Yeah, I call complete bs. Should they ever get a large amount (majority) of marketshare with the Xbox brand, they’ll absolutely do that.
Microsoft is gonna Microsoft. Just look how they abuse their Windows marketshare to try and shove Microsoft Edge down your throat. The latest trick I encountered at work was that Outlook now has its own setting for which browser to open links in, it doesn’t respect the OS default browser anymore by default.
The problem with statements like these are even if Phil is telling the truth right now there’s no saying what will happen 7 years later.
Xbox could be losing much more badly than they are now and could try new ways of getting exclusives
shareholders could want more and more
Phil could be replaced by the next Don Mattrick
Consumers don’t own games especially on consoles where they are too tightly tied up with the company who made the hardware. Don’t take this statement too seriously because you never know what will happen.
But he’s not even telling the truth right now. All the FTC documents have shown everything he’s publicly said in the last 5 years has been nothing but lies.
Of course they will claim stuff changes, but the internal documents show that it’s always been lies, always.
Good. The terrible marketing team who made this decision is still there, and they still want this end result. They just learned they need to approach that goal more slowly.
Lemmy interpreted the year with a period as a numerical list. And since the formatting for lists is apparently fixed, larger numbers keep shifting to the left until they 're pushed off the page.
There's also the matter of future developers to consider. I'm in the process of looking at game engines to learn, and Unity has decisively crossed itself off the list. Even if current studios and developers stick with Unity, startups and novices would be foolish to pick a game engine that might suddenly decide to charge them out the ass with little to no notice. Existing developers have the issue where they already have tools and experience with Unity, but newer folks don't.
Myself I really wish that Godot would finally start getting traction in being the most advanced and the most used game engine. And it’s free.
Just look at Linux - it’s free, most used and most customizable server platform, even tho paid alternatives (e.g. Windows server) exists. I wish Godot would become de facto standard game engine.
I doubt it will ever happen but if it dose that would be a perfect fit for open source, big studios could contributr and share parts of their progress between each other like big companies do in the Linux space and at that part it would probably become and stay the most advanced option fairly quickly because you can’t compete with a entire industry and community at once!
Godot should definitely be adopted more by the indie and small studio scene. I think there’s going to be some folks who slide over to Unreal because Godot’s 3D capabilities don’t even match Unity’s yet, but there’s some stuff it can do, and it’s in active development.
I’ve worked on older projects such as 2019 and overall they all work very similar, so I’m assuming people will still start projects on 2020/2021 LTS given they’re fairly stable
The only thing I’d be keen on in be versions of unity would be if they came with better versions of FSR / DLSS baked in, instead of having to wait on third party addons
games
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