Maybe I’m in the minority (doubtful since the switch is super popular) but I don’t need the Switch2 to be better than current/next gen as far as hardware goes. It’s portability, flexibility and funativity are what sells the thing for me. I’ve got a PC if I want to play fancy pants AAA games. One day, I’ll probably have a Steam Deck. I like playing Zelda and Mario, etc. on my Switch like it’s a the Super-Mega-Gameboy that I dreamed about as a youth. I sometimes play it docked, but probably 80+% of my game time on it is in handheld mode.
If the Switch 2 was basically a PS5-esque console (non-mobile, regular console), I’m sure I’ll eventually pick one up to play Nintendo exclusives, but mostly that would just hasten my purchase of a Steam Deck.
I feel like I’m in the minority when I’m looking forward to Nintendo making a high-powered console for once. The last time their hardware was on par with or better than the rest of the industry was the Gamecube, which was an amazing little system.
I dont think itll be high powered, thats just the reporter adding something for clickbait.
Im one to believe in Bobby Kottick mentioning that the Switch 2 is roughly the power of a PS4 as he was in contempt of the court when his leak of its performance was discussed. the handheld likely has better cpu performance though vs ps4, as its basically in the same playing field as the steam deck is, both companies who can sit and make thir 30% cut from developer games.
Tldr, dont expect Series S perf, expect steam deck performance with better battery and DLSS support to 4k (i personally believe itll target 1080p60, and use DLSS Performamce preset to upscale to 4k, as 1440p tvs arent common)
You’re not. I’ve been wanting this since the GameCube, the last Nintendo system that was built with performance in mind and advertised as such. The Wii was a step in the wrong direction, and it was all downhill from there as far as my head canon is concerned. I’m glad that Nintendo is finally catering to fans like us again after waiting patiently for 22 years.
I don’t doubt it… Nintendo is always years behind.
The PS5 came out in 2020 and this Switch2 is probably a year away. So that would make their hardware be roughly 4 years old in terms of power. Plus if this is roughly the size of the current Switch, it won’t be pushing more than HD-resolutions (current Switch is only a 720 display), so getting PS5-level graphics on a 1080 screen these days is not particularly complicated or expensive.
Current switch does 1080 docked already , so while I hope it’ll have at least 4k menus and 4k light games, I’d settled for 1080 again with some sorta more advanced AA for first party games
God of war 2016 PS 4 original setting at 720p on steam deck is about 30 fps. On ROG Ally afew frames less if you run it at 15 watts, at 45 watts Ally can probably do 720p at 50ish fps but less than an hour of battery. Ally is the top of line 2023 AMD tech apu and cost $700. Mobile technology is amazing right now, but it’s just not at a level where it can do 3 years old desktop graphics at a reasonable cost/power consumption.
It worked for The last of Us and Spiderman. Optimization through exclusivity allows the publishers to spend less time chasing down random bugs and rendering issues.
I’ll believe they made something on the same level as the competitors when the console actually comes out. An unreleased demo console is not something you should be using as a benchmark for how good the visuals are since the product will most likely go through a significant amount of changes in-between the demo and release.
Even then, there’s the chance that if the console is coming out a few days later, there is no guarantees they didn’t use an old demo console that is outdated compared to what will be released or wasn’t made specifically with the goal in mind of overselling the console by pouring resources into making the demo console actually better than the release one.
And it’s been true since the very first console. The Master System was more powerful than the NES, and the Genesis/Mega Drive was more powerful than the Super NES (arguably; the Sega CPU was far more powerful than Nintendo’s). Same is true for its portables.
They’ve always prioritized per-unit margins. It’s a conservative approach, but it means profit on every console sold.
So there’s a 0% chance this console is actually as powerful as a PS5. However, there’s a good chance there are hardware and software techniques being used to upscale a lower resolution image.
I absolutely believe that exclusivity can create a better product. A company can put more resources into a game if they’re more worried about making a system seller than a profit driver.
But I don’t think for a moment that it benefited the game by creating a focus for the developers by limiting the consoles.
Back in the day, console exclusivity meant you could take advantage of system-specific features such as the ridiculously powerful SIMD core in the PS3. Now, 2/3 major consoles have nearly identical hardware, and the third is an overclocked smartphone, so there's no real benefit to system lock-in.
Seriously, if they said this about the Switch, nobody would bat an eye. But it seems to be easier to simultaneously develop for PS5 and XBox Series than to develop for both consoles and PC, given how terrible a lot of PC ports are.
The appeal of Nintendo console is first party exclusives and whatever the new gimmick may be (I don’t mean that word as a bad thing, I have loved most of their gimmicks). Powerful hardware just means that it can potentially have a good third party support, so that you’re not left playing just the first party games.
Terrible title. “Switch 2 supports ray tracing and will use upscaling” is the summary. Which is obvious, it won’t be anywhere near consoles, it’s like 1/7th resolution.
That’s not what the article says, the values in the patent are an example. It’s not out of realm of possibility to have something that can match at least the Series S when docked while still supporting a portable mode.
Sure, it is a garbage patent anyway, the Steam Deck does upscaling when docked too, woohoo.
This hardware isn’t a mystery, it’s a newer mobile ARM SoC using a newer Nvidia architecture supporting RT and DLSS. It will run at a low resolution. Probably max of 1080p, probably plenty of 720p on more demanding games. All upscaled.
And to be clear that’s fine, it is what a Switch 2 was always going to be.
Does he? By now his brain may be addled enough for him to believe that. The guy's been Todd Howard for decades now and that's really got to wear on a person's mind.
Considering Microsoft forcing a year QA on them with the full MS QA team… yea I imagine the partnership and exclusivity did indeed yield a much less buggy and thus better product.
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