This is a fantastic video. Watched it on my lunch break. I was aware of the rolling method, but all of the developments after that were news to me. Very cool.
That was surprisingly interesting! I had no idea that people are still playing Tetris on NES. I ended up watching the whole thing. Crazy how they managed to push the limits further and further…
I know! I found it through Hacker News and was skeptical about it given the click bait looking thumbnail and title but it turned out to be pretty decent. That record holder looks like he’s about 12 - so weird to think of someone that young playing an NES game.
In a time where the “Remake syndrome” is spreading to the game market, anything new deserves a chance. I’ll wait for a pc version. It would be nice to play it on my Deck (≧ω≦)/
The difference is that crossovers in fortnight work. They fit the style and vibe of the game. When you put Nicky Minaj in cod it looks like a meme mod. I think mtg has been doing the crossover stuff for ages and players have hated it always.
TL;DW: In which Moonie considers 1) actual California legal definitions, 2) exactly what was said in Jobst’s, SomeOrdinaryGamer’s and The Completionist’s videos, and 3) innocence until proven guilty, and importantly points out that tax filings can and often are inaccurate (due partly to the law being extremely complex) and are corrected/settled afterwards (possibly with a simple small fine), and concludes that:
charity fraud is plausible but is only a midemeanour
embezzlement is not substantiated by publicly available information - saying you don’t spend the funds on expenses and then spending funds on expenses would probably be charity fraud rather than embezzlement
missing funds is not substantiated by publicly available information - most of the publicly available information is the tax returns but tax returns are not really evidence of your accounts because they might be wrong, that would be quite common and would not be serious legal trouble.
and that Jobst and SomeOrdinaryGamer are comically lacking in legal understanding and knowledge when you look at the seriousness of the accusations they make.
Isn’t it better and more accessible to mod existing roms to work with software emulators instead of doing the FPGA thing? It’ll help you preserve the game just the same way and won’t be as difficult as learning FPGA shit.
The route most normal people think when some code is buggy is to modify the code instead of making a whole new CPU. The ROMs aren’t going to vanish just because there are no more CPUs which can run the same ROM.
I think what the society society would benefit from is a centralized ROM Marketplace (Donation based) where you upload modded ROMs for obsolete consoles but of course because of how intellectual property works under capitalism this isn’t possible.
As mentioned, FPGAs are super expensive, not very efficient and require a lot of knowledge of the underlying ICs.
Also there are no FPGAs for PS2 and other modern consoles
I guess the argument would be that software fixes need to be implemented for each ROM separately. Which also involves the pain of decompiling. Yes FPGAs are probably a pain, but they potentially offer perfect emulation of every game.
One thing I’m not sure about is how portable FPGA logic is. If I write a NES emulator in verilog for one FPGA, can that code be reused on a later model if, for example, my FPGA goes out of production?
There’s also an argument to be made for preserving the “hardware” - those machines don’t last forever. the Analouge guys recently made (or are making?) an FPGA that is compatible with all of the Turbografix hardware paraphernalia which is arguably just as important as the actual software
Doesn’t PS2 use a PowerPC architecture? And newer consoles are on x86 so having FPGAs for either stack feels uneconomic right now. Also the issue with making roms compatible is a lot of them used chip level tricks to get certain things to function.
No, it uses a custom architecture around a custom CPU, the “Emotion Engine”, a MIPS-based CPU. You must be thinking of the Wii or XBox360 that came after it.
FPGAs are the best way to preserve a console for the future. The hardware especially for older consoles was very special and custom, basically unique architecture.
While modding the ROMs seems to be easier, it has to be done for every single one and could lead to alteration of the game ifself (timing comes to mind) FPGAs have to only designed once per Console.
FPGAs get more and more accessible and cheaper every day. So for the future it will be way easier, cheaper and more accessible.
Why would you use FPGAs instead of either trying to make the emulation better or fixing the code to work on new instructions.
And yea modding roms is more difficult but not as difficult as a. Trying to learn how the cpu on these old consoles function b. Learning how FPGAs work c. Programming these fpgas to worn like old consoles.
Alternative is to look at the ROM in which case you would only have to modify the assembly to fix the quirks. Heck if it were a higher level language even a dumbass like me making dogshit on github might be able to do it.
Modern CPUs are so much more powerful, even look at lower power more efficient ones like the one on steam deck that FPGAs feel wasteful. Obviously there might use cases for FPGAs while developing software emulators (I’ve seen it being used to capture video from memory to bypass DRM) especially as the old consoles themselves break.
FPGAs get more and more accessible and cheaper every day. So for the future it will be way easier, cheaper and more accessible.
And so are general purpose CPUs at a much faster rate.
I’m more inclined to agree with the commentor on the other thread.
“Software emulators: are free, run on everything from your PC, phone, your old PSP and probably twenty other things you have in your room right now, putting new life into old otherwise useless hardware FGPA: one-purpose landfill trash that consoomers buy because they can’t imagine investing time in something that doesn’t involve spending large amounts of money, getting dumb plastic shit to fill up your home”
FPGAs get more and more accessible and cheaper every day. So for the future it will be way easier, cheaper and more accessible.
Why would you use FPGAs instead of either trying to make the emulation better or fixing the code to work on new instructions.
And yea modding roms is more difficult but not as difficult as a. Trying to learn how the cpu on these old consoles function b. Learning how FPGAs work c. Programming these fpgas to worn like old consoles.
Only the dev team needs to know FPGA design. Not everyone. Just like the otherway. Someone needs to learn how to dump the ROM and probably needs to design hardware for it. Needs to dissasable it, edit the resulting mix of probably really special assembly (cause of special hardware) and then be able to compile it again.
Sounds much easier to do for every single ROM then designing the FPGA…
but since everyone has those skills that should not be a problem /s
Emulators are a nice middle ground. They are allowing to emulate the environment and you only have to create the emulator once and all/most ROMs are running. But still are not able to reflect the game to 100%. Talk about that to the speedrunning scene on older hardware. Some quirks/bugs/specific lags are not there.
you don’t compare fpgas to just any emulator. But you can compare them to gate level simulators (not emulators). The ones that take a beefy 4GHz+ pc just to emulate a gameboy at 8 fps. But also guarantee 100% accuracy and compatibility with all games. Fpgas can do that in real time.
I realise this is strange to comment on a 2 hour video but Noah is at his best when he keeps the scope of his video narrow and (moderately) focused like this.
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