games

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Sanctus, w 15 years later, more Beyond Good & Evil 2 footage surfaces
@Sanctus@lemmy.world avatar

I’d imagine they’d have started over in six different engines by now.

Redex68, w Game prices are too low, says Capcom exec

To be fair, he is partially right. It’s insane that games have basically been the same price since forever, the only reason they stayed the same is cuz more people could afford computers/consoles and in contrast to every other industry, making a new either physical or digital copy of a game is dirt cheap, so the more users the more profit.

Idk if it actually makes sense for games to be more expensive yet tho.

Gabu,

Prices are comparable because a cartridge in the 90s was as expensive, comparatively, as an SSD is today. Have you ever bought a game and received a free SSD with it?

ryathal,

You also have to ignore economies of scale. Nintendo was a huge consumer of chips globally just for gaming. That market is now mature, and gaming isn’t as big of a piece as it used to be. There’s also way more games being sold now, call of duty gets more day one sales than most n64 games ever sold, which made disc’s super cheap. Now you have digital distribution which is practically free, and companies are getting more of a games price than ever before and it’s still not enough.

atlasraven31, (edited ) w EA Sports has delisted its FIFA back catalogue from digital storefronts

Oh, do what you want 'cause a pirate is free. You are a Pirate 🦜.

forgotaboutlaye,

Is there any ranking of 'most pirated game' tracked by leechers accross to top indexes?

I remember FIFA being the first thing everyone pirated when I lived in the dorms in University.

echodot,

The most pirated game is probably Minecraft because people are mad.

I think I slung £6 at them about 400 years ago and I still have access to the game and get all the updates, just doesn’t seem worth the effort.

narc0tic_bird,

Jup. If you purchased the alpha version back then for $10 (probably the £6 you paid) you even got the later Bedrock version for free.

Sauciness6413, w Game prices are too low, says Capcom exec

Personally, I feel that game prices are too high. Patient gaming is where I’m at.

Besides all of that, I don’t have the time for all of these games maybe cut down the scope of the game, go back to linear, 10-20 hour games and if its an open world don’t make it a huge empty sandbox with most of it being unused or with a boring game loop. If a game publisher decides to jack up prices then I expect top notch quality with no fluff included anywhere and that it works day one the fact that I have to mention that is sad, then and only then to me such a high price would be justified which has not been the case for some games in recent years. Finally, if a full priced game incorporates f2p monetization and battle passes, then to me its price increase is not justified in my book.

Blackmist,

I think the subscription based stuff is decent value for now. Run 2 years behind the current and you hardly have to buy anything.

The only games I have for my PS5 that I “own” are God of War Ragnarok that came with it, and Baldur’s Gate 3.

mindbleach, w Game prices are too low, says Capcom exec

Lower your budgets, ship more often, stop treating products like services.

Borkingheck, w EA Sports has delisted its FIFA back catalogue from digital storefronts

How does pirating fifa go given much of the appeal is online play and that card aspext of the game?

HidingCat,

Probably not, and also why the delisting might not be that big a deal. The whales were always going to get the newest version anyway.

baatliwala,

Or just ignore everything and play career mode if you have any self respect.

XTornado,

The security was shit on some editions. There was one,that you could close the prompt for CD key in a way and just play online with a pirated copy.

Plus idk I haven’t played a lot but to me single player against the machines was enjoyable, well tl be fair I didn’t have much people to play with plus I am terrible at it so maybe that’s why.

ZombiFrancis, w Chris Metzen Now Warcraft's Executive Creative Director

I remember thinking his drawings were really cool back in the 90s. Seems like a good move.

sploosh, w 15 years later, more Beyond Good & Evil 2 footage surfaces

Has there ever been a good game that took over a decade to develop?

theragu40,

Not many. Mother 3 and Metroid Dread maybe. I also thought Psychonauts 2, but turns out that was probably more like 8 years.

Donebrach, w CD Projekt apologise for Cyberpunk 2077 Ukrainian script's potentially "offensive" references to Russians
@Donebrach@lemmy.world avatar

Ow nooo don’t hurt da poor widdle Russians’ feeewings so mean!

mintycactus,
@mintycactus@lemmy.world avatar

Anyone feeling can be hurt, until one is LGBT. That’s a no. Lol.

rororo,

Hot take, but also stupid

SurpriZe, w PlayStation 5 Store Gets Long-Anticipated User Rating System

Has it been jailbroken yet?

kromem, w SAG-AFTRA members overwhelmingly vote in favour of authorising video game strike

I wonder what the relative votes were among members that had actually been hired for video game work in the past decade.

