“We’re literally stuck in a system where funding decides what gets made, everything that’s successful tightens the noose, and everything that’s unsuccessful is used as proof that we shouldn’t make more like it,” Ismail noted.
“So if you think things are bad now, wait until you see what’s coming, because as things get forced under larger & larger money-umbrellas for not being able to compete with Genshin/DFO/League /Roblox/etc., they’ll have to care more about promising money with whatever they do make.”
Basically, he is saying nothing can beat free-to-play games like Genshin and Roblox, which are earning tons through micro transactions. As for the quote in title, the second part says if you fail it will also lead to fewer games funded in genre.
He also says:
So I don’t know what the answer is & I’ve been looking for it as if my career depends on it because it kinda does. What I do know is that to get better, it’ll either take a full collapse of the industry, or “shorter games with worse graphics made by people paid more to work less”
In other words, as a gamer (specially if you don’t play those free-to-play games), there is nothing you can do.
I also find it funny he talks about risk, litterally, if Genshin Impact wasnt a success, Mihoyo would have went under. Blaming another company who was willing to take the risk of bellying up is a dumb stance to have just because you wanted to play it safe.
I get his general frustration with the F2P and making bank on microtransactions, but I think the Larian story somewhat contradicts that even though the road to BG2 was long and difficult. They've slowly been refining the work since the 90s and you can see this reflected in the reviews their games got. Sure, BG3 with that scale was still a risk, but it's built on so much knowledge they've built from the Divinity series that at least some of that seems mitigated.
Wow. It dropped at a rough time, too. BG3 is still going nuts and Starfield is coming soon. It's the kind of thing I'd love to check out but those two (and probably Madden because it's football season) are just going to eat the absolute hell out of my time.
I mean if its just playing it normally and not proper testing (run there and jump while spamming the inventory key until the game breaks kind of testing) then that’s a pretty sweet deal
As student with nothing better to do and in a time of better EA games yes, nowadays? I wouldn’t recommend it. I heard people played deadspace 1 to the end and got like 8 games back in the day.
Even playing it normally should earn you more. It’s EA, they have a lot of money. And the most common bugs and ux problems can be noticed by playing a game normally. If Blizzard made Diablo 4 to be tested normally, most of the things people complained about wouldn’t have been there from the start.
There’s anti-union busting laws that are supposed to disallow a company from blatantly targeting unionized employees. But they’re worthless if not used to take the company to court. Starbucks has been up to the same thing: when a store unionizes they mysteriously select it to close.
Multiplayer vs bots was so much fun back then in 1 and 2 it makes me really happy to see that they have an eye on that style of mp and skirmishing instead of only focusing on pvp or competitive. There are really few games that I’m looking forward to these days but HW3 is definitely in that category.
Hallucinated frames like DLSS3. Completely unnecessary, just like the hallucinated pixels of DLSS2/FSR2. Dialling a couple of settings down to medium looks much better.
We are reaching the limits of render technology with our current architectures. You’ll find that most established practices for computer hardware/software/firmware started as a “cheat” or weird innovation that began with using something in an ass backwards way. Reducing the amount of data a GPU needs to render is a good way to get more out of old and new hardware. It’s not perfected yet but the future of these features is very promising.
good thing the rendering engineers are willing to try different ways instead of stuck at this “real pixel” shit that some youtuber started. Even freaking Pixar that is grand daddy of CG tech also doing ML global illumination and temporal denoiser. some of our current gen realtime graphics literally took hours to render 10 years ago, hardware aren’t improving that fast, it’s the new algorithms and render method make it possible.
Sounds impossible but it’s not. Check out some of Digital Foundry’s on DLSS 2; more detail was pulled out of the lower base resolution than even native.
The upscaler is trained on higher resolution data and so it can more accurately depict subpixel and temporal information which is lost at native. DLSS can produce more detail than native in those cases.
I don’t think the term applies here. Hallucination, when it comes to AI models, is when they make up random data with no basis. This, on other hand, is interpolation. It compares two frames and predicts the intermediate frame using motion vectors. And FSR3 isn’t even using machine learning, it’s a bespoke algorithm that they have written.
Approximation would be a fitting term here, just like many things in rendering technology are.
AI models are universal approximators f such that y=f(x,w) with optimizable weights w that minimize some metric L(y). You can come up with a hand tuned approximator yourself that matches/beats an AI model. Does not change the fact that any approximator attempts to guess (i.e. “hallucinate”) the output y based on the prior x.
The lawsuit alleged that Roblox was in violation of its own terms of service, which states that “experiences that include simulated gambling, including playing with virtual chips, simulated betting, or exchanging real money, Robux, or in-experience items of value are not allowed.”
According to the lawsuit, Roblox users, most of whom are minors, “first purchase Robux through the Roblox website, using either their own money, a parent’s credit card, or gift cards they possess.”
The minor then “navigates to one of the” three aforementioned sites’ “virtual casinos” that “exist outside the Roblox ecosystem,” according to court papers.
“Then, the user links their Robux wallet on Roblox’s website to the gambling website,” the court documents alleged.
“And finally, once the minor-user’s wallet is linked, the gambling website converts the minor user’s Robux into credit that can only be wagered in their virtual casinos,” according to the lawsuit.
“The gambling credits function just like chips in a brick and mortar casino,” the defendants alleged in court papers.
“Users ‘buy in’ using their Robux, obtain chips, gamble until they lose their money or wish to cash out, and, if they increase their credits, they cash those credits out in exchange for Robux,” the lawsuit alleged.
“This entire exchange of Robux occurs on the Roblox platform with Roblox’s knowledge and active support, and Robux never leave the Roblox ecosystem unless and until they are cashed out for fiat currency,” according to court documents.
Please point out the click bait, I’m not seeing it
The fact that none of the gambling is happening on their site? The fact that saying it's not allowed isn't magic that allows them to instantly identify bad actors?
Reminder: do not pre-order video games. There is not a limited stock of bits and Bethesda will absolutely fuck up and fix bugs in a month. You can wait until you know it’s good or even for a sale.
It looks interesting, but I don’t like that they’re saying it’s going to be a new game. I don’t want to spend another $40 on what amounts to a new game mode. Fundamentally different new game mode, but new game mode.
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