They’ve also stated fsr3 will continue to be open source, and previous versions have been compatible with Vulkan on the developer end at least. I can’t find though if this new hyper rx application running it agnostic to any developer integration is supporting Vulkan though. Guess we’ll find out when it’s released shortly here.
It can probably be integrated into anything like FSR 1 and 2. Valve can just update their Gamescope compositor to use it instead of FSR 1. I wonder though, how the image quality is going to be like when upscaling/generating frames based on such small input image resolutions. Previous versions of FSR really only mase sense for around-1080p upwards.
Almost as bad as the connection of titles, the performance is so pretty garbage too. Especially compared to running apps in Windows 11. I made a short when it launched and still get people whining “but he’s complaining about a BETA?!?!”, like Google’s terrible performance is excusable, and we haven’t had better emulation for years now.
Oh man, there’s already a space exploration mod for factorio. If the plan is to do that but better, they really have their work cut out for them. I really hope they plan to and succeed in making it “space exploration but better” otherwise the modding situation is going to get really awkward…
Seeing as the post is written by the person who made Space Exploration, it seems they’re targeting entirely different niches here. Where Space Exploration is about challenge and increasing numbers of interdependencies, Space Age seems to be just the natural progression of vanilla Factorio, as in, just keep expanding. Having never played Space Exploration nor made it past Purple Science, I’m interested to see how this expansion will develop.
They address that at then end of the post. After all, the same developer is working on both projects.
Basic point is thwt they are targeting different audiences, but there will also be engine improvements. I’m hope that means SE just gets better because of these changes.
The announcement goes to mention that he was one of the creators for space exploration. But this expansion here is supposed to be for more for the casual player.
What if Chuck E Cheese was in your bedroom and it was marketed to make you feel like you were missing out if you didn’t have the thing your friend’s had, but you can’t buy the thing, oh no that’s too easy. We’ll let you buy the chance to own the thing.
I’ll give you the proximity point, it is easier to access loot boxes when they are in a game.
But as for the missing out part, yeah that’s how it works. Your friend wins something from the claw machine or gets a bunch of tickets, now you want that. That’s part of the fun, your parents could just buy the toy but that’s lame
But your parents can’t just buy the toy. The only way to get the toy is through the element of chance - sometimes with a near zero win chance - by spending real world money.
The only reason it’s not de-facto gambling is that there are consolation prizes, but in most peoples’ view that doesn’t make it morally okay to push on children, nor does it make it completely not gambling either. It’s just gambling with consolation prizes.
I disagree that most people view it as bad. Arcades and stuff have been around forever, and are still being used by a ton of people. Just because you don’t want send your kids to chuck E cheese doesn’t mean most people agree with you
You keep relying on the Chuck E. Cheese anology, but it simply doesn’t work. At Chuck E. Cheese the prizes are a bunch of toys that your parents could otherwise buy, and the fun is in playing the games themselves which pay out tickets toward earning those prizes. That is in no way the equivalent of gamble boxes in video games.
Gamble boxes contain prizes that can’t be bought outside the game, and in nearly every case contain prizes that can’t be bought with the “consolation prize” (i.e. “tickets”) that are dropped when you otherwise win nothing or very little compared to the actual prizes. And there is no inherent “fun” in clicking an “UNLOCK BOX” button compared to actually… playing a game in order to earn prizes. Not comparable at all, really.
If you’re going to try to convince people they’re not gambling (and you have quite the uphill battle to fight), you’re better off likening them to blind bag grab-packs of card games / collector cards / toys, etc. - Pokemon, Magic the Gathering, sports cards, blind-bag toys etc. That is their closest real-world equivalent. Many would argue that those are also a form of gambling, as well.
This would be interesting if it utilized my existing Android library.
However, they appear to have learned nothing from Stadia: people are not going to “purchase” games they already own elsewhere on a platform that will disappear in two years.
Delay as long as you need, just please release a good game. I loved the first game, and while I felt DA2 was a step back, I still enjoyed it. DA3 felt too… MMO-y to me.
It’s such an amazing world to play in, I really hope the 4th installment isn’t garbage.
Totally agree about the DA series. Can’t say I have very high hopes for this one, given the direction they’ve taken the franchise, but I’d love to be wrong.
As someone who bought a physical disc copy of The Orange Box on launch day, it…kinda slays me that TF2 is still running. It’s a very different game than it was in my day, and it is just wild hearing kids younger than the game talking about it. Gaming almost always moves on faster than this.
