This article has a pretty negative slant, but is anyone actually sad they’re going? I’ve been playing on and off since 2014, and I never have enough shards. My friends that have played almost nonstop since launch constantly have more than they could ever spend, even if they masterworked every piece of gear in their collection. Seems like a good change, honestly.
It’s definitely a good change. I have so many legendary shards that the currency might as well not exist, but my newer friends are constantly running out. It’s a good change for everyone.
I have over 50k shards that I will never use so it’ll be sad to see the high number go away but other than that, I couldn’t imagine a soul being bothered by the legendary shard change. It’s honestly a great thing to help simplify parts of the games economy for new and returning players
I have way more than I could possibly need, and really don’t mind their idea to remove them. What I am a bit “salty” over is the lack of currency exchange for their removal.
I would love to trade in a bunch to get prisms, ascendant alloys or the one to get the enhanced perks (I forget the name). But Bungie still has their arbitrary limits in place. Again, I support the removal, but I did still grind to accumulate them, so not being able to turn them into something useful feels like a waste.
Elder Scrolls Daggerfall was surely the peek of this, you get a letter at the start telling you to meet a woman in a bar on a set date - turn up too early and she won’t be there, but if you mess around on sidequests and don’t have enough time to travel there so are late then she’ll leave and the main quest never really happens.
There were a million other ways to lock your ability to progress but I always remember that, I don’t know if it was possible to get back on track but I don’t think so, I probably played a thousand hours before I did a run where I even started the main quest
I think it comes up with a little note on the screen telling you that it’s no longer possible to compete the game, you’d get that randomly in a dungeon too because two miles away a bad guy randomly died – belive it out not Todd Howard has got much better since 1996
2000 shares is not millions… that’s less than $100K at the current share price. For scale, the CEO was paid over $8 million in stock in 2022, of which he sold about 50000 shares over the course of the year, which would translate to roughly $2 million worth, which I assume means he’s holding many more shares.
I just don’t see it. Seems far more likely that he just regularly sells shares as income.
I do agree the other two are more scummy than the CEO.
Nice! I’m loving Armored Core 6, even though I prefer the stompy Battletech mechs, and the Timberwolf is particularly iconic from MW2 (so I’m looking forward to driving that puppy around again).
I miss the early AC games where skating cost energy so mechs’ walking speeds actually mattered. Then you had a much deeper and more profound difference between a huge tanky mech compared to a fast sprinter. The motion models between quads, tanks, and bipeds were deeper too.
Having played the old Price of Persia, this just looks like a random platformer and not really a prince of Persia game. Kinda disappointed. Will check it out when it goes on sale
PR Guy: I dunno, boys, the headline 'Our boss is okay, you'd probably be fine sticking indie and not being owned at all' doesn't look... good. I'm thinking maybe we just... completely reverse that, yeah that's more like it."
Does anyone have any suggestions for horror games that aren’t frustratingly difficult? I feel like with most horror games, the scare factor wears off after the second restart because game developers think that one-hit enemies and no weapons makes things scarier, but I disagree.
The last real horror game that I played was The Iron Lung and while it was great, the total game has almost no replay value and can be completed in under an hour.
SOMA is pretty good for that, it's got a mode where the monsters can't hurt you. I played on that mode and enjoyed it immensely for its story and environmental merits.
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