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xcxcb, w Judge issues legal permaban, $500K judgment against serial Destiny 2 cheater

I just hope “injected code” and “overlays” don’t become somehow actually illegal because of these rulings because there are plenty of valid uses too.

platypode,
@platypode@sh.itjust.works avatar

I’m curious what uses you have in mind–anything that’s an online competitive (i.e., you compete against other players–doesn’t need to be esports sweaty) game I don’t think there’s a strong case for allowing injected code, since that’s an avenue for gaining an unfair advantage and thereby worsening other players’ enjoyment, and anything offline I can’t see it being worth a company’s time and money to prosecute.

xcxcb,

Destiny 2 isn’t really online competitive for starters.

RobertOwnageJunior,

It definitely has elements though.

xcxcb,

No, it really doesn’t at all in a sense that anyone cares remotely about.

BloodyFable,

It definitely has elements in it.

Void, solar, arc, strand and as stasis.

You should learn more about the game if you’re gonna criticize it.

Haui,
@Haui@discuss.tchncs.de avatar

I agree. Competitive games and code injection don’t mix but for those that are not competitive (i.e. minecraft), code injection is important.

Maestro,
@Maestro@kbin.social avatar

I think the problem is that the ruling now establishes that overlays and injected code are a copyright violation. Therefor any overlay or injected code is now illegal unless you have permission from the authors if the game.

BirdyBoogleBop,

Well Nintendo are very litigious they already DMCA’ed a Zelda Breath of the Wild multiplayer mod. (As in it made the single player game multiplayer)

I really wouldn’t want them to have more power to hurt their fans.

Risk,

The solution is to not be a Nintendo fan.

No, seriously. You support their draconic practices by buying their games.

PeterPoopshit, (edited )

This. Nintendo is one of the least ethical videogame companies out there. Even when they come up with something new and innovative, it’s so locked down you’re better off waiting to play someone else’s copycat of it.

TheBlue22, w Star Citizen reaches $600 million raised but the game future is really worrying

This game won’t ever come out. At this point, the devs just steal money and see how much they can get away with.

Schmuppes,

I said the same thing years ago. At this point it’s Duke Nukem Forever level vaporware.

ChronosWing,

Well Duke Nukem Forever actually released.

Schmuppes,

Right. But in which state?

ChronosWing,

Full gold release? I’m not defending that pile of trash but it got an official release, that’s more that Star Citizen will ever get.

Draconic_NEO, w What do you think is a good required completion time for video games? What examples come to mind of games that felt just right?

It really depends on the type of game and how it presents itself.

Some games have a very long and complex story but others might have a shorter story told more indirectly, then there are also multi-ending games which might take longer than a regular story game since you have to replay them. Then there are sandbox games which don’t necessarily have a limit on how long they can be since it’s dependent on how much you want to put into them.

Ultimately in my opinion there’s not really a required amount of time for completion, the thing that I think is most important is whether the games are fun and enjoyable. In the case of story games they can be as long or short as needed depending on how they tell a story.

CorrodedCranium,
@CorrodedCranium@leminal.space avatar

then there are also multi-ending games which might take longer than a regular story game since you have to replay them.

That’s something I have a hard time doing depending on the game. Sometimes you can get a wildly different experience like in Fallout NV and see your actions having consequences while you play but a lot of the games I have been playing only are linear up until the ending cut scene.

Draconic_NEO,

Yeah a lot of times the multi-ending ones don’t offer many unique experiences.

Though there was this one game I played that largely did, it was a Horror RPGmaker game called Red Haze, by far one of the more expansive multi-ending games (so much so that it’s actually not finished, there’s supposed to be 26, possibly 27 endings but only about 3/4 of them are there) the endings might be short or require a lot of steps, and some changes propagate into later playthroughs, some of the endings also require you to have done other endings for them to work.

It’s a very interesting concept but unfortunately not many games implement multi-ending in this way since it takes a lot more work to do.

agentshags, w Skillup: Guild Wars 2 in 2023 (inc. Secrets of the Obscure) - Review
@agentshags@sh.itjust.works avatar

I took a break from GW 2 a few years ago. It’s awesome to see it’s still getting full blown expansions! Might have to pop back on :)

otter, w Forza Horizon 5 - Introducing EventLab 2.0!

Well thats cool, I’d love to see some more night time street racing style maps

I don’t have gamepass anymore, but that’s something I wanted to do more of when I eventually got it again

nek0d3r, w What do you think is a good required completion time for video games? What examples come to mind of games that felt just right?
@nek0d3r@lemmy.world avatar

I just want to have fun, no matter the length. I love Titanfall 2’s campaign and it only takes a couple hours to complete, even shorter than most shooters. People complain that it’s too short but I think that’s its strength. But a lot of AAA games I’ve played just feel stretched and bloated like Assassin’s Creed and Far Cry, where it’s just not fun at all between all the tedious things I have to do.

psycho_driver, w Judge issues legal permaban, $500K judgment against serial Destiny 2 cheater

Damn. That seems excessive. Then again, online cheaters are vermin.

otter,

Sounds like it was because of they were selling cheating software (and maybe versions of the game that allowed cheating?)

