The game in question is The Callisto Protocol, which clearly has Dead Space visual and thematic inspirations.
The primary complaint from the one review I read was that the combat was punishing and unenjoyable. You’re never really given the tools to feel like you can handle encounters, making them trudging slog of endurance and frustration.
I just played through the game a few months back and I thought it was awesome. I hope we get something else like it in the future. The ammo was never too scarce, there were enough upgrades to make the combat very satisfying. But I also played it after all the updates came out to kind of balance.
I’ve been playing only RPGs the past few months with BG3 and Starfield, so I’m not in a rush to play Phantom Liberty right away. Looking forward to trying the free 2.0 patch today and will probably do a vanilla playthrough before I think about getting the expansion.
Either way, looking forward to PC coverage coming out.
I think they were specifically referring to the "2.0" because it entirely overhauls the systems. They suggest restarting so your progression feels natural and you can decide how to allocate skills as you learn them.
I didn't see anything saying the actual expansion benefitted from starting over. I was under the impression that it's a mid/late game area/missions.
im going to respec a saved game a few times just to see how some of the abilities function. like air jump. then use that to plan out a build and then restart
How are you enjoying Starfield so far? I somehow managed to play for over 30 hours before I realized that the story isn’t very engaging and that I’m not having any fun. The only entertainment I’m getting is from looting a bunch of junk I’ll never use, but I can do that in literally any Bethesda game. Just curious what you think.
no who you were asking but I don't want to progress from where Im at without making a based and the base construction thing sorta deflates my enthusiasm to play.
It’s a Bethesda game through and through. You probably know that already if you’ve checked out the reviews, but if you liked Skyrim or FO4, and you can stomach the loadscreens, you know what you’re getting. Personally, I hoped for more but even what’s delivered has been worth it for me. The main story drags a bit in the collection of the artifacts, but seems to be picking up. Outside of that, there’s plenty of entertaining distractions.
Aw, not Beamdog. :( They made all those enhanced editions classic D&D games like Baldur’s Gate 1 + 2 and Planescape Torment. I didn’t realize they were under Aspyr, which has had serious issues itself lately, not to mention the ongoing money issues at Embracer. We’re going to hear a bunch more stories like this over the next year, aren’t we.
You’re probably right. I like RPGs and I love science fiction, but for some reason I just can’t get into Cyberpunk. You’d think I’d enjoy it but nope. The story just doesn’t captivate me and there isn’t much to do outside of the campaign, so…
From my understanding, this is an optimized method of raytracing. We could expect to see better looks and better performance with each iteration of raytracing. Especially since it’s a relatively new technology for games.
The new AI-based denoiser probably uses the tensor cores which is severely underutilized on gaming, thus netting extra performance seemingly out of thin air. One of the main criticism of the new Nvidia cards was how much silicon area they use for those RT and AI cores which could’ve been used to improve performance of traditional rendering had Nvidia used the area for standard GPU cores instead. Now it seems Nvidia finally have more ways to utilize those silicon for gaming, though it’s not clear whether they’re finally fully utilized yet (there were reports about how the tensor cores only have 1% utilization even with DLSS frame generation turned on).
In best case, I will play the game after the first patch after 2.0 + PL. Good that I’m still in my first playthrough in Baldurs Gate 3. So if the patch comes around the weekend of the 6th of October, I should be fine.
It’s a weird visual bug. The only solution to remove it (so far) is by using console commands. Open the console, click on the asteroid, then type disable on the console.
I was already disappointed with the unimmersive the space travel is in the game, and this bug just added itself to the list of disappointments.
Some technical notes: When I looked at the asteroids using the console, I expected them to be STATIC Objects; they were actually something called CONST iirc. Just some fun facts.
Remember that the free version of Unity is completely free and no money gets sent to Unity. Boycotting all Unity games only hurts the devs, except when you know the game was made with a Pro version
And? Sometimes tough choices have to be made to stand up for the greater good!
If devs realise people don’t want to support unity, and enough people vote with there wallets, they move to something else. Yes it might suck for some devs who can’t/won’t move but then thats there choice, just like it’s my choice to say screw unity!
Years ago people fought wars for this thing called ‘freedom’ but then come technology and it’s now seems a thing of legends only a select few have! 😳😎
Did they ever add player reflections?
It’s so annoying waking around all these shiny surfaces, every light bouncing just right, yet be a complete ghost.
Yeah, anything with Ray tracing will have player reflections. You usually don’t see them because they’re faking ray tracing by baking the light bounces when the scene first loads
Yeah, anything with Ray tracing will have player reflections.
Cyberpunk doesn’t/didn’t by default though.
Last I checked you could kind of enable them in a config file, but the model used doesn’t have a head so your reflections are that of a headless V.
Unless they fixed it, you were either a ghost/vampire or a headless chicken.
Pretty jank when you carry a corpse and the dead guy you carry has this perfect reflection in glass panes and puddles or whatnot but you’re just inexistant.
You can have missing objects with real ray tracing. Like the player object itself generally doesn’t need to be rendered so it might not even be added to the scene. Unless the player is looking down. If their arms are holding a gun or reloading, it might just be disembodied arms if you could move the camera to see it from another angle.
Or, different game, but in GT7, the ray tracing doesn’t include vehicles’ self reflections. Which is probably an optimization because every reflection ray trivially intersects with the object it is reflecting from, so it makes sense to skip the reflecting object, but then you miss cases where it should be reflecting another part of itself.
Yea I know but it’s still a bit lame.
You can enable an option to add the first person player model to Ray tracing, but it doesn’t have a head (on purpose so it didn’t clip in the first person camera), so you have decapitated reflections.
Same reason the player shadows are janky, first person models are often like that. You gotta adjust it so it looks good in first person but then it’s all weird in third person.
There’s technically a third person model, but it’s probably not animated, so… yea maybe some day.
games
Najstarsze
Magazyn ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.