That launch day was amazing. We had a 2 day LAN party that weekend and played TF2 almost exclusively. This was with a group that had formed around TFC. Then about 6 years after launch I introduced my son to it and he became hooked and we played for years together. There’s a certain magic to all versions of TF that just doesn’t exist in other games.
(it’s probably the well balanced gameplay and dedicated servers)
I’m inclined to agree. Many folks saw Elden Ring and its hype/critical acclaim, and they’ll look to AC6 next. Of course, I’m already seeing folks that are playing it and saying its not for them via Steam Reviews. So double edged sword I guess. It’ll bring new players in, but some may have bought solely on the hype, expecting something like Elden Ring but sci fi. Personally, I just like Armored Core and mechs.
I had zero expectations going into AC6, having never played one before and only discovering FromSoft in the past 3 years, but I love this game. I feel like I’m 13 years old playing PS2 Gundam games again
If you’re enjoying it, I would recommend checking out the rest of the series too. They all emulate well enough, except the PS2 games but they have PSP ports that emulate almost perfectly. The PS3 games might still be purchasable.
Honestly the PS1 and PS2 games emulate pretty well on Duckstation and the Nightly builds of PCSX2 (except for AC2, that needs the Stable)
You’ll just need to get used to the clunky tank controls.
You can customize them through the emulator (or Steam) to make the controls a bit more modern. I found a community layout for AC2 when I played in on my Steam Deck that made it feel much more like how AC6 plays.
Oh I played AC2 emulated a while back, but just needed to remap the turning buttons to the shoulders and I was good with the oldgen layout. At least until Silent Line when I needed to dual wield. But hey, I defeated all versions of old Nineball with those, so I’m happy!
Honestly while the aiming and moving controls in the old game were bonkers, imho the jumping and firing controls were better. Only 4 buttons – fire, switch weapon, sword, and jump (which is lateral boost if you do it while walking) fit the game into a standard PS1 pad. Playing ac6 I’m annoyed how much my right thumb has to jump back and forth between the aim stick and the face buttons – if they didn’t have 4 attack actions and 3 boost actions they could’ve fit more on the shoulders and l3/r3 actions.
I didn’t say it in this thread, but since you mentioned it I’ll concur: yeah after a tiny bit of remapping the shoulder buttons and d-pad, I actually got really into the old controls, and other than dual wielding, I actually preferred them over the later 3rd gen style. But both were usable. yeah I’m playing AC6 right now and I’m twisting my right hand into a knot operating the stick and the face buttons at the same time, but this is a kind of problem that every japanese mech game has… Gundam Battle Operation 2, EDF, the 4th and 5th gen of AC too. At this point I’m just used to it.
I’m playing on PC and switched to KB+M in my 2nd session and it’s night and day. Unless you’re using a PS5 controller with the extra buttons on the back, this game is meant for keyboard and mouse.
My kid thought I was nuts: “it’s a fromsoft game! They don’t even know keyboards exist!” but they provided basic keyboard/mouse support and it works amazingly.
Edit: I feel like dual-wielding takes away a lot from AC. The swordplay is too essential to the game, imho. My dream AC game would play more with melee weapons in the left-hand slot but remove dual-wielding. However, otherwise I prefer weapons in AC6 - more oomph and longer cooldowns means there’s more fun cycling through your gear instead of switching to a weapon and emptying it like was often the strategy on AC1, and the AC1 “heavy shoulder guns mean going immobile” and the stunlocking were dumb ideas.
But I assume I’m weird since I skipped all the middle games in the series and jumped from ac2 (which I barely played) straight to ac6 and was mostly an AC1 die-hard. I’m sure I missed a lot of good reasons why dual-wielding is good.
I also played Daemon x Machina and it was boring as hell, and duallies was a big reason.
I’m not switching to KB+M but I am switching to Type B controls after struggling against Balteus for 6 hours today. My hands actually hurt from how hard I was gripping the controller, lol.
Dual wielding was basically the only way to play in late Gen 3 as the games got harder and harder, and the enemy ACs started coming more and more decked out (or in the case of Last Raven, straight up cheating) and is what I’m most used to. First thing I did in 6 was to put on dual rifles. But now after trying out other builds I put a sword back on, they’re really fun and VERY strong in this game.
Yeah we need to become better to calm ourselves on new game releases and ask ourselves if it’s for me. Hype only serves publishers, hence they are so good at creating it.
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