Adalast, w Dusk: Unpopular opinion: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly

Wait, this is unpopular? Well shit, I’m right there with you. I was already not liking Epic for many reasons, but the Satisfactory exclusivity deal seared them to a cinder for me. At least Valve is not publicly traded and the owner never has any intent on doing so. He is able to base his decisions on what he wants and is able to treat employees, customers, and content creators more fairly, even if it hurts his bottom line. Honestly, that is all I need to know about the man. He could go public and make billions, but he doesn’t. He wants the control and wants the closed company. In the modern world it is rare and, to me, laudable.

can,

He’s already a billionaire

Adalast,

This is quite true, though, unlike most of his cohort, he seems content with making more of them slowly over decades than trying to cash out asap.

hogart, w Game prices are too low, says Capcom exec
@hogart@feddit.nu avatar

I remember getting Donkey Kong on release for the Super Nintendo and it was more expensive than most games are right now, 66 usd. Name one thing that has the same price in 2023 that it did I 1994. It’s insane.

Kolanaki,
!deleted6508 avatar

My dad still reminds me that when he bought me Dr. Mario for NES on release, it was $90USD. I remember seeing many a game at Toys R Us with price tags of up to $120.

But I can name plenty of games in 2023 that cost more $66. Shittons of console titles are $70 now!

Gabu,

But I can name plenty of games in 2023 that cost more $66.

None of which come with the media used to play, most don’t even have a box. If you think games are cheaper now, you’re being scammed.

Kolanaki, (edited )
!deleted6508 avatar

$66 in the 90’s vs $70 in 2023 isn’t cheaper because games are digitally distributed now? What are you smoking? Can I have some?

Gabu,

You’re illiterate, I see. Show me a digital release which comes with a box, manual, and the media used to play, and I’ll concede.

Kolanaki, (edited )
!deleted6508 avatar

Apparently you’re illiterate because I was asking how that makes them cheaper. None of those things matter in the slightest and would only cost marginally more to produce.

$70 is still more than $66, regardless of that unnecessary shit.

Gabu, (edited )

You’re arguing that media used to play (i.e. a FUCKING SSD in 2023) costs marginally more? Find me an SSD that could fit Sea of Thieves for less than 25 USD (and isn’t trash). If you’re a shill, delete your account.

hogart,
@hogart@feddit.nu avatar

How is this part of the discussion? What did a SNES cost? This doesn’t matter. Consoles and hardware always costs money. We are talking about the games here. Or do you want to take in to account what a decent TV cost in 1994 as well? And the second gamepad? We can’t compare life as a whole. Saleries. Living cost. Everything matters, yes. But then we can just end the discussion right here and right now because we will never arrive at anything but ifs and buts.

Gabu,

Basic fucking inference, ever heard of it?

We aren’t talking about the “console” used to run the motherfucking game, or some peripheral. A game for SNES comes with it’s own fucking storage – the bloody cartridge – while a modern digital game doesn’t. If you can’t get two neurons to fire at the same time, then the discussion really is over.

prole,

Nintendo used cartridges up until pretty recently… as far as I’m aware, the prices never exceeded $60.

hogart,
@hogart@feddit.nu avatar

Digital games and physical games are the same price on the Nintendo Switch. They were the same on the Wii U, the Wii as well. Nintendo never stopped selling physical games. It’s the same on PlayStation as well with the same price. At least it was on my Ps4. The larger piece of plastic didn’t cost more in the 90s compared to the smaller piece of plastic in 2023. The manual/handbook also didn’t cost anything noteworthy to produce back then. I really don’t know where you are pulling these costs from.

Gabu,

Holy fuck, imagine being so completely alienated from the process of creating technology that you believe pressing disks costs the same as soldering circuits.

