i genuinely cannot imagine that it’ll be anything other than a continuation of the bethesda model: simplify and just add more environments to keep the players inside the basic gameplay loop of “go here, do thing, return, reward, go here, do thing”
76 has actually made me pretty hopeful for the direction of bethesdas games- it includes a return to older style dialogue, introduced more skill checks and the like, featured a more cohesive world and generally seemed like it went back on the simplification a fair bit
starfield similarly seems to be more of a return to form for them, focusing more on character builds, an expansive trait system etc
it is also being worked on heavily by the lead quest designer for far harbor iirc, which is absolutely a good sign and is setting my hopes high for a deeper, more complex and more forked main questline than Bethesda usually goes for
Skyrim but no skill tree, too complicated. Player can buy every weapon and spells and skills level are just damage boost. Bethesda adds a 3rd person view during conversation and a weird standard male voice so that any chance of roleplay is dead. All cool spells are removed and players can only use destructions spells. No more illusion or alteration funny spells. Only fireballs and bolts exist now. All guilds quests have been removed in favour of radiant quests. Everything is randomly generated and sold as replayability and “every playthrough is unique”. Main quest is 3 quests long because people didn’t finish skyrim main quest. Everything is level scaled. They learned from skyrim and oblivion mistake so now every enemy is scaled but 10lvl below you so you never struggle against anything (no more oblivion sponges!). Every location can be fast traveled to from the beginning of the game because the world is too big. Spears have been added to the game but it’s an official creation club mod only. The stamina bar has been removed for “faster paced” combats.
They the. Said nothing for half a decade. Now starfield is coming out and is shipped from their perspective so he’s on to his next sale. Simple as that. See you in another 5+ years
This article is almost entirely non-news. ES6 is a long ways off, was likely announced prematurely, and they have nothing new to say.
The only nugget in the article that seemed relevant to me was that in the engine work for Starfield, Bethesda was mindful of including future engine requirements from ES6.
The rest was just what you’d expect the ES6 project lead to say: “We want it to be amazing, of course!”
It was only announced because people were foaming at the mouth for any info at all, so they said “Yes, it is coming.” and people got bent out of shape that it isn’t already out even though they never hinted that it was soon.
Almost certainly still stuck with their fork of gamebryo. On the bright side, the footage I’ve seen of Starfield suggests that they’ve actually gotten around to implementing a better animation system.
I’m not sure on the specifics of how animations work at the engine level (I know there’s stuff about animation rigs, but not much beyond that) but all their games up until now have had the same system of character animations and it consistently looked ancient. Straight from the late 90s levels.
Oh man, I remember in Oblivion how bad the third person view looked. Characters were stiff and stood perfectly upright while their limbs flailed around in nonsensical ways. I was amazed at how bad it was for a game of that gen.
Then Fallout 3 was a little better but still pretty shit. And Skyrim massively improved it, but it still wasnt up to par with games that actually put some effort into the animation systems (like GTA4).
I think if we are strict on the definition, BG3 is definitely the better roleplaying game. The Bethesda games are better at the go here and do anything,but their world connections has always been far more gamey that what Larian is doing. I think if Bethesda really wants to make ES6 the undisputed best again, I think they need the NPCs improved to at least Oblivion standards, better town to town(power Dynamics), better so that remembers what you have done contextually, and then probably 2 or 3 very well fleshed out companions, and a really good story which I think they have set up already. Their gameplay is undisputed imo, but their reason to care about the world can sometimes be a mile wide but an inch deep.
Only in the context of the specific set-pieces provided within the game though. You have no way to work outside of the very specific rails that BG3 provides for interacting within the game.
If Skyrim is a mile-wide but an inch deep, then BG3 is an inch wide but a mile deep.
I think that’s part why BG3 has taken off so much, honestly. We’ve had so many open world games with ridiculously large maps that a lot of people are disillusioned with the lack of depth.
BG3 with its narrower scope makes for a much deeper experience. I would love a game that can do both depth and breadth, but these games already are a massive undertaking.
Lol I wouldn’t want to go up against Baldur’s Gate 3, either. They need to take this time to tighten things up, and let things cool down for a while. They’re competing for the same fans, so it would be a death sentence to release in the near future.
Either open source it, lead an effort to create a way for everything to be emulateable involving the players/fans/supporters in it or port everything for another platform.
and don’t even think about charge a single cent again; it’s your part planning to deprive people from the store.
Microsoft should make all of their Microsoft studio games available that they no longer want to host, but they can’t force other studios to do the same anymore than Valve can force studios to do a sale/give away games on steam.
The key thing is, their license model and walled garden policies are what created the problem. Wringing their hands when something they knew would happen happens isn't admirable.
Oh no doubt. Believe me I have no sympathy for M$. I’m just reiterating the fact that it’s not as simple as it sounds, even if it’s because of their own decisions lol
Legally they can't do it, but we need a legal solution for the quick obsolescence of digital media. Digital media can't be reasonably expected to last "120 years from the date of creation" like books can. By then not only servers are sure to be down, but every single XBox 360 will have turned into piles of rust. Even movies struggle to last this long.
I think Dwarf Fortress is going to hold the crown for ultimate fantasy world simulator. I don’t think ES6 will allow for systematic breeding and killing of mer-children for their valuable bones.
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