, short game I never thought I’d see again. I think I got it in a Humble Bundle many years ago.
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