Kolanaki, (edited )
!deleted6508 avatar

OIC… You’re just an absolute dingus who has no fucking clue what they are on about. Cartridges were only slightly more to produce than a CD, and Nintendo still makes their games on cartridges (fancier ones than the SNES, too) that cost the same as the digital release. The only time this wasn’t true was during the 64 era, when an earthquake shut down the manufacturers of the carts and fucked up production. Do you work for Capcom? I feel like you’d fit in.

prole,

I buy physical copies of ps4 games for under $10 pretty regularly. You can find some absurd sales if you know where to look and how to keep an eye out.

Gabu,

Good fucking luck playing that game without downloading anything…

prole,

I’d rather play the release version of a game than no version.

Blackmist,

They were a lot cheaper to make back then too.

Rare spent 18 months developing Donkey Kong Country from an initial concept to a finished game, and according to product manager Dan Owsen, 20 people worked on it in total. It cost an estimated US$1 million to produce, and Rare said that it had the most man hours ever invested in a video game at the time, 22 years. The team worked 12–16-hours every day of the week.

These days that’s indie game territory.

Gabu,

The Donkey Kong you bought in 1994 had to pay not only for development, but also for the package, for the circuits (think a 1TB SSD in 2023), for distribution, etc. Do you see modern companies having to pay for any of that?

hogart, (edited )
@hogart@feddit.nu avatar

You seem to miss the point it was almost 30 years ago and they spend 18 months developing with a team of 20 people. Read those numbers again. Damn, the electrical bills alone to create Starfield most probably surpasses the entire development cost of a handful of SNES games combined. Yes, old games had manuals and came in physical form but those components where cheap at the time.

I’m not saying game SHOULD cost more. I’m just claiming games haven’t become a lot more expensive.

prole,

As much as I don’t want to see game prices increase, I’ve been shocked to see that they haven’t kept up with inflation at all. Especially since the cost of developing games has skyrocketed.

KickMeElmo, w Has Unity repaired the damage done by its Runtime Fee plans?

“lol no”

Aurenkin,

Ah yes, classic Betteridge’s law of headlines.

Betteridge’s law of headlines is an adage that states: “Any headline that ends in a question mark can be answered by the words ‘lol no’.”

echodot,

A favourite of reactionist right-wing press.

Are immigrants sneaking into your home in the middle of the night and licking your children?

Well they should be. Lazy bums.

idiomaddict,

Listen, I’m licking as many kids as I can, but I’m just one immigrant!

kibiz0r, w Resident Evil 4 Remake Will Cost $60 On iPhone

Is it weird that I’m okay with this?

Maybe I’m just sick to death of the free-to-play model, so any sort of “you buy it and then you play it” concept on a phone sounds refreshing.

Still not gonna buy it though. Steam has me trained to only buy things for 75% off. And then never play them.

Weslee,

Pay to play no longer guarantees no microtransactions. There are plenty of modern games that charge 60+ and still contain ingame stores, battle passes, lootboxes, etc

HipPriest,

Thing is, there's plenty of Premium games exactly as you describe - it's all I play on mobile or tablet - but they all cost on average between £5-10. Many are ports, some are free to install to play the first couple of levels and then you unlock the game with a one off purchase. The only thing I own good enough to play games on is my tablet and phone so I know this the hard way, but quality is out there, it's just hidden away.

Anyway, £60 is a big step up from the usual £10. I think the Final Fantasy/Ace Attorney ports are about £20. Usually the cheaper price to my mind is that you're playing on a smaller screen and with a touch control system that doesn't always suit the game you're playing (although it can improve certain games - Cultist Simulator, Kingdom Two Crowns and Bad North all feel like they work better with touch controls for me but that's more a genre thing)

InEnduringGrowStrong,
@InEnduringGrowStrong@sh.itjust.works avatar

Yea, but here, that 60 bucks also gets you the full macOS version of that game.
For sure, it is pretty steep by itself if you only game on mobile, but if you look at it as including a version for your handheld when you buy it for PC… it’s pretty much what Steam already does with the Steamdeck, which makes sense to me.

Now the price itself, yea, I find it a bit expensive, even on PC/Steam and I’ll probably wait to grab it on sale one day.

HipPriest,

Yeah, I guess if you own an iPhone and a Mac there's more appeal. I see the prices for things on my son's Switch and he's not old enough to want the really expensive stuff yet, and you don't even get a desktop version there.

I think my original point stands though - that having "you buy it and then you play it" games on mobile is not a new concept.

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