To be fair, he is partially right. It’s insane that games have basically been the same price since forever, the only reason they stayed the same is cuz more people could afford computers/consoles and in contrast to every other industry, making a new either physical or digital copy of a game is dirt cheap, so the more users the more profit.
Idk if it actually makes sense for games to be more expensive yet tho.
Prices are comparable because a cartridge in the 90s was as expensive, comparatively, as an SSD is today. Have you ever bought a game and received a free SSD with it?
You also have to ignore economies of scale. Nintendo was a huge consumer of chips globally just for gaming. That market is now mature, and gaming isn’t as big of a piece as it used to be. There’s also way more games being sold now, call of duty gets more day one sales than most n64 games ever sold, which made disc’s super cheap. Now you have digital distribution which is practically free, and companies are getting more of a games price than ever before and it’s still not enough.
Personally, I feel that game prices are too high. Patient gaming is where I’m at.
Besides all of that, I don’t have the time for all of these games maybe cut down the scope of the game, go back to linear, 10-20 hour games and if its an open world don’t make it a huge empty sandbox with most of it being unused or with a boring game loop. If a game publisher decides to jack up prices then I expect top notch quality with no fluff included anywhere and that it works day one the fact that I have to mention that is sad, then and only then to me such a high price would be justified which has not been the case for some games in recent years. Finally, if a full priced game incorporates f2p monetization and battle passes, then to me its price increase is not justified in my book.
The security was shit on some editions. There was one,that you could close the prompt for CD key in a way and just play online with a pirated copy.
Plus idk I haven’t played a lot but to me single player against the machines was enjoyable, well tl be fair I didn’t have much people to play with plus I am terrible at it so maybe that’s why.
Wait, this is unpopular? Well shit, I’m right there with you. I was already not liking Epic for many reasons, but the Satisfactory exclusivity deal seared them to a cinder for me. At least Valve is not publicly traded and the owner never has any intent on doing so. He is able to base his decisions on what he wants and is able to treat employees, customers, and content creators more fairly, even if it hurts his bottom line. Honestly, that is all I need to know about the man. He could go public and make billions, but he doesn’t. He wants the control and wants the closed company. In the modern world it is rare and, to me, laudable.
I remember getting Donkey Kong on release for the Super Nintendo and it was more expensive than most games are right now, 66 usd. Name one thing that has the same price in 2023 that it did I 1994. It’s insane.
My dad still reminds me that when he bought me Dr. Mario for NES on release, it was $90USD. I remember seeing many a game at Toys R Us with price tags of up to $120.
But I can name plenty of games in 2023 that cost more $66. Shittons of console titles are $70 now!
Apparently you’re illiterate because I was asking how that makes them cheaper. None of those things matter in the slightest and would only cost marginally more to produce.
$70 is still more than $66, regardless of that unnecessary shit.
You’re arguing that media used to play (i.e. a FUCKING SSD in 2023) costs marginally more? Find me an SSD that could fit Sea of Thieves for less than 25 USD (and isn’t trash). If you’re a shill, delete your account.
How is this part of the discussion? What did a SNES cost? This doesn’t matter. Consoles and hardware always costs money. We are talking about the games here. Or do you want to take in to account what a decent TV cost in 1994 as well? And the second gamepad? We can’t compare life as a whole. Saleries. Living cost. Everything matters, yes. But then we can just end the discussion right here and right now because we will never arrive at anything but ifs and buts.
We aren’t talking about the “console” used to run the motherfucking game, or some peripheral. A game for SNES comes with it’s own fucking storage – the bloody cartridge – while a modern digital game doesn’t. If you can’t get two neurons to fire at the same time, then the discussion really is over.
Digital games and physical games are the same price on the Nintendo Switch. They were the same on the Wii U, the Wii as well. Nintendo never stopped selling physical games. It’s the same on PlayStation as well with the same price. At least it was on my Ps4. The larger piece of plastic didn’t cost more in the 90s compared to the smaller piece of plastic in 2023. The manual/handbook also didn’t cost anything noteworthy to produce back then. I really don’t know where you are pulling these costs from.
Holy fuck, imagine being so completely alienated from the process of creating technology that you believe pressing disks costs the same as soldering circuits.
OIC… You’re just an absolute dingus who has no fucking clue what they are on about. Cartridges were only slightly more to produce than a CD, and Nintendo still makes their games on cartridges (fancier ones than the SNES, too) that cost the same as the digital release. The only time this wasn’t true was during the 64 era, when an earthquake shut down the manufacturers of the carts and fucked up production. Do you work for Capcom? I feel like you’d fit in.
I buy physical copies of ps4 games for under $10 pretty regularly. You can find some absurd sales if you know where to look and how to keep an eye out.
Rare spent 18 months developing Donkey Kong Country from an initial concept to a finished game, and according to product manager Dan Owsen, 20 people worked on it in total. It cost an estimated US$1 million to produce, and Rare said that it had the most man hours ever invested in a video game at the time, 22 years. The team worked 12–16-hours every day of the week.
The Donkey Kong you bought in 1994 had to pay not only for development, but also for the package, for the circuits (think a 1TB SSD in 2023), for distribution, etc. Do you see modern companies having to pay for any of that?
You seem to miss the point it was almost 30 years ago and they spend 18 months developing with a team of 20 people. Read those numbers again. Damn, the electrical bills alone to create Starfield most probably surpasses the entire development cost of a handful of SNES games combined. Yes, old games had manuals and came in physical form but those components where cheap at the time.
I’m not saying game SHOULD cost more. I’m just claiming games haven’t become a lot more expensive.
As much as I don’t want to see game prices increase, I’ve been shocked to see that they haven’t kept up with inflation at all. Especially since the cost of developing games has skyrocketed.
Pay to play no longer guarantees no microtransactions. There are plenty of modern games that charge 60+ and still contain ingame stores, battle passes, lootboxes, etc
Thing is, there's plenty of Premium games exactly as you describe - it's all I play on mobile or tablet - but they all cost on average between £5-10. Many are ports, some are free to install to play the first couple of levels and then you unlock the game with a one off purchase. The only thing I own good enough to play games on is my tablet and phone so I know this the hard way, but quality is out there, it's just hidden away.
Anyway, £60 is a big step up from the usual £10. I think the Final Fantasy/Ace Attorney ports are about £20. Usually the cheaper price to my mind is that you're playing on a smaller screen and with a touch control system that doesn't always suit the game you're playing (although it can improve certain games - Cultist Simulator, Kingdom Two Crowns and Bad North all feel like they work better with touch controls for me but that's more a genre thing)
Yea, but here, that 60 bucks also gets you the full macOS version of that game.
For sure, it is pretty steep by itself if you only game on mobile, but if you look at it as including a version for your handheld when you buy it for PC… it’s pretty much what Steam already does with the Steamdeck, which makes sense to me.
Now the price itself, yea, I find it a bit expensive, even on PC/Steam and I’ll probably wait to grab it on sale one day.
Yeah, I guess if you own an iPhone and a Mac there's more appeal. I see the prices for things on my son's Switch and he's not old enough to want the really expensive stuff yet, and you don't even get a desktop version there.
I think my original point stands though - that having "you buy it and then you play it" games on mobile is not a new concept.
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