So the amount might be related to how much they made from doing that

xcxcb, (edited )

They way it reads is that they were actually playing and circumventing bans, possibly selling accounts too maybe. They were streaming their exploits on Twitch too.

war, w Star Citizen reaches $600 million raised but the game future is really worrying
@war@kbin.social avatar

Everyone who donated even one cent to this project is a fucking idiot.

mojo, w What do you think is a good required completion time for video games? What examples come to mind of games that felt just right?

Really depends on the game. A linear story game is not going to be very long. Then there’s sandbox games where you can have hundreds to thousands of hours.

FippleStone,

That user name is fantastic

WalrusDragonOnABike, w What do you think is a good required completion time for video games? What examples come to mind of games that felt just right?

Have a hard time dedicating consistent time with a single game because of other things like work. So any long story-driven game is gonna be a pass for me. If I need to remember a town name, map, or a character name and its more than a couple hours, its a nope. I simply have a hard time with dedicating the time to something like that, even if I enjoy it. MMORPGs or anything with dailies have similar issues.

I mostly tend to play games where I can spend a short period of time in a session and it doesn't matter if I come back to it in months. Over the past year or so, beatsaber and Terraria are the games that have fit that bill for me the most. Have over 1500 hours in Terraria and expect that number to probably grow over in bursts over the next decade.

Astroturfed,

Been really enjoying games like Hades for the same kind of reasons.

InEnduringGrowStrong,
@InEnduringGrowStrong@sh.itjust.works avatar

I love Hades, one of my favorites in recent years.
The gameplay is tight and action packed, the loop is fun, not too long, yet different enough between each run.

There are still tidbits of story and lore, but nothing that really takes time away from actual action.
I guess the absolute opposite would be a Kojima game with 45 min cutscenes, which I usually bounce off hard.

Might be a weird comparison, but the pacing in Hades kinda reminds me a bit of DOOM2016. (Another game I loved.)
Although a completely different setting and top-down roguelike instead of FPS, I get the same action packed vibe out of it.

cutecycle, w What do you think is a good required completion time for video games? What examples come to mind of games that felt just right?

Generally, I’m not into the “price per hour” reductionism… I’d rather a game was a short, remarkable (bonus: replayable) experience – 10-20 unless a longer game truly is that long without filler. Can’t put a price on having fun 100% of the time!

Sonic 3 and Knuckles takes like 3 hours for an average person to beat.

Prox, w Donkey Kong and F-Zero could be in the next Nintendo Direct

I really, really doubt that we will see an F-Zero game on the (current) Switch. The series has always been used to test/prove out some new tech that Nintendo wants to build into other, bigger games (mostly Mario Kart but not exclusively). We’re too far into the Switch’s lifecyle for that, unless maybe Nintendo wants to learn more into something like online functionality (yeah, right).

blazera, w What do you think is a good required completion time for video games? What examples come to mind of games that felt just right?
@blazera@kbin.social avatar

Mmm i dont think its at all a static number. What matters is trimming it down to whats important. If you can keep bringing in new game mechanics, or exploring existing ones in new and interesting contexts, or keeping me engrossed in the story, it can go as long as it wants. Like, Chrono Trigger is considered a pretty short jrpg, because its very condensed for how broad of a scope it has, but boy is it a great game. Mario Odyssey got some criticism for how many moons are in the game, but i loved getting each and every one.

theragu40, w What do you think is a good required completion time for video games? What examples come to mind of games that felt just right?

I don’t think I could pin down a universal number. I really enjoy when a game understands the staying power of its gameplay loop and finishes up before it gets stale.

I’ve got 180 hours into TotK and I’m not sick of it yet because I discover something new every time I play.

Conversely I 100%-ed Dredge in 20 hours and that felt like the exact right amount of time. Any longer and I’d have been sick of it.

Or we can go even lower with something like Untitled Goose Game, which was under 10 hours and also finished up just as it got old.

So yeah. I’m all about the self awareness of a game with regards to the experience. Whatever amount of time that takes is cool with me.

ABC123itsEASY, w [Rumor] Nintendo Switch 2 Will Come With 12 GB RAM, Ray Tracing Capabilities; Unreal Engine 5 Demo Ran With DLSS 3.1

This thread just reminded me that the dust has probably settled on all the TOTK performance mods and now might be a good time to play it on my PC.

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