It looks interesting, but I don’t like that they’re saying it’s going to be a new game. I don’t want to spend another $40 on what amounts to a new game mode. Fundamentally different new game mode, but new game mode.
I hope this works out and becomes a viable competitor to DLSS3, especially with this most recent generation of games getting so demanding spec wise. I also appreciate that they make it available for any graphics card from any company. Nvidia certainly has some edge in propiatary features that AMD is having trouble matching at the moment, but Nvidia becoming even more dominant is bad news. Lack of competition will only encourage them to stagnate in the future and increase prices even higher. I’ll probably be looking to upgrade my own gpu soon so am very interested in how the just announced amd 7800xt compares against the Nvidia 4070.
The dumb dialog and Mr. Assface taking 90% of screen time is such a weird departure from their usual trailers. I want to see combat footage not some dude.
I’m probably thinking yeah. I mean, you could probably get it to run on HDD, but I’m thinking that if Bethesda created this game similar to their others, there is a boat load of cells per planet/in space and it would be way more than what you would load into the RAM, so SSD will significantly reduce load times.
Kinda sorta required if you want to stream assets from storage, an approach taken by many modern games. Might not be absolutely necessary depending on your setup / game settings. BG3 also said SSD required but there’s a “Slow HDD Mode” in the settings anyway, which I believe just shifts more of the streaming burden to RAM/VRAM. If you played on a HDD without enabling it, I guess you’d expect to see inconsistent pop-in as individual assets try to stream in faster than your storage can read. But playing with it enabled might also cause performance drop if your RAM/VRAM was already close to full utilization with the setting disabled
With the way they reused, dynamically loaded assets before and tried to keep world seamless, they’d probably load\unload parts of these 125 Gb a lot, with this 16 Gb RAM requirement no less. They test it with SSD and make it so it doesn’t have microstutter and loading problems on their target machine. Or, god forbid, loading screens when walking outside, like it was in TES3; or TES4 banning levitation and loading complex cities as different locations that won’t work in a space sim etc etc. BethSoft had many problems with it already. I doubt it’d refuse to work, but if they build their game around it, the result is unpredictable. Bet, it’d load low-res LOD textures and only then replace them with okay ones. That’d probably ruin the spaceship landing – one of the, possibly, most demanding and visually sweet parts of the game. It looking great is their baseline here.
It will likely still have loading times hidden behind unskippable animations. (See the door opening animation in the gameplay reveal.) You’re going to need an SSD to make that work.
HDDs have been holding back what you can do in open worlds for a while. It (and the PS5 specifically having an extra emphasis on hardware decompression to amp it up further) was the thing I was most excited about for current gen consoles. There were a lot of rumors that PS4 Spider-Man had to cap web slinging speed to allow the HDD to keep up, and we'll see what the movement options are in Starfield and how ships work (unless we know already and I haven't seen it), but even the jet pack boost thing could seriously strain loads in denser areas if it allows enough movement to feel good in opener spaces.
It’s going to depend on a lot of things, like how much system and video RAM you have, what you have running in the background, etc. I think it could be viable running on HDD under good conditions, but I remember needing to install games like Planetside 2 to SSD to stop the stuttering as you move around the map.
Right? Seems like their priorities are all over the place. No reason for Darktide to be 10 months of next to zero content and now VT2 gets a new class.
FS promised one new class every quarter for Darktide, and none so far.
I just don’t get what they are doing. I played darktideand it was so much fun. Didn’t bought it because it wasn’t finished and why should I pay for an unfinished despite it being the most fun I had in recent time?
And you are telling me it is still unfinished? Why? Just why?
The playerbase is still large enough to find matches pretty easily in both cases. Darktide has been such a disappointment I am kind of glad significant updates are still coming to Vermintide 2 (5 new maps, for free, in the last 12 months is pretty good for a 5 years old game).
Yeah but we got next to no content first couple years then we got paid class specialties. Still a fun game that I would play if they would get off their ass and make it work on Linux.
I found that Steam Link didn’t work very well over wifi, hopefully this does something different. Still, $199.99 to play your existing PS5 on a smaller screen seems like a lot to ask.
Remote play on Steam Deck (and previously on the Steam Link) works fine for me, if the PC is connected via Ethernet while the Deck/Link is connected via WiFi. There’s no discernable inlut lag for most games. But half the time I run into random issues with controllers not being recognized properly or sound cutting out. It’s such a disappointment.
I tried playing the Ascent from wired in computer onto my Steam Deck and it was laggy AF. I had everything on the lowest settings and it was barely playable. Idk if the Steam Deck is expected to be plugged into the router too but I was sitting right next to it.
A good WiFi 6 mesh network can do wonders here! I can stream steamvr games to a quest 2 on the other side of the house with really very minimal latency. Regular games to the living room TV are even better (both the host and client see the WiFi mesh pods as Ethernet)
My main issues with Steam Link is that I have to adjust settings when I swap platforms. If I go from my 34inch screen to my Steamdeck, I gotta change everything manually to fit the Steamdeck’s diminished capability.
Just a reminder than Alan Wake and Control are in the same universe. There was a really good DLC for Control that takes place after the events of Alan Wake.
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