@gila@lemmy.world avatar

gila

@gila@lemmy.world

i’m the gila blood spilla witch killa

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

gila,
@gila@lemmy.world avatar

Are you sure the mod you’re using is injecting DLSS3? Using the DLSS 3.5 DLL is not related to that. If it’s only injecting DLSS2, it would be entirely expected to see negligible performance difference vs. FSR2.

gila,
@gila@lemmy.world avatar

“DLSS2” and “DLSS3” are not references to the version of the DLL. They are references to different output modes of the DLL, which is also backwards compatible, i.e. the 3.5 DLL can output either mode. The Starfiels mods that were available immediately at launch do not use DLSS3, or by extension frame generation. It doesn’t matter which DLL version you use

gila,
@gila@lemmy.world avatar

Sure it can, I’ve got no problems using frame generation on my 3060. Any RTX card can do it

gila,
@gila@lemmy.world avatar

Kinda sorta required if you want to stream assets from storage, an approach taken by many modern games. Might not be absolutely necessary depending on your setup / game settings. BG3 also said SSD required but there’s a “Slow HDD Mode” in the settings anyway, which I believe just shifts more of the streaming burden to RAM/VRAM. If you played on a HDD without enabling it, I guess you’d expect to see inconsistent pop-in as individual assets try to stream in faster than your storage can read. But playing with it enabled might also cause performance drop if your RAM/VRAM was already close to full utilization with the setting disabled

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