Yet another reason to avoid Activision Blizzard. It’s amazing to me how their corrupt and broken internal culture is apparently widespread throughout the company and their subsidiarys, and no one stopped to be like, “hol’ up, we can’t act like this” while the culture was taking form. So now you end up with people like the article trying to fight against it and getting doors shut in their face.
Also, it should be pretty easy to prove whether or not she resigned voluntarily. The resignation form would either be missing her signature or have a forged signature. Dunno what Activision Blizzard is doing trying to claim she resigned voluntarily.
Edit: I thought Bungie was still owned by Activision.
I had an employer try this on me too. I beat the claim in court by pointing out that people who quit don’t tend to bother showing up on time and ready to work at their next shift. Judge agreed with me. Shortly after I was offered about 80% of my claim as a settlement with the understanding that the taxes on the settlement would be paid by the company. Pretty good deal when I didn’t even have a lawyer ngl
I mean yeah ABK has toxic culture, but Bungie has been with Sony for over a year now (Aug 2022), and Alm was hired just few 2 months before Sony acquisition and the issues followed up until September with false termination.
They went bankrupt ages ago, got recently picked up by another company and revived, and now it seems like they’re going under again. Nobody really knows what’s happening behind the scenes but as the tweet says, seems like they’re all under NDA.
After the revival they just re-released the Batman games, announced a sequel to The Wolf Among Us and then nothing for 4 years? It is sad to see Telltale gone, but at the same time I am not surprised.
They never got revived. A third party bought their titles and company title when they went bankrupt.
The new company renamed a division of itself to Telltale and offered the old devs jobs as temporary contract workers.
None of the previous workers took the job. They did end up hiring Adhoc Studios (real former TellTale members) to work on TWAU2 after development stalled.
It should be no surprise that the company is laying off people. They did nothing with the IPs for 4 years besides sit on royalties.
To a degree I’d say this applies to anyone that works on a game except upper management. With games like these the devs/artists are almost always the passionate ones trying to put their best effort into their games but end up forced into incredibly condensed timescales by upper management.
If you’re a PlayStation Plus Premium/Deluxe member, you’ll get access to a curated catalog of up to 100 movies***** through the Sony Pictures Core app to stream on demand from the Sony Pictures library as part of your membership. The catalog, which will be ad-free and updated periodically, features movies such as Looper, Kingsglaive: Final Fantasy XV, Elysium, and Resident Evil Damnation.** There will also be additional benefits for all PlayStation Plus members, so stay tuned for more details.
Still not worth the price increases, but I could see that being a meaningful value add to some.
I spent a ton of time in Kingdom of Loathing. I kept an old laptop that still had a flash enabled browser for a few months to play Bloons Tower Defense 4.
There was this game, I forget the name of it, but you had to build and drive little vehicles to overcome challenges. It was technically amazing for a Flash game, and I’d love to have it back.
It’s unfortunate to see devs have to abandon and retool their projects because of a really stupid decision some ceos made, but the model they were trying to impose needs to die swiftly and burn bright enough to clearly send the message that that kind of bullshit won’t fly.
Make no mistake, other game engine monetization teams were watching this happen. The only way to stop that kind of extortion is to make an example of the one who tries it first.
I hope unity dies hard, so that we never have to see that stupid ass pay-per-install model again.
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