Most games that are long are artificially so, with padded out content and grinding to advance. Short excellent games sell well. Huge expensive messes don’t.
Just like movies, large blockbuster, high budget content can sell well but does risk sacrificing its soul and purpose. Occasionally one is both excellent technically, artistically and fun too.
Or you can have smaller games with a more specific purpose which won’t sell as well. Some low budget games are bad. Some high budget games are bad. Neither is a mark of quality, they are just different ways of making games with different outcomes and purposes.
Games need to turn a profit to be visible, so they should be looking at what’s the optimum way to spend their budget and make sales.
As gamers, we should be rewarding good games, and avoiding microtransactions and all the upsells. I don’t buy any cosmetics or additional content (unless it’s a continuation of the game that makes sense as another chapter). I want to avoid that side of gaming as it doesn’t lead to good games. I pay full price at launch for my favourite game series, but not extra content. Other games I purchase later on sale.
This is not surprising, but it’s nevertheless interesting, because it seems to disprove a naïve assumption that I’ve seen repeated over the years: that Tencent doesn’t influence the game companies it invests in.
Kunitsu-Gami was this year. Like it or not, Exoprimal was last year. And Capcom’s got a ton of IP that would work really well in the modern era and/or deserve compatibility with modern x64 hardware. I’d personally love to see Viewtiful Joe and Darkstalkers come back.
Lmao what. The only reason the Xbox wouldn’t be successful is, well, Xbox. MS aren’t doing a great job with their consoles, but that doesn’t mean it wouldn’t be possible for competition to exist.
I’m sure that if Microsoft was allowed to do that Sony would have bought up a Japanese studio with the backing of the Japanese government like a Capcom or Sega. Probably the only reason Sony didn’t buy a bigger share of Kadokawa is because MS isn’t a real threat.
Xbox would be the one to fall out. Mainly because Microsoft prioritizes software and service over major hardware gains. Their console is mostly a complementary device for users to access their services so this not necessarily a bad thing. With most of their games no longer exclusive this makes the most sense.
Overall Sony and Nintendo will face stiff competition from PC and it’s handheld markets as they are the best value platforms albeit with a major upfront cost. Nintendo will remain popular enough due to its widely attractive exclusive games and it’s the device that is perceived best for kids. Playstation will remain the go-to platform for people who want a quick plug and play platform and not deal with the “fuss” of PC. The PS5 Pro was their trial attempt at making something more powerful for that crowd.
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