I think it’s generally agreed that pretty much all our genre naming conventions are bad and alternatives exist. youtu.be/uepAJ-rqJKA has a pretty good description of an alternative, where you describe games by their core reason for play as opposed to mechanics or camera perspective
Lots of hobbies or industries have terms that are a bit off but accepted by everyone in the know as institutional knowledge. It’s no surprise gaming is the same and it’s unlikely to change 50 odd years in.
The game is great and easily the best japanese fighting game experience for casuals. (Mechanically I prefer anime fighters though.) For once a Japanese game has all the bells and whistles instead of almost purely focusing on the multiplayer.
The cosmetics are what they are. At least it’s not p2w but it’s up to consumers to not spend if they don’t agree with paying more in a game they already bought.
Edit: downvote me all you want but the truth is that street fighter 6 was a very big step forward for japanese fighting games in terms of what they offer consumers. The fgc hasn’t had games that can truly appeal to and bring in new players so I can’t help but be happy for it. The only exceptions would be NRS’s games and smash.
Is this game much better than the demo? I played the demo with my kid and overall the couch coop game with the dog seemed much weaker than Pikmin 3. Maybe it gets better?
I didn’t play the demo but I assume it’s gameplay very early in the game. My review is that the game starts too slow which is probably what you experienced. Overall it might be worse than Pikmin 3 Deluxe but Pikmin 4 is still a quality game that gets better when you’re around the mid-way point. It’s surprisingly long too (going for all treasure, not speedrunning) and overall I think it’s worth the price.
Thanks for the update! Right now it seems kid lost interest because of no co-op, but I’m sure that will change with time. It really seems like a solid game.
“By partnering with the Cfx.re team, we will help them find new ways to support this incredible community and improve the services they provide to their developers and players.”
Allow me to translate:
“By partnering with the Cfx.re team, we will help them find new ways to bleed the community’s wallets dry and force servers to pay a cut of their monetization revenue and offer nothing substantial in return.”
I like these games. I do. But at the same time I don’t. They’re repetitive in the gameplay and it gets stale to the point where I never finish them.
Along with the Assassins Creed series, they have sucked me in and don’t deliver enough to maintain my business, yet a couple of months after a release when I see them go on sale the end up in my collection.
I’m hoping this news will end in an awesome game that I’m obviously going to buy and that I will actually finish, for once
Agree. I’m playing Far Cry 6 and somehow got the feeling it’s even slightly worse (more stupid) than the 5th entry.
The map is filled to the brim with NPCs and animals, yet I’ve rarely witnessed such a dead world. Not a single NPC has a purpose or life. Cars outside the render distance disappear from the game too: turn around and that vehicle is gone like in those 1980’s video games. Turn around again: new NPC.
Finished a checkpoint / road block: your car is gone Baddies reappear in enemy areas although I just cleared it out. Such a lack of persistence is almost an offense.
Not one car that doesn’t sound their horn at me because they think I’m trying to ram them off the road. Arcade games from decades ago were less dumb.
Ubi really need to scale down the size of these games and adopt a quality over quantity mindset. I’ve played multiple Ubi IPs and they’re the fucking same at its core.
You've gotta start turning kinda early to avoid running into walls, and the c and v keys (brake right and brake left) will help you on really tight corners
Never got used to the handling of the ships in Wipeout as a kid. Enjoyed F-Zero X a lot more. Didn't really care for the combat aspects either.
I wish there was a good anti gravity racer for the PC with extensive ship customization and lots of unlockables though (as in playing to unlock, not paying). There's pretty much just small indie titles and most of them aren't even particularly good.
Man, I used to love futuristic racers when I was a kid. I put in some serious hours into the Xtreme G and the N64 version of Star Wars Podracer. Freaking Jetmoto... man, those were the